Implementing clang-format and applying it to all classes

This commit is contained in:
Bastiaan Olij
2018-11-24 09:09:41 +11:00
parent 0a6f5d052a
commit fc20fa3fce
49 changed files with 2923 additions and 3172 deletions

View File

@@ -9,8 +9,8 @@ class Object;
class RID {
godot_rid _godot_rid;
public:
public:
RID();
RID(Object *p);
@@ -22,15 +22,14 @@ public:
return *this != RID();
}
bool operator==(const RID & p_other) const;
bool operator!=(const RID & p_other) const;
bool operator<(const RID & p_other) const;
bool operator>(const RID & p_other) const;
bool operator<=(const RID & p_other) const;
bool operator>=(const RID & p_other) const;
bool operator==(const RID &p_other) const;
bool operator!=(const RID &p_other) const;
bool operator<(const RID &p_other) const;
bool operator>(const RID &p_other) const;
bool operator<=(const RID &p_other) const;
bool operator>=(const RID &p_other) const;
};
}
} // namespace godot
#endif // RID_H