Implementing clang-format and applying it to all classes
This commit is contained in:
@@ -1,7 +1,7 @@
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#include "Rect2.hpp"
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#include "Vector2.hpp"
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#include "String.hpp"
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#include "Transform2D.hpp"
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#include "Vector2.hpp"
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#include <cmath>
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@@ -15,110 +15,104 @@ namespace godot {
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#define MIN(a, b) (a < b ? a : b)
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#endif
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real_t Rect2::distance_to(const Vector2 &p_point) const {
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real_t Rect2::distance_to(const Vector2& p_point) const {
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real_t dist = 1e20;
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real_t dist = 1e20;
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if (p_point.x < pos.x) {
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dist=MIN(dist,pos.x-p_point.x);
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}
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if (p_point.y < pos.y) {
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dist=MIN(dist,pos.y-p_point.y);
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}
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if (p_point.x >= (pos.x+size.x) ) {
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dist=MIN(p_point.x-(pos.x+size.x),dist);
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}
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if (p_point.y >= (pos.y+size.y) ) {
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dist=MIN(p_point.y-(pos.y+size.y),dist);
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}
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if (dist==1e20)
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return 0;
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else
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return dist;
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if (p_point.x < pos.x) {
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dist = MIN(dist, pos.x - p_point.x);
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}
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if (p_point.y < pos.y) {
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dist = MIN(dist, pos.y - p_point.y);
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}
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if (p_point.x >= (pos.x + size.x)) {
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dist = MIN(p_point.x - (pos.x + size.x), dist);
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}
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if (p_point.y >= (pos.y + size.y)) {
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dist = MIN(p_point.y - (pos.y + size.y), dist);
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}
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Rect2 Rect2::clip(const Rect2& p_rect) const { /// return a clipped rect
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if (dist == 1e20)
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return 0;
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else
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return dist;
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}
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Rect2 new_rect=p_rect;
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Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect
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if (!intersects( new_rect ))
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Rect2 new_rect = p_rect;
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if (!intersects(new_rect))
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return Rect2();
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new_rect.pos.x = MAX( p_rect.pos.x , pos.x );
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new_rect.pos.y = MAX( p_rect.pos.y , pos.y );
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new_rect.pos.x = MAX(p_rect.pos.x, pos.x);
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new_rect.pos.y = MAX(p_rect.pos.y, pos.y);
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Point2 p_rect_end=p_rect.pos+p_rect.size;
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Point2 end=pos+size;
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Point2 p_rect_end = p_rect.pos + p_rect.size;
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Point2 end = pos + size;
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new_rect.size.x=MIN(p_rect_end.x,end.x) - new_rect.pos.x;
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new_rect.size.y=MIN(p_rect_end.y,end.y) - new_rect.pos.y;
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new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.pos.x;
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new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.pos.y;
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return new_rect;
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}
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Rect2 Rect2::merge(const Rect2& p_rect) const { ///< return a merged rect
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Rect2 Rect2::merge(const Rect2 &p_rect) const { ///< return a merged rect
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Rect2 new_rect;
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new_rect.pos.x=MIN( p_rect.pos.x , pos.x );
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new_rect.pos.y=MIN( p_rect.pos.y , pos.y );
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new_rect.pos.x = MIN(p_rect.pos.x, pos.x);
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new_rect.pos.y = MIN(p_rect.pos.y, pos.y);
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new_rect.size.x = MAX( p_rect.pos.x+p_rect.size.x , pos.x+size.x );
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new_rect.size.y = MAX( p_rect.pos.y+p_rect.size.y , pos.y+size.y );
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new_rect.size.x = MAX(p_rect.pos.x + p_rect.size.x, pos.x + size.x);
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new_rect.size.y = MAX(p_rect.pos.y + p_rect.size.y, pos.y + size.y);
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new_rect.size = new_rect.size - new_rect.pos; //make relative again
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return new_rect;
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}
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Rect2::operator String() const
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{
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return String(pos)+", "+String(size);
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Rect2::operator String() const {
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return String(pos) + ", " + String(size);
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}
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bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
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bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos,Point2* r_normal) const {
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real_t min = 0, max = 1;
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int axis = 0;
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real_t sign = 0;
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real_t min=0,max=1;
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int axis=0;
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real_t sign=0;
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for(int i=0;i<2;i++) {
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real_t seg_from=p_from[i];
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real_t seg_to=p_to[i];
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real_t box_begin=pos[i];
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real_t box_end=box_begin+size[i];
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real_t cmin,cmax;
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for (int i = 0; i < 2; i++) {
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real_t seg_from = p_from[i];
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real_t seg_to = p_to[i];
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real_t box_begin = pos[i];
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real_t box_end = box_begin + size[i];
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real_t cmin, cmax;
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real_t csign;
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if (seg_from < seg_to) {
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if (seg_from > box_end || seg_to < box_begin)
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return false;
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real_t length=seg_to-seg_from;
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cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
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cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
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csign=-1.0;
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real_t length = seg_to - seg_from;
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cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
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cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
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csign = -1.0;
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} else {
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if (seg_to > box_end || seg_from < box_begin)
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return false;
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real_t length=seg_to-seg_from;
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cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
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cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
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csign=1.0;
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real_t length = seg_to - seg_from;
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cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
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cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
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csign = 1.0;
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}
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if (cmin > min) {
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min = cmin;
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axis=i;
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sign=csign;
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axis = i;
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sign = csign;
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}
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if (cmax < max)
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max = cmax;
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@@ -126,175 +120,169 @@ bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2*
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return false;
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}
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Vector2 rel=p_to-p_from;
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Vector2 rel = p_to - p_from;
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if (r_normal) {
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Vector2 normal;
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normal[axis]=sign;
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*r_normal=normal;
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normal[axis] = sign;
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*r_normal = normal;
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}
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if (r_pos)
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*r_pos=p_from+rel*min;
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*r_pos = p_from + rel * min;
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return true;
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}
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bool Rect2::intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const {
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bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
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//SAT intersection between local and transformed rect2
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Vector2 xf_points[4]={
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Vector2 xf_points[4] = {
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p_xform.xform(p_rect.pos),
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p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y)),
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p_xform.xform(Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y)),
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p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y)),
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p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y)),
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p_xform.xform(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)),
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p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)),
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};
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real_t low_limit;
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//base rect2 first (faster)
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if (xf_points[0].y>pos.y)
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if (xf_points[0].y > pos.y)
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goto next1;
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if (xf_points[1].y>pos.y)
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if (xf_points[1].y > pos.y)
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goto next1;
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if (xf_points[2].y>pos.y)
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if (xf_points[2].y > pos.y)
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goto next1;
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if (xf_points[3].y>pos.y)
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if (xf_points[3].y > pos.y)
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goto next1;
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return false;
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next1:
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next1:
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low_limit=pos.y+size.y;
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low_limit = pos.y + size.y;
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if (xf_points[0].y<low_limit)
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if (xf_points[0].y < low_limit)
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goto next2;
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if (xf_points[1].y<low_limit)
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if (xf_points[1].y < low_limit)
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goto next2;
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if (xf_points[2].y<low_limit)
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if (xf_points[2].y < low_limit)
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goto next2;
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if (xf_points[3].y<low_limit)
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if (xf_points[3].y < low_limit)
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goto next2;
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return false;
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next2:
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next2:
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if (xf_points[0].x>pos.x)
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if (xf_points[0].x > pos.x)
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goto next3;
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if (xf_points[1].x>pos.x)
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if (xf_points[1].x > pos.x)
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goto next3;
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if (xf_points[2].x>pos.x)
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if (xf_points[2].x > pos.x)
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goto next3;
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if (xf_points[3].x>pos.x)
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if (xf_points[3].x > pos.x)
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goto next3;
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return false;
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next3:
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next3:
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low_limit=pos.x+size.x;
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low_limit = pos.x + size.x;
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if (xf_points[0].x<low_limit)
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if (xf_points[0].x < low_limit)
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goto next4;
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if (xf_points[1].x<low_limit)
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if (xf_points[1].x < low_limit)
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goto next4;
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if (xf_points[2].x<low_limit)
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if (xf_points[2].x < low_limit)
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goto next4;
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if (xf_points[3].x<low_limit)
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if (xf_points[3].x < low_limit)
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goto next4;
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return false;
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next4:
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next4:
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Vector2 xf_points2[4]={
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Vector2 xf_points2[4] = {
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pos,
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Vector2(pos.x+size.x,pos.y),
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Vector2(pos.x,pos.y+size.y),
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Vector2(pos.x+size.x,pos.y+size.y),
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Vector2(pos.x + size.x, pos.y),
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Vector2(pos.x, pos.y + size.y),
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Vector2(pos.x + size.x, pos.y + size.y),
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};
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real_t maxa=p_xform.elements[0].dot(xf_points2[0]);
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real_t mina=maxa;
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real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
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real_t mina = maxa;
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real_t dp = p_xform.elements[0].dot(xf_points2[1]);
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maxa=MAX(dp,maxa);
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mina=MIN(dp,mina);
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maxa = MAX(dp, maxa);
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mina = MIN(dp, mina);
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dp = p_xform.elements[0].dot(xf_points2[2]);
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maxa=MAX(dp,maxa);
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mina=MIN(dp,mina);
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maxa = MAX(dp, maxa);
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mina = MIN(dp, mina);
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dp = p_xform.elements[0].dot(xf_points2[3]);
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maxa=MAX(dp,maxa);
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mina=MIN(dp,mina);
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maxa = MAX(dp, maxa);
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mina = MIN(dp, mina);
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real_t maxb=p_xform.elements[0].dot(xf_points[0]);
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real_t minb=maxb;
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real_t maxb = p_xform.elements[0].dot(xf_points[0]);
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real_t minb = maxb;
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dp = p_xform.elements[0].dot(xf_points[1]);
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maxb=MAX(dp,maxb);
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minb=MIN(dp,minb);
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maxb = MAX(dp, maxb);
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minb = MIN(dp, minb);
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dp = p_xform.elements[0].dot(xf_points[2]);
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maxb=MAX(dp,maxb);
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minb=MIN(dp,minb);
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maxb = MAX(dp, maxb);
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minb = MIN(dp, minb);
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dp = p_xform.elements[0].dot(xf_points[3]);
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maxb=MAX(dp,maxb);
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minb=MIN(dp,minb);
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maxb = MAX(dp, maxb);
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minb = MIN(dp, minb);
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if ( mina > maxb )
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if (mina > maxb)
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return false;
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if ( minb > maxa )
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if (minb > maxa)
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return false;
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maxa=p_xform.elements[1].dot(xf_points2[0]);
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mina=maxa;
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maxa = p_xform.elements[1].dot(xf_points2[0]);
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mina = maxa;
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dp = p_xform.elements[1].dot(xf_points2[1]);
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maxa=MAX(dp,maxa);
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mina=MIN(dp,mina);
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maxa = MAX(dp, maxa);
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mina = MIN(dp, mina);
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dp = p_xform.elements[1].dot(xf_points2[2]);
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maxa=MAX(dp,maxa);
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mina=MIN(dp,mina);
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maxa = MAX(dp, maxa);
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mina = MIN(dp, mina);
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dp = p_xform.elements[1].dot(xf_points2[3]);
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maxa=MAX(dp,maxa);
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mina=MIN(dp,mina);
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maxa = MAX(dp, maxa);
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mina = MIN(dp, mina);
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maxb=p_xform.elements[1].dot(xf_points[0]);
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minb=maxb;
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maxb = p_xform.elements[1].dot(xf_points[0]);
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minb = maxb;
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dp = p_xform.elements[1].dot(xf_points[1]);
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maxb=MAX(dp,maxb);
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minb=MIN(dp,minb);
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maxb = MAX(dp, maxb);
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minb = MIN(dp, minb);
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dp = p_xform.elements[1].dot(xf_points[2]);
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maxb=MAX(dp,maxb);
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minb=MIN(dp,minb);
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maxb = MAX(dp, maxb);
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minb = MIN(dp, minb);
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dp = p_xform.elements[1].dot(xf_points[3]);
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maxb=MAX(dp,maxb);
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minb=MIN(dp,minb);
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maxb = MAX(dp, maxb);
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minb = MIN(dp, minb);
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if ( mina > maxb )
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if (mina > maxb)
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return false;
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if ( minb > maxa )
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if (minb > maxa)
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return false;
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return true;
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}
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}
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} // namespace godot
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