Implementing clang-format and applying it to all classes
This commit is contained in:
@@ -2,8 +2,8 @@
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#include <gdnative/variant.h>
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#include "Defs.hpp"
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#include "CoreTypes.hpp"
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#include "Defs.hpp"
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#include "GodotGlobal.hpp"
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#include "Object.hpp"
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@@ -11,18 +11,15 @@
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namespace godot {
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Variant::Variant()
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{
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Variant::Variant() {
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godot::api->godot_variant_new_nil(&_godot_variant);
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}
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Variant::Variant(const Variant& v)
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{
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Variant::Variant(const Variant &v) {
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godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
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}
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Variant::Variant(bool p_bool)
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{
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Variant::Variant(bool p_bool) {
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godot::api->godot_variant_new_bool(&_godot_variant, p_bool);
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}
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@@ -31,410 +28,326 @@ Variant::Variant(signed int p_int) // real one
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godot::api->godot_variant_new_int(&_godot_variant, p_int);
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}
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Variant::Variant(unsigned int p_int)
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{
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Variant::Variant(unsigned int p_int) {
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godot::api->godot_variant_new_uint(&_godot_variant, p_int);
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}
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Variant::Variant(signed short p_short) // real one
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{
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godot::api->godot_variant_new_int(&_godot_variant, (int) p_short);
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godot::api->godot_variant_new_int(&_godot_variant, (int)p_short);
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}
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Variant::Variant(int64_t p_char) // real one
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{
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godot::api->godot_variant_new_int(&_godot_variant, p_char);
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}
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Variant::Variant(uint64_t p_char)
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{
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Variant::Variant(uint64_t p_char) {
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godot::api->godot_variant_new_uint(&_godot_variant, p_char);
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}
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Variant::Variant(float p_float)
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{
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Variant::Variant(float p_float) {
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godot::api->godot_variant_new_real(&_godot_variant, p_float);
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}
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Variant::Variant(double p_double)
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{
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Variant::Variant(double p_double) {
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godot::api->godot_variant_new_real(&_godot_variant, p_double);
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}
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Variant::Variant(const String& p_string)
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{
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godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &p_string);
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Variant::Variant(const String &p_string) {
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godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&p_string);
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}
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Variant::Variant(const char * const p_cstring)
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{
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Variant::Variant(const char *const p_cstring) {
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String s = String(p_cstring);
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godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &s);
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godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&s);
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}
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Variant::Variant(const wchar_t * p_wstring)
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{
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Variant::Variant(const wchar_t *p_wstring) {
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String s = p_wstring;
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godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &s);
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godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&s);
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}
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Variant::Variant(const Vector2& p_vector2)
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{
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godot::api->godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2);
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Variant::Variant(const Vector2 &p_vector2) {
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godot::api->godot_variant_new_vector2(&_godot_variant, (godot_vector2 *)&p_vector2);
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}
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Variant::Variant(const Rect2& p_rect2)
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{
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godot::api->godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2);
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Variant::Variant(const Rect2 &p_rect2) {
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godot::api->godot_variant_new_rect2(&_godot_variant, (godot_rect2 *)&p_rect2);
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}
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Variant::Variant(const Vector3& p_vector3)
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{
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godot::api->godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3);
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Variant::Variant(const Vector3 &p_vector3) {
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godot::api->godot_variant_new_vector3(&_godot_variant, (godot_vector3 *)&p_vector3);
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}
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Variant::Variant(const Plane& p_plane)
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{
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godot::api->godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane);
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Variant::Variant(const Plane &p_plane) {
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godot::api->godot_variant_new_plane(&_godot_variant, (godot_plane *)&p_plane);
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}
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Variant::Variant(const AABB& p_aabb)
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{
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godot::api->godot_variant_new_aabb(&_godot_variant, (godot_aabb *) &p_aabb);
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Variant::Variant(const AABB &p_aabb) {
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godot::api->godot_variant_new_aabb(&_godot_variant, (godot_aabb *)&p_aabb);
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}
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Variant::Variant(const Quat& p_quat)
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{
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godot::api->godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat);
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Variant::Variant(const Quat &p_quat) {
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godot::api->godot_variant_new_quat(&_godot_variant, (godot_quat *)&p_quat);
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}
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Variant::Variant(const Basis& p_transform)
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{
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godot::api->godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform);
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Variant::Variant(const Basis &p_transform) {
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godot::api->godot_variant_new_basis(&_godot_variant, (godot_basis *)&p_transform);
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}
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Variant::Variant(const Transform2D& p_transform)
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{
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godot::api->godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform);
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Variant::Variant(const Transform2D &p_transform) {
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godot::api->godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *)&p_transform);
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}
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Variant::Variant(const Transform& p_transform)
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{
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godot::api->godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform);
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Variant::Variant(const Transform &p_transform) {
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godot::api->godot_variant_new_transform(&_godot_variant, (godot_transform *)&p_transform);
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}
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Variant::Variant(const Color& p_color)
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{
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godot::api->godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
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Variant::Variant(const Color &p_color) {
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godot::api->godot_variant_new_color(&_godot_variant, (godot_color *)&p_color);
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}
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Variant::Variant(const NodePath& p_path)
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{
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godot::api->godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
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Variant::Variant(const NodePath &p_path) {
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godot::api->godot_variant_new_node_path(&_godot_variant, (godot_node_path *)&p_path);
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}
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Variant::Variant(const RID& p_rid)
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{
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godot::api->godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid);
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Variant::Variant(const RID &p_rid) {
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godot::api->godot_variant_new_rid(&_godot_variant, (godot_rid *)&p_rid);
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}
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Variant::Variant(const Object* p_object)
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{
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Variant::Variant(const Object *p_object) {
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if (p_object)
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godot::api->godot_variant_new_object(&_godot_variant, p_object->_owner);
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else
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godot::api->godot_variant_new_nil(&_godot_variant);
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}
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Variant::Variant(const Dictionary& p_dictionary)
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{
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godot::api->godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
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Variant::Variant(const Dictionary &p_dictionary) {
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godot::api->godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *)&p_dictionary);
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}
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Variant::Variant(const Array& p_array)
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{
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godot::api->godot_variant_new_array(&_godot_variant, (godot_array *) &p_array);
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Variant::Variant(const Array &p_array) {
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godot::api->godot_variant_new_array(&_godot_variant, (godot_array *)&p_array);
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}
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Variant::Variant(const PoolByteArray& p_raw_array)
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{
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godot::api->godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array);
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Variant::Variant(const PoolByteArray &p_raw_array) {
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godot::api->godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *)&p_raw_array);
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}
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Variant::Variant(const PoolIntArray& p_int_array)
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{
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godot::api->godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array);
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Variant::Variant(const PoolIntArray &p_int_array) {
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godot::api->godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *)&p_int_array);
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}
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Variant::Variant(const PoolRealArray& p_real_array)
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{
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godot::api->godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array);
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Variant::Variant(const PoolRealArray &p_real_array) {
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godot::api->godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *)&p_real_array);
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}
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Variant::Variant(const PoolStringArray& p_string_array)
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{
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godot::api->godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array);
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Variant::Variant(const PoolStringArray &p_string_array) {
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godot::api->godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *)&p_string_array);
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}
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Variant::Variant(const PoolVector2Array& p_vector2_array)
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{
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godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array);
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Variant::Variant(const PoolVector2Array &p_vector2_array) {
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godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *)&p_vector2_array);
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}
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Variant::Variant(const PoolVector3Array& p_vector3_array)
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{
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godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array);
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Variant::Variant(const PoolVector3Array &p_vector3_array) {
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godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *)&p_vector3_array);
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}
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Variant::Variant(const PoolColorArray& p_color_array)
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{
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godot::api->godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array);
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Variant::Variant(const PoolColorArray &p_color_array) {
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godot::api->godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *)&p_color_array);
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}
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Variant &Variant::operator =(const Variant& v)
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{
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Variant &Variant::operator=(const Variant &v) {
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godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
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return *this;
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}
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Variant::operator bool() const
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{
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Variant::operator bool() const {
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return booleanize();
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}
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Variant::operator signed int() const
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{
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Variant::operator signed int() const {
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return godot::api->godot_variant_as_int(&_godot_variant);
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}
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Variant::operator unsigned int() const // this is the real one
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{
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return godot::api->godot_variant_as_uint(&_godot_variant);
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}
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Variant::operator signed short() const
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{
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Variant::operator signed short() const {
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return godot::api->godot_variant_as_int(&_godot_variant);
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}
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Variant::operator unsigned short() const
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{
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Variant::operator unsigned short() const {
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return godot::api->godot_variant_as_uint(&_godot_variant);
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}
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Variant::operator signed char() const
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{
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Variant::operator signed char() const {
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return godot::api->godot_variant_as_int(&_godot_variant);
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}
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Variant::operator unsigned char() const
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{
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Variant::operator unsigned char() const {
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return godot::api->godot_variant_as_uint(&_godot_variant);
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}
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Variant::operator int64_t() const
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{
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Variant::operator int64_t() const {
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return godot::api->godot_variant_as_int(&_godot_variant);
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}
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Variant::operator uint64_t() const
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{
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Variant::operator uint64_t() const {
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return godot::api->godot_variant_as_uint(&_godot_variant);
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}
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Variant::operator wchar_t() const
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{
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Variant::operator wchar_t() const {
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return godot::api->godot_variant_as_int(&_godot_variant);
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}
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Variant::operator float() const
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{
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Variant::operator float() const {
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return godot::api->godot_variant_as_real(&_godot_variant);
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}
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Variant::operator double() const
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{
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Variant::operator double() const {
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return godot::api->godot_variant_as_real(&_godot_variant);
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}
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Variant::operator String() const
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{
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Variant::operator String() const {
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godot_string s = godot::api->godot_variant_as_string(&_godot_variant);
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return *(String *) &s;
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return *(String *)&s;
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}
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Variant::operator Vector2() const
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{
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Variant::operator Vector2() const {
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godot_vector2 s = godot::api->godot_variant_as_vector2(&_godot_variant);
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return *(Vector2 *) &s;
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return *(Vector2 *)&s;
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}
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Variant::operator Rect2() const
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{
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Variant::operator Rect2() const {
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godot_rect2 s = godot::api->godot_variant_as_rect2(&_godot_variant);
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return *(Rect2 *) &s;
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return *(Rect2 *)&s;
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}
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Variant::operator Vector3() const
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{
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Variant::operator Vector3() const {
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godot_vector3 s = godot::api->godot_variant_as_vector3(&_godot_variant);
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return *(Vector3 *) &s;
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return *(Vector3 *)&s;
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}
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Variant::operator Plane() const
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{
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Variant::operator Plane() const {
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godot_plane s = godot::api->godot_variant_as_plane(&_godot_variant);
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return *(Plane *) &s;
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return *(Plane *)&s;
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}
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Variant::operator AABB() const
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{
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Variant::operator AABB() const {
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godot_aabb s = godot::api->godot_variant_as_aabb(&_godot_variant);
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return *(AABB *) &s;
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return *(AABB *)&s;
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}
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Variant::operator Quat() const
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{
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Variant::operator Quat() const {
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godot_quat s = godot::api->godot_variant_as_quat(&_godot_variant);
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return *(Quat *) &s;
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return *(Quat *)&s;
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}
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Variant::operator Basis() const
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{
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Variant::operator Basis() const {
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godot_basis s = godot::api->godot_variant_as_basis(&_godot_variant);
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return *(Basis *) &s;
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return *(Basis *)&s;
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}
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Variant::operator Transform() const
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{
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Variant::operator Transform() const {
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godot_transform s = godot::api->godot_variant_as_transform(&_godot_variant);
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return *(Transform *) &s;
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return *(Transform *)&s;
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}
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Variant::operator Transform2D() const
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{
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Variant::operator Transform2D() const {
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godot_transform2d s = godot::api->godot_variant_as_transform2d(&_godot_variant);
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return *(Transform2D *) &s;
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return *(Transform2D *)&s;
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}
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Variant::operator Color() const
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{
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Variant::operator Color() const {
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godot_color s = godot::api->godot_variant_as_color(&_godot_variant);
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return *(Color *) &s;
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return *(Color *)&s;
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}
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Variant::operator NodePath() const
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{
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Variant::operator NodePath() const {
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godot_node_path s = godot::api->godot_variant_as_node_path(&_godot_variant);
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return *(NodePath *) &s;
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return *(NodePath *)&s;
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}
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Variant::operator RID() const
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{
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Variant::operator RID() const {
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godot_rid s = godot::api->godot_variant_as_rid(&_godot_variant);
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return *(RID *) &s;
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return *(RID *)&s;
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}
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Variant::operator Dictionary() const
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{
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Variant::operator Dictionary() const {
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godot_dictionary d = godot::api->godot_variant_as_dictionary(&_godot_variant);
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return *(Dictionary *) &d;
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return *(Dictionary *)&d;
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}
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Variant::operator Array() const
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||||
{
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Variant::operator Array() const {
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godot_array s = godot::api->godot_variant_as_array(&_godot_variant);
|
||||
return *(Array *) &s;
|
||||
return *(Array *)&s;
|
||||
}
|
||||
|
||||
Variant::operator PoolByteArray() const
|
||||
{
|
||||
Variant::operator PoolByteArray() const {
|
||||
godot_pool_byte_array s = godot::api->godot_variant_as_pool_byte_array(&_godot_variant);
|
||||
return *(PoolByteArray *) &s;
|
||||
return *(PoolByteArray *)&s;
|
||||
}
|
||||
Variant::operator PoolIntArray() const
|
||||
{
|
||||
Variant::operator PoolIntArray() const {
|
||||
godot_pool_int_array s = godot::api->godot_variant_as_pool_int_array(&_godot_variant);
|
||||
return *(PoolIntArray *) &s;
|
||||
return *(PoolIntArray *)&s;
|
||||
}
|
||||
Variant::operator PoolRealArray() const
|
||||
{
|
||||
Variant::operator PoolRealArray() const {
|
||||
godot_pool_real_array s = godot::api->godot_variant_as_pool_real_array(&_godot_variant);
|
||||
return *(PoolRealArray *) &s;
|
||||
return *(PoolRealArray *)&s;
|
||||
}
|
||||
Variant::operator PoolStringArray() const
|
||||
{
|
||||
Variant::operator PoolStringArray() const {
|
||||
godot_pool_string_array s = godot::api->godot_variant_as_pool_string_array(&_godot_variant);
|
||||
return *(PoolStringArray *) &s;
|
||||
return *(PoolStringArray *)&s;
|
||||
}
|
||||
Variant::operator PoolVector2Array() const
|
||||
{
|
||||
Variant::operator PoolVector2Array() const {
|
||||
godot_pool_vector2_array s = godot::api->godot_variant_as_pool_vector2_array(&_godot_variant);
|
||||
return *(PoolVector2Array *) &s;
|
||||
return *(PoolVector2Array *)&s;
|
||||
}
|
||||
Variant::operator PoolVector3Array() const
|
||||
{
|
||||
Variant::operator PoolVector3Array() const {
|
||||
godot_pool_vector3_array s = godot::api->godot_variant_as_pool_vector3_array(&_godot_variant);
|
||||
return *(PoolVector3Array *) &s;
|
||||
return *(PoolVector3Array *)&s;
|
||||
}
|
||||
Variant::operator PoolColorArray() const
|
||||
{
|
||||
Variant::operator PoolColorArray() const {
|
||||
godot_pool_color_array s = godot::api->godot_variant_as_pool_color_array(&_godot_variant);
|
||||
return *(PoolColorArray *) &s;
|
||||
return *(PoolColorArray *)&s;
|
||||
}
|
||||
Variant::operator godot_object*() const {
|
||||
Variant::operator godot_object *() const {
|
||||
return godot::api->godot_variant_as_object(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::Type Variant::get_type() const
|
||||
{
|
||||
return (Type) godot::api->godot_variant_get_type(&_godot_variant);
|
||||
Variant::Type Variant::get_type() const {
|
||||
return (Type)godot::api->godot_variant_get_type(&_godot_variant);
|
||||
}
|
||||
|
||||
|
||||
Variant Variant::call(const String& method, const Variant **args, const int arg_count)
|
||||
{
|
||||
Variant Variant::call(const String &method, const Variant **args, const int arg_count) {
|
||||
Variant v;
|
||||
*(godot_variant *) &v = godot::api->godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count, nullptr);
|
||||
*(godot_variant *)&v = godot::api->godot_variant_call(&_godot_variant, (godot_string *)&method, (const godot_variant **)args, arg_count, nullptr);
|
||||
return v;
|
||||
}
|
||||
|
||||
bool Variant::has_method(const String& method)
|
||||
{
|
||||
return godot::api->godot_variant_has_method(&_godot_variant, (godot_string *) &method);
|
||||
bool Variant::has_method(const String &method) {
|
||||
return godot::api->godot_variant_has_method(&_godot_variant, (godot_string *)&method);
|
||||
}
|
||||
|
||||
bool Variant::operator ==(const Variant& b) const
|
||||
{
|
||||
bool Variant::operator==(const Variant &b) const {
|
||||
return godot::api->godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
|
||||
}
|
||||
|
||||
bool Variant::operator !=(const Variant& b) const
|
||||
{
|
||||
bool Variant::operator!=(const Variant &b) const {
|
||||
return !(*this == b);
|
||||
}
|
||||
|
||||
bool Variant::operator <(const Variant& b) const
|
||||
{
|
||||
bool Variant::operator<(const Variant &b) const {
|
||||
return godot::api->godot_variant_operator_less(&_godot_variant, &b._godot_variant);
|
||||
}
|
||||
|
||||
bool Variant::operator <=(const Variant& b) const
|
||||
{
|
||||
bool Variant::operator<=(const Variant &b) const {
|
||||
return (*this < b) || (*this == b);
|
||||
}
|
||||
|
||||
bool Variant::operator >(const Variant& b) const
|
||||
{
|
||||
bool Variant::operator>(const Variant &b) const {
|
||||
return !(*this <= b);
|
||||
}
|
||||
|
||||
bool Variant::operator >=(const Variant& b) const
|
||||
{
|
||||
bool Variant::operator>=(const Variant &b) const {
|
||||
return !(*this < b);
|
||||
}
|
||||
|
||||
bool Variant::hash_compare(const Variant& b) const
|
||||
{
|
||||
bool Variant::hash_compare(const Variant &b) const {
|
||||
return godot::api->godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
|
||||
}
|
||||
|
||||
bool Variant::booleanize() const
|
||||
{
|
||||
bool Variant::booleanize() const {
|
||||
return godot::api->godot_variant_booleanize(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::~Variant()
|
||||
{
|
||||
Variant::~Variant() {
|
||||
godot::api->godot_variant_destroy(&_godot_variant);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
Reference in New Issue
Block a user