Implementing clang-format and applying it to all classes

This commit is contained in:
Bastiaan Olij
2018-11-24 09:09:41 +11:00
parent 0a6f5d052a
commit fc20fa3fce
49 changed files with 2923 additions and 3172 deletions

View File

@@ -1,7 +1,7 @@
#include "Rect2.hpp"
#include "Vector2.hpp"
#include "String.hpp"
#include "Transform2D.hpp"
#include "Vector2.hpp"
#include <cmath>
@@ -15,110 +15,104 @@ namespace godot {
#define MIN(a, b) (a < b ? a : b)
#endif
real_t Rect2::distance_to(const Vector2 &p_point) const {
real_t Rect2::distance_to(const Vector2& p_point) const {
real_t dist = 1e20;
real_t dist = 1e20;
if (p_point.x < pos.x) {
dist=MIN(dist,pos.x-p_point.x);
}
if (p_point.y < pos.y) {
dist=MIN(dist,pos.y-p_point.y);
}
if (p_point.x >= (pos.x+size.x) ) {
dist=MIN(p_point.x-(pos.x+size.x),dist);
}
if (p_point.y >= (pos.y+size.y) ) {
dist=MIN(p_point.y-(pos.y+size.y),dist);
}
if (dist==1e20)
return 0;
else
return dist;
if (p_point.x < pos.x) {
dist = MIN(dist, pos.x - p_point.x);
}
if (p_point.y < pos.y) {
dist = MIN(dist, pos.y - p_point.y);
}
if (p_point.x >= (pos.x + size.x)) {
dist = MIN(p_point.x - (pos.x + size.x), dist);
}
if (p_point.y >= (pos.y + size.y)) {
dist = MIN(p_point.y - (pos.y + size.y), dist);
}
Rect2 Rect2::clip(const Rect2& p_rect) const { /// return a clipped rect
if (dist == 1e20)
return 0;
else
return dist;
}
Rect2 new_rect=p_rect;
Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect
if (!intersects( new_rect ))
Rect2 new_rect = p_rect;
if (!intersects(new_rect))
return Rect2();
new_rect.pos.x = MAX( p_rect.pos.x , pos.x );
new_rect.pos.y = MAX( p_rect.pos.y , pos.y );
new_rect.pos.x = MAX(p_rect.pos.x, pos.x);
new_rect.pos.y = MAX(p_rect.pos.y, pos.y);
Point2 p_rect_end=p_rect.pos+p_rect.size;
Point2 end=pos+size;
Point2 p_rect_end = p_rect.pos + p_rect.size;
Point2 end = pos + size;
new_rect.size.x=MIN(p_rect_end.x,end.x) - new_rect.pos.x;
new_rect.size.y=MIN(p_rect_end.y,end.y) - new_rect.pos.y;
new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.pos.x;
new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.pos.y;
return new_rect;
}
Rect2 Rect2::merge(const Rect2& p_rect) const { ///< return a merged rect
Rect2 Rect2::merge(const Rect2 &p_rect) const { ///< return a merged rect
Rect2 new_rect;
new_rect.pos.x=MIN( p_rect.pos.x , pos.x );
new_rect.pos.y=MIN( p_rect.pos.y , pos.y );
new_rect.pos.x = MIN(p_rect.pos.x, pos.x);
new_rect.pos.y = MIN(p_rect.pos.y, pos.y);
new_rect.size.x = MAX( p_rect.pos.x+p_rect.size.x , pos.x+size.x );
new_rect.size.y = MAX( p_rect.pos.y+p_rect.size.y , pos.y+size.y );
new_rect.size.x = MAX(p_rect.pos.x + p_rect.size.x, pos.x + size.x);
new_rect.size.y = MAX(p_rect.pos.y + p_rect.size.y, pos.y + size.y);
new_rect.size = new_rect.size - new_rect.pos; //make relative again
return new_rect;
}
Rect2::operator String() const
{
return String(pos)+", "+String(size);
Rect2::operator String() const {
return String(pos) + ", " + String(size);
}
bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos,Point2* r_normal) const {
real_t min = 0, max = 1;
int axis = 0;
real_t sign = 0;
real_t min=0,max=1;
int axis=0;
real_t sign=0;
for(int i=0;i<2;i++) {
real_t seg_from=p_from[i];
real_t seg_to=p_to[i];
real_t box_begin=pos[i];
real_t box_end=box_begin+size[i];
real_t cmin,cmax;
for (int i = 0; i < 2; i++) {
real_t seg_from = p_from[i];
real_t seg_to = p_to[i];
real_t box_begin = pos[i];
real_t box_end = box_begin + size[i];
real_t cmin, cmax;
real_t csign;
if (seg_from < seg_to) {
if (seg_from > box_end || seg_to < box_begin)
return false;
real_t length=seg_to-seg_from;
cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
csign=-1.0;
real_t length = seg_to - seg_from;
cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
csign = -1.0;
} else {
if (seg_to > box_end || seg_from < box_begin)
return false;
real_t length=seg_to-seg_from;
cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
csign=1.0;
real_t length = seg_to - seg_from;
cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
csign = 1.0;
}
if (cmin > min) {
min = cmin;
axis=i;
sign=csign;
axis = i;
sign = csign;
}
if (cmax < max)
max = cmax;
@@ -126,175 +120,169 @@ bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2*
return false;
}
Vector2 rel=p_to-p_from;
Vector2 rel = p_to - p_from;
if (r_normal) {
Vector2 normal;
normal[axis]=sign;
*r_normal=normal;
normal[axis] = sign;
*r_normal = normal;
}
if (r_pos)
*r_pos=p_from+rel*min;
*r_pos = p_from + rel * min;
return true;
}
bool Rect2::intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const {
bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
//SAT intersection between local and transformed rect2
Vector2 xf_points[4]={
Vector2 xf_points[4] = {
p_xform.xform(p_rect.pos),
p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y)),
p_xform.xform(Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y)),
p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y)),
p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y)),
p_xform.xform(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)),
p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)),
};
real_t low_limit;
//base rect2 first (faster)
if (xf_points[0].y>pos.y)
if (xf_points[0].y > pos.y)
goto next1;
if (xf_points[1].y>pos.y)
if (xf_points[1].y > pos.y)
goto next1;
if (xf_points[2].y>pos.y)
if (xf_points[2].y > pos.y)
goto next1;
if (xf_points[3].y>pos.y)
if (xf_points[3].y > pos.y)
goto next1;
return false;
next1:
next1:
low_limit=pos.y+size.y;
low_limit = pos.y + size.y;
if (xf_points[0].y<low_limit)
if (xf_points[0].y < low_limit)
goto next2;
if (xf_points[1].y<low_limit)
if (xf_points[1].y < low_limit)
goto next2;
if (xf_points[2].y<low_limit)
if (xf_points[2].y < low_limit)
goto next2;
if (xf_points[3].y<low_limit)
if (xf_points[3].y < low_limit)
goto next2;
return false;
next2:
next2:
if (xf_points[0].x>pos.x)
if (xf_points[0].x > pos.x)
goto next3;
if (xf_points[1].x>pos.x)
if (xf_points[1].x > pos.x)
goto next3;
if (xf_points[2].x>pos.x)
if (xf_points[2].x > pos.x)
goto next3;
if (xf_points[3].x>pos.x)
if (xf_points[3].x > pos.x)
goto next3;
return false;
next3:
next3:
low_limit=pos.x+size.x;
low_limit = pos.x + size.x;
if (xf_points[0].x<low_limit)
if (xf_points[0].x < low_limit)
goto next4;
if (xf_points[1].x<low_limit)
if (xf_points[1].x < low_limit)
goto next4;
if (xf_points[2].x<low_limit)
if (xf_points[2].x < low_limit)
goto next4;
if (xf_points[3].x<low_limit)
if (xf_points[3].x < low_limit)
goto next4;
return false;
next4:
next4:
Vector2 xf_points2[4]={
Vector2 xf_points2[4] = {
pos,
Vector2(pos.x+size.x,pos.y),
Vector2(pos.x,pos.y+size.y),
Vector2(pos.x+size.x,pos.y+size.y),
Vector2(pos.x + size.x, pos.y),
Vector2(pos.x, pos.y + size.y),
Vector2(pos.x + size.x, pos.y + size.y),
};
real_t maxa=p_xform.elements[0].dot(xf_points2[0]);
real_t mina=maxa;
real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
real_t mina = maxa;
real_t dp = p_xform.elements[0].dot(xf_points2[1]);
maxa=MAX(dp,maxa);
mina=MIN(dp,mina);
maxa = MAX(dp, maxa);
mina = MIN(dp, mina);
dp = p_xform.elements[0].dot(xf_points2[2]);
maxa=MAX(dp,maxa);
mina=MIN(dp,mina);
maxa = MAX(dp, maxa);
mina = MIN(dp, mina);
dp = p_xform.elements[0].dot(xf_points2[3]);
maxa=MAX(dp,maxa);
mina=MIN(dp,mina);
maxa = MAX(dp, maxa);
mina = MIN(dp, mina);
real_t maxb=p_xform.elements[0].dot(xf_points[0]);
real_t minb=maxb;
real_t maxb = p_xform.elements[0].dot(xf_points[0]);
real_t minb = maxb;
dp = p_xform.elements[0].dot(xf_points[1]);
maxb=MAX(dp,maxb);
minb=MIN(dp,minb);
maxb = MAX(dp, maxb);
minb = MIN(dp, minb);
dp = p_xform.elements[0].dot(xf_points[2]);
maxb=MAX(dp,maxb);
minb=MIN(dp,minb);
maxb = MAX(dp, maxb);
minb = MIN(dp, minb);
dp = p_xform.elements[0].dot(xf_points[3]);
maxb=MAX(dp,maxb);
minb=MIN(dp,minb);
maxb = MAX(dp, maxb);
minb = MIN(dp, minb);
if ( mina > maxb )
if (mina > maxb)
return false;
if ( minb > maxa )
if (minb > maxa)
return false;
maxa=p_xform.elements[1].dot(xf_points2[0]);
mina=maxa;
maxa = p_xform.elements[1].dot(xf_points2[0]);
mina = maxa;
dp = p_xform.elements[1].dot(xf_points2[1]);
maxa=MAX(dp,maxa);
mina=MIN(dp,mina);
maxa = MAX(dp, maxa);
mina = MIN(dp, mina);
dp = p_xform.elements[1].dot(xf_points2[2]);
maxa=MAX(dp,maxa);
mina=MIN(dp,mina);
maxa = MAX(dp, maxa);
mina = MIN(dp, mina);
dp = p_xform.elements[1].dot(xf_points2[3]);
maxa=MAX(dp,maxa);
mina=MIN(dp,mina);
maxa = MAX(dp, maxa);
mina = MIN(dp, mina);
maxb=p_xform.elements[1].dot(xf_points[0]);
minb=maxb;
maxb = p_xform.elements[1].dot(xf_points[0]);
minb = maxb;
dp = p_xform.elements[1].dot(xf_points[1]);
maxb=MAX(dp,maxb);
minb=MIN(dp,minb);
maxb = MAX(dp, maxb);
minb = MIN(dp, minb);
dp = p_xform.elements[1].dot(xf_points[2]);
maxb=MAX(dp,maxb);
minb=MIN(dp,minb);
maxb = MAX(dp, maxb);
minb = MIN(dp, minb);
dp = p_xform.elements[1].dot(xf_points[3]);
maxb=MAX(dp,maxb);
minb=MIN(dp,minb);
maxb = MAX(dp, maxb);
minb = MIN(dp, minb);
if ( mina > maxb )
if (mina > maxb)
return false;
if ( minb > maxa )
if (minb > maxa)
return false;
return true;
}
}
} // namespace godot