Implementing clang-format and applying it to all classes

This commit is contained in:
Bastiaan Olij
2018-11-24 09:09:41 +11:00
parent 0a6f5d052a
commit fc20fa3fce
49 changed files with 2923 additions and 3172 deletions

View File

@@ -12,8 +12,8 @@
#include "Plane.hpp"
#include "PoolArrays.hpp"
#include "Quat.hpp"
#include "Rect2.hpp"
#include "RID.hpp"
#include "Rect2.hpp"
#include "String.hpp"
#include "Transform.hpp"
#include "Transform2D.hpp"
@@ -30,6 +30,7 @@ class Array;
class Variant {
godot_variant _godot_variant;
public:
enum Type {
@@ -43,31 +44,31 @@ public:
// math types
VECTOR2, // 5
VECTOR2, // 5
RECT2,
VECTOR3,
TRANSFORM2D,
PLANE,
QUAT, // 10
QUAT, // 10
RECT3, //sorry naming convention fail :( not like it's used often
BASIS,
TRANSFORM,
// misc types
COLOR,
NODE_PATH, // 15
NODE_PATH, // 15
_RID,
OBJECT,
DICTIONARY,
ARRAY,
// arrays
POOL_BYTE_ARRAY, // 20
POOL_BYTE_ARRAY, // 20
POOL_INT_ARRAY,
POOL_REAL_ARRAY,
POOL_STRING_ARRAY,
POOL_VECTOR2_ARRAY,
POOL_VECTOR3_ARRAY, // 25
POOL_VECTOR3_ARRAY, // 25
POOL_COLOR_ARRAY,
VARIANT_MAX
@@ -116,7 +117,7 @@ public:
Variant();
Variant(const Variant& v);
Variant(const Variant &v);
Variant(bool p_bool);
@@ -126,11 +127,14 @@ public:
Variant(signed short p_short);
inline Variant(unsigned short p_short) : Variant((unsigned int) p_short) {}
inline Variant(unsigned short p_short) :
Variant((unsigned int)p_short) {}
inline Variant(signed char p_char) : Variant((signed int) p_char) {}
inline Variant(signed char p_char) :
Variant((signed int)p_char) {}
inline Variant(unsigned char p_char) : Variant((unsigned int) p_char) {}
inline Variant(unsigned char p_char) :
Variant((unsigned int)p_char) {}
Variant(int64_t p_char);
Variant(uint64_t p_char);
@@ -139,64 +143,61 @@ public:
Variant(double p_double);
Variant(const String& p_string);
Variant(const String &p_string);
Variant(const char * const p_cstring);
Variant(const char *const p_cstring);
Variant(const wchar_t * p_wstring);
Variant(const wchar_t *p_wstring);
Variant(const Vector2& p_vector2);
Variant(const Vector2 &p_vector2);
Variant(const Rect2& p_rect2);
Variant(const Rect2 &p_rect2);
Variant(const Vector3& p_vector3);
Variant(const Vector3 &p_vector3);
Variant(const Plane& p_plane);
Variant(const Plane &p_plane);
Variant(const AABB &p_aabb);
Variant(const AABB& p_aabb);
Variant(const Quat &p_quat);
Variant(const Quat& p_quat);
Variant(const Basis &p_transform);
Variant(const Basis& p_transform);
Variant(const Transform2D &p_transform);
Variant(const Transform2D& p_transform);
Variant(const Transform &p_transform);
Variant(const Transform& p_transform);
Variant(const Color &p_color);
Variant(const Color& p_color);
Variant(const NodePath &p_path);
Variant(const NodePath& p_path);
Variant(const RID &p_rid);
Variant(const RID& p_rid);
Variant(const Object *p_object);
Variant(const Object* p_object);
Variant(const Dictionary &p_dictionary);
Variant(const Dictionary& p_dictionary);
Variant(const Array &p_array);
Variant(const Array& p_array);
Variant(const PoolByteArray &p_raw_array);
Variant(const PoolByteArray& p_raw_array);
Variant(const PoolIntArray &p_int_array);
Variant(const PoolIntArray& p_int_array);
Variant(const PoolRealArray &p_real_array);
Variant(const PoolRealArray& p_real_array);
Variant(const PoolStringArray &p_string_array);
Variant(const PoolStringArray& p_string_array);
Variant(const PoolVector2Array &p_vector2_array);
Variant(const PoolVector2Array& p_vector2_array);
Variant(const PoolVector3Array &p_vector3_array);
Variant(const PoolVector3Array& p_vector3_array);
Variant(const PoolColorArray& p_color_array);
Variant &operator =(const Variant& v);
Variant(const PoolColorArray &p_color_array);
Variant &operator=(const Variant &v);
operator bool() const;
operator signed int() const;
operator unsigned int() const ;
operator unsigned int() const;
operator signed short() const;
operator unsigned short() const;
operator signed char() const;
@@ -204,7 +205,6 @@ public:
operator int64_t() const;
operator uint64_t() const;
operator wchar_t() const;
operator float() const;
@@ -225,7 +225,7 @@ public:
operator NodePath() const;
operator RID() const;
operator godot_object*() const;
operator godot_object *() const;
operator Dictionary() const;
operator Array() const;
@@ -240,32 +240,29 @@ public:
Type get_type() const;
Variant call(const String &method, const Variant **args, const int arg_count);
Variant call(const String& method, const Variant **args, const int arg_count);
bool has_method(const String &method);
bool has_method(const String& method);
bool operator==(const Variant &b) const;
bool operator ==(const Variant& b) const;
bool operator!=(const Variant &b) const;
bool operator !=(const Variant& b) const;
bool operator<(const Variant &b) const;
bool operator <(const Variant& b) const;
bool operator<=(const Variant &b) const;
bool operator <=(const Variant& b) const;
bool operator>(const Variant &b) const;
bool operator >(const Variant& b) const;
bool operator>=(const Variant &b) const;
bool operator >=(const Variant& b) const;
bool hash_compare(const Variant& b) const;
bool hash_compare(const Variant &b) const;
bool booleanize() const;
~Variant();
};
}
} // namespace godot
#endif // VARIANT_H