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806 Commits 1 Branch 0 Tags
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10 Commits

Author SHA1 Message Date
Aaron Franke
b11ff9d876
Replace stepify with snapped
https://github.com/godotengine/godot/pull/44586
2022-09-19 03:09:59 -05:00
Aaron Franke
d20c4200db
Update cubic interpolation methods to match core
https://github.com/godotengine/godot/pull/64924
https://github.com/godotengine/godot/pull/63602
https://github.com/godotengine/godot/pull/62458
2022-09-19 03:09:38 -05:00
Aaron Franke
942cd466ed
Split is_equal_approx into float and double versions to match Godot
https://github.com/godotengine/godot/pull/48882
2022-09-19 02:47:27 -05:00
Fabio Alessandrelli
43cdc2e037 Update hashfuncs, add some missing math funcs. 2022-09-11 13:11:52 +02:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
Rémi Verschelde
1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
bruvzg
e36180f377
Port a bunch of Godot container templates to GDExtension. 2022-02-18 21:07:53 +02:00
Bastiaan Olij
94efe3d410 Fixing compiler warnings around implicit type casting loosing precision 2021-11-22 21:48:20 +11:00
George Marques
dfa526ce16 Fix formatting of files 2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715 Re-introduce build-in type code for core types 2021-09-27 23:08:10 +10:00
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