15 Commits

Author SHA1 Message Date
bruvzg
0ee980abae
Rename OSX to macOS. 2022-07-20 11:01:47 +03:00
Aaron Franke
101d61b64a
[master] Run black format on SConstruct files and bindings generator 2022-02-26 15:04:11 -06:00
bruvzg
b6b64bcd70
[macOS] Restore demo library output names. 2022-02-14 08:57:35 +02:00
Fabio Alessandrelli
dcc52f4321 Library SCons boilerplate to build projects.
Works by executing project `SConstruct`s file in a cloned env (a bit
like Godot does for modules) so you don't have to worry about platform
and toolchain setup.

Convert the project test file to work as submodule, add it to CI

Run with:

```
scons build_projects=test,/path/to/other/project
```
2022-02-10 01:44:48 +01:00
bruvzg
a263344653
[Demo Project] Add macOS framework templates, update Scons build script and ".gdextension" file. 2022-01-11 10:42:04 +02:00
Bastiaan Olij
94efe3d410 Fixing compiler warnings around implicit type casting loosing precision 2021-11-22 21:48:20 +11:00
Bastiaan Olij
0f47ba54ee Setup for building both debug and release build for side by side deployment 2021-09-29 10:47:08 +10:00
Bastiaan Olij
68ebc9b2a8 Changed over to proper godot-headers 2021-09-27 23:08:12 +10:00
Bastiaan Olij
df9164b9bd Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test project files 2021-09-27 23:08:09 +10:00
George Marques
b3a4a2cf93 Add sample test project 2021-09-27 23:08:08 +10:00
Rémi Verschelde
407710b622
Merge pull request #513 from beroso/fix/windows_cpp_17 2021-09-27 11:50:12 +02:00
Rémi Verschelde
b36df8f86c Rename godot_headers to godot-headers to match upstream rename
Also updated the URLs which were still pointing to the old GitHub org.
2021-02-26 10:07:38 +01:00
André Sousa
5f24388b04
Add -std:c++17 flag on test windows build 2021-02-14 20:41:59 -03:00
O01eg
279d63d6c5
Run script test 2021-02-07 00:13:58 +03:00
O01eg
d6101538e6
Test build GNnative library in CI 2021-02-06 23:08:13 +03:00