175 Commits

Author SHA1 Message Date
Teodor Potancok
5c32dc3948 Cast Variant::Type to GDNativeVariantType 2022-05-17 07:01:43 +02:00
bruvzg
031a83b0ea
[Method Bind] Add support for default argument values and static method binding. Sync headers. 2022-05-06 10:17:51 +03:00
bruvzg
e06d5cd414
Add double precision build support. 2022-05-04 15:56:35 +03:00
bruvzg
8bf5a532de
Change registered initializers / terminators to the single function with level argument. 2022-05-04 11:14:51 +03:00
Rémi Verschelde
24f5cd2d48 Color: Rename to_srgb/to_linear to include base color space
Counterpart to https://github.com/godotengine/godot/pull/60199.
Also syncs the extension API with that PR.
2022-04-13 12:50:21 +02:00
bruvzg
057a771fda
Add support for variadic method binds with the typed return. Sync headers. 2022-03-30 15:11:28 +03:00
bruvzg
93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D". 2022-03-16 20:33:06 +02:00
bruvzg
817efdd484
Fix build after "Discern between VIRTUAL and ABSTRACT class bindings". 2022-03-15 13:43:12 +02:00
Rémi Verschelde
1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
bruvzg
b1385953fe
Add ObjectDB::get_instance method to get wrapped Object * from ObjectID. 2022-03-08 10:17:33 +02:00
Melissa Geels
d97dc518d3 Fixed crash on release builds due to missing argument type information 2022-03-02 14:44:23 +01:00
Gilles Roudière
a94148ca4c Reorder native extension initialization steps 2022-02-28 15:44:54 +01:00
Rémi Verschelde
d154ffbe86
Merge pull request #708 from Zylann/fix_inheriting_class_with_namespace 2022-02-21 11:27:31 +01:00
Rémi Verschelde
76bad22978
Merge pull request #701 from bruvzg/port_templates 2022-02-21 11:25:40 +01:00
Marc Gilleron
6fdcb18f6a Fix GDCLASS when inherited class is in another namespace 2022-02-20 19:33:00 +00:00
Rémi Verschelde
7e3321d1b2 Use forward declares for vector math types
Adds operators to convert from int vector types to float vector types
as done in the upstream engine implementations.
2022-02-20 12:04:08 +01:00
Rémi Verschelde
917b0c2ca3
Merge pull request #688 from zhehangd/master 2022-02-19 16:31:32 +01:00
bruvzg
e36180f377
Port a bunch of Godot container templates to GDExtension. 2022-02-18 21:07:53 +02:00
bruvzg
65dc3e89c7
Add ERR_ macros variants using String messages. 2022-02-17 10:18:04 +02:00
bruvzg
a8cd21ac07
Fix "const" NativePtr binds. 2022-02-16 11:35:13 +02:00
bruvzg
bf8fc4c53d
Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations. 2022-02-14 23:17:21 +02:00
Zhehang Ding
df0e28fe43 Add missing Vector2::operator Vector2i() 2022-02-07 01:23:18 -08:00
ondy-personal
3d237fc7d7
Fixed crash when called methods return nullptr.
The returned value "ret" may be nullptr in which case the code would crash because "object_get_instance_binding" can't be called on nullptr input.

This should be very easy to reproduce, I encountered it pretty much any time I called a method that returned Ref<Something>. E.g.:

Ref<GeometryInstance3D> instance;
instance.instantiate();
instance.get_mesh();    // Crash because no mesh was set for the instance and the returned value was nullptr.
2022-01-31 17:12:45 -08:00
Lukas Tönne
836cc4d3dc Fix for pointer indirection in the Ref<T> template.
Patch by Nana Sakisaka (saki7).
2022-01-07 09:20:05 +01:00
Rémi Verschelde
cfd3fa97d1
Merge pull request #668 from groud/fix_extension_instance_set 2022-01-06 17:44:29 +01:00
Lukas Tönne
5fa9b765dc Fixed pointer indirection in the PtrToArg template for Object arguments. 2022-01-02 17:10:32 +01:00
Bradley Clemetson
76c4adb7f8
Normalized additional macros to ensure that everything works without client code needing using 2021-12-18 15:16:14 -08:00
Bradley Clemetson
37938a1761
Fix namespace to be consistent with the previous ADD functions 2021-12-12 18:23:33 -08:00
Gilles Roudière
adbbf1a3a1 Fix object_set_instance being wrongly called for built-in wrapped classes 2021-12-06 15:40:19 +01:00
Gilles Roudière
3fcb8a4d1e Make extension instances create the corresponding godot object in their constructor 2021-12-03 15:37:49 +01:00
Bastiaan Olij
94efe3d410 Fixing compiler warnings around implicit type casting loosing precision 2021-11-22 21:48:20 +11:00
Bastiaan Olij
957f86c3e3 Add Array:make macro 2021-11-02 00:20:19 +11:00
Bastiaan Olij
ef528d3a86 Rename interface to gdn_interface because it's a defined keyword under windows 2021-10-28 19:44:20 +11:00
Rémi Verschelde
6a720e5c7c
Merge pull request #631 from Faless/ext/ref_casting_2 2021-09-28 16:14:45 +02:00
Fabio Alessandrelli
b90d0ac555 Add Ref<T> binding support.
Added PtrToArg and GetTypeInfo adapted from Godot.
2021-09-28 15:49:08 +02:00
Fabio Alessandrelli
80fdb9146f Add pointers support for virtual methods.
As introduced in godot for virtual methods.
Custom structs are not yet supported.
2021-09-27 16:13:24 +02:00
Bastiaan Olij
0e3bc393d5 Fully register class on register_class call 2021-09-27 23:08:12 +10:00
Bastiaan Olij
fad6329699 Implement Ref copy constructor 2021-09-27 23:08:12 +10:00
Fabio Alessandrelli
ea7324afe8 Fix encoding/decoding of null objects. 2021-09-27 23:08:12 +10:00
Fabio Alessandrelli
42dd64f22f Fix binding of function that takes Object * parameters. 2021-09-27 23:08:11 +10:00
Fabio Alessandrelli
b4632e317d Fix creation (and godot-side deletion) of extended objects.
Proper initialization for godot-cpp classes with memnew.

Extension classes (i.e. the `GDCLASS` macro) behave differently from
regular wrapped classes, and requires Godot to initialize them during
object construction.

This commit update the GDCLASS macro to not create/destroy the instance
during the bindings callback, but during the extension callbacks.

When setting the object instance, the bindings instance is set to the
pointer of the extension instance so that it can later be retrieved
normally via `object_get_instance_bindings`.
2021-09-27 23:08:11 +10:00
Fabio Alessandrelli
cc88df05e7 Fix PtrToArg encoding for Object *.
It didn't set the return value at all, changing the local value instead.
Now instead correctly sets it as a generic pointer type from `_owner`.
2021-09-27 23:08:11 +10:00
Bastiaan Olij
fab017c91a Fix some clang format things 2021-09-27 23:08:11 +10:00
George Marques
38ee8bfcf7 Change constructor/destructor management of extension classes
This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.

Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.

Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.

memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
Bastiaan Olij
e839199848 Add support for property groups 2021-09-27 23:08:11 +10:00
Bastiaan Olij
02802b1d0e Add in driver types and rejig code to make it easier to extend 2021-09-27 23:08:11 +10:00
George Marques
aef0f1e248 Change initialization to allow custom level callbacks
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques
dfa526ce16 Fix formatting of files 2021-09-27 23:08:10 +10:00
George Marques
f5858ef6c6 Fix calling of native functions that return object types 2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715 Re-introduce build-in type code for core types 2021-09-27 23:08:10 +10:00