114 Commits

Author SHA1 Message Date
Mikael Hermansson
40d181d2f3 Bind enums in built-in types and expose bindings for global constants 2022-10-06 11:16:17 +02:00
Rémi Verschelde
1507253bd5 Merge pull request #864 from Zylann/fix_passing_null
Fix passing null to functions taking Object parameters
2022-10-05 10:37:17 +02:00
Rémi Verschelde
50a534bf55 Merge pull request #880 from aaronfranke/struct
Use `struct` instead of `class` for core structures
2022-10-05 10:35:59 +02:00
Rémi Verschelde
91afc08de1 Merge pull request #855 from Zylann/fix_issue854_virtual_methods
Fix deriving a custom class with virtual methods
2022-10-05 10:35:54 +02:00
Aaron Franke
0455f72ede
Use struct instead of class for core structures 2022-10-05 01:46:15 -05:00
bruvzg
fb8253c912
Add wrapper function generation for built-in module ↔ godot-cpp interoperability. 2022-09-28 10:04:35 +03:00
Marc Gilleron
cd2232eddf Fix passing null to functions taking Object parameters 2022-09-23 21:20:37 +01:00
bruvzg
c001d0e5c7
Implement support for typed arrays. 2022-09-23 09:02:00 +03:00
Marc Gilleron
5de2c059d1 Fix deriving a custom class with virtual methods 2022-09-21 19:31:30 +01:00
Fabio Alessandrelli
0b87aaa74c
Merge pull request #838 from PapyChacal/scons-caching
Add options to use scons caching for faster iteration.
2022-09-19 14:51:40 +02:00
Emilien Bauer
8e717acf48 Add options to use scons caching for faster iteration.
Sort the sets in source generation so they are generated consistently between runs; otherwise caching is useless.
2022-09-19 13:32:23 +02:00
Rémi Verschelde
d4cef0bd43 Merge pull request #849 from Zylann/const_cast_to
cast_to` for `const Object*`
2022-09-19 09:29:51 +02:00
Marc Gilleron
99c004f689 Add Object::cast_to for const Object* 2022-09-18 22:23:49 +01:00
Marc Gilleron
f8f25980e1 Class constants should be static 2022-09-18 20:58:44 +01:00
Fabio Alessandrelli
c263b3e38c Fix get_file_list not returning all generated files.
Adds a CI static check for it.
2022-09-11 21:39:06 +02:00
Aaron Franke
76ad89fe0b
Generate constants in the bindings generator 2022-09-02 21:32:38 -05:00
Rémi Verschelde
1863bd88ad
Merge pull request #703 from AlphaSoftLLC/fix_struct_forward_declaration 2022-08-31 13:04:03 +02:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
bruvzg
713b122b84
Add support for BitField hint, sync API files. 2022-07-11 15:00:17 +03:00
Rémi Verschelde
bffedfed1e Fix typo in static method binding generator
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-07-08 15:30:23 +02:00
Aaron Franke
e5c4351bc7
Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86
Unify arguments and add support for ARM64 and RV64 Linux
2022-06-01 13:00:25 -05:00
bruvzg
e06d5cd414
Add double precision build support. 2022-05-04 15:56:35 +03:00
Fabio Alessandrelli
fa698ddd12 [Scons] Use builder to track bindings regeneration.
Using a scons Builder we now regenerate the bindings automatically
when the Godot API json or header has changed.

The option to force bindings regeneration (generate_bindings=yes) is
retained.
2022-05-03 10:48:23 +02:00
Fabio Alessandrelli
b47dfb6a5c [CI] Add python file format to static checks.
Uses the same version of `black` as godot.
2022-05-02 21:13:56 +02:00
bruvzg
057a771fda
Add support for variadic method binds with the typed return. Sync headers. 2022-03-30 15:11:28 +03:00
bruvzg
d9d68550d9
Fix generating static methods without return value. 2022-03-25 14:13:45 +02:00
bruvzg
28027394f5
Add support for static method bindings. 2022-03-22 16:06:13 +02:00
bruvzg
93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D". 2022-03-16 20:33:06 +02:00
Rémi Verschelde
1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
bruvzg
b8b9a2fad9
Fix return type encoding for ptrcall. 2022-03-09 17:18:21 +02:00
Aaron Franke
101d61b64a
[master] Run black format on SConstruct files and bindings generator 2022-02-26 15:04:11 -06:00
bruvzg
e36180f377
Port a bunch of Godot container templates to GDExtension. 2022-02-18 21:07:53 +02:00
Rémi Verschelde
7fa81e798b
Merge pull request #704 from bruvzg/fix_const_ptr 2022-02-16 13:29:29 +01:00
Rémi Verschelde
d9111350b9
Merge pull request #699 from bruvzg/enum_and_ptr_binds 2022-02-16 12:32:26 +01:00
bruvzg
a8cd21ac07
Fix "const" NativePtr binds. 2022-02-16 11:35:13 +02:00
Nikita Parfenov
309db943e9 Native structures forward declaration fix 2022-02-16 15:29:01 +06:00
bruvzg
7aaab11b0f
Add Variant binders for the generated classes, structs and global enums 2022-02-15 10:47:12 +02:00
bruvzg
bf8fc4c53d
Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations. 2022-02-14 23:17:21 +02:00
Gilles Roudière
3fcb8a4d1e Make extension instances create the corresponding godot object in their constructor 2021-12-03 15:37:49 +01:00
Bastiaan Olij
b008810c01 Implementing dictionary operators 2021-11-23 19:44:53 +11:00
Bastiaan Olij
c2b690439f Implement index operators for Arrays 2021-11-12 14:29:54 +11:00
Bastiaan Olij
957f86c3e3 Add Array:make macro 2021-11-02 00:20:19 +11:00
Bastiaan Olij
ef528d3a86 Rename interface to gdn_interface because it's a defined keyword under windows 2021-10-28 19:44:20 +11:00
Hennadii Chernyshchyk
1f96a0d16c
Use default destructor for Object 2021-09-28 09:59:17 +03:00
Bastiaan Olij
d5e0fc8e7c Temporary fix for issue in JSON export with NIL in operators 2021-09-27 23:08:12 +10:00
Hennadii Chernyshchyk
2b1100c878 Use default initialization
{ 0 } initializes only first element with zero explicitly and other
elements with their default value (zeros too). Technically it will work
the same, but will be more correct.
2021-09-27 23:08:11 +10:00
Bastiaan Olij
7a2a7ea9e4 Add virtual destructor to Object class 2021-09-27 23:08:11 +10:00
George Marques
38ee8bfcf7 Change constructor/destructor management of extension classes
This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.

Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.

Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.

memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
George Marques
dfa526ce16 Fix formatting of files 2021-09-27 23:08:10 +10:00
George Marques
f5858ef6c6 Fix calling of native functions that return object types 2021-09-27 23:08:10 +10:00