152 Commits

Author SHA1 Message Date
sheepandshepherd
95feb486c9 Fix leaks caused by implicitly called copy constructors 2019-12-04 03:27:39 +01:00
sheepandshepherd
9560cbff09 Fix String::operator+ memory leak 2019-10-05 01:14:23 +02:00
Bastiaan Olij
8443486a19 Call register types and init earlier 2019-09-14 11:24:15 +10:00
Bastiaan Olij
fc1fe720c3 Store all main entry points to the currently available APIs 2019-08-12 19:55:29 +10:00
Thomas Herzog
c2ec46f64a
Merge pull request #296 from lupoDharkael/missing
Add missing class methods
2019-08-05 10:39:56 +02:00
lupoDharkael
b895d3c326 Add missing class methods 2019-08-05 00:23:42 +02:00
shaderbeast
041b97e5b2 Fixed wrong implementation of Quat multiplication
Obeyed Clang format rules
2019-05-06 11:01:31 +02:00
RameshRavone
ca85ab244f
Fix snapped from Vector2 2019-05-02 09:57:28 +05:30
RameshRavone
761d62c9c8
Fix #272 2019-04-21 06:55:49 +05:30
Daniel Rakos
4be7fcdde5 Fix bug in Basis [] operator and add missing Transform-Vector3 * operator
The [] operator of Basis was returning a reference to a temporary, so fixed it.
There was no * operator in Transform equivalent to the xform function, which is
not in line with GDScript behavior.

Also fixed remaining cases where Transform relied on the old behavior of the
[] operator of Basis (i.e. that it returns the row, not the column).
2019-04-11 19:59:34 +02:00
Daniel Rakos
abccf9a050 Make Basis look column-major while retaining a row-major representation
Per https://github.com/godotengine/godot/issues/14553:
Godot stores Basis in row-major layout for more change for efficiently
taking advantage of SIMD instructions, but in scripts Basis looks like and
is accessible in a column-major format.

This change modifies the C++ binding so that from the script's perspective
Basis does look like if it was column-major while retaining a row-major
in-memory representation. This is achieved using a set of helper template
classes which allow accessing individual columns whose components are
non-continues in memory as if it was a Vector3 type. This ensures script
interface compatibility without needing to transpose the Basis every time
it is passed over the script-engine boundary.

Also made most of the Vector2 and Vector3 class interfaces inlined in the
process for increased performance.

While unrelated (but didn't want to file a separate PR for it), this change
adds the necessary flags to have debug symbol information under MSVC.

Fixes #241.
2019-04-08 16:28:41 +02:00
Bastiaan Olij
459d3d28e4 Synced with Godot 3.1 stable 2019-04-07 17:59:53 +10:00
bruvzg
aad175aa09
Renamed Rect2::pos to Rect2::position 2018-12-13 11:10:25 +02:00
Marcelo Fernandez
209dd56cb0 Profiling support 2018-11-27 09:45:56 -03:00
Bastiaan Olij
fc20fa3fce Implementing clang-format and applying it to all classes 2018-11-24 09:09:41 +11:00
bruvzg
c2b59773af
Fix NULL pointer dereferencing on uninstantiated Ref<T>() conversion to Variant 2018-11-22 23:41:33 +02:00
Bastiaan Olij
d7982cfac3 Redid PR 190 for master now that nativescript 1.1 has been merged 2018-11-22 22:14:28 +11:00
Bastiaan Olij
5f3d6bc233
Merge pull request #198 from bruvzg/fix_str_find_and_cmp
Add missing String::find from argument, and missing String::casecmp_to functions
2018-11-19 21:29:39 +11:00
Bastiaan Olij
987cca0d4d Redid kirsanium xform fix 2018-11-19 21:16:01 +11:00
bruvzg
39445f144c
Add missing String::(r)find(n) form argument
Add missing String::(*)casecmp_to functions
2018-11-18 14:37:06 +02:00
karroffel
200bf226bf Nativescript 1.1
implemented instance binding data usage

This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.

With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.

The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.

Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.

new and free change, custom free will crash engine, be wary

fix exporting of non-object types

fix free() crash with custom resources

added type tags and safe object casting

fix global type registration order

fix cast_to

changed build system to be more self contained

updated .gitignore

use typeid() for type tags now

fix indentation in bindings generator

remove accidentally added files

fix gitignore

Fixed up registering tool and updated godot_headers

Fix crash when calling String::split/split_floats

Was casting to the wrong object type.
Also adds parse_ints function to String with the same logic

Better warning/error macros

Change gitignore so we get our gen folders

New documentation based on nativescript 1.1

Fixed GODOT_SUBCLASS macro

Preventing crash when function returned null ptr

Adds needed include <typeinfo>

 Solves this issue #168 due to not having the include of typeinfo

Fix compile error of 'WARN_PRINT' and 'ERR_PRINT'.

cannot pass non-trivial object of type 'godot::String' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]

update vector3::distance_to

Remove godot_api.json as its now in the godot_headers submodule (api.json)
2018-11-07 21:23:08 +11:00
Christoffer
ffb087caed Fix issue where Vector2::normalize() did not normalize correctly 2018-09-03 19:19:56 +02:00
Marcelo Fernandez
baddc2ae66 Fix clang warning: 'const' type qualifier on return type has no effect 2018-06-23 12:15:53 -03:00
Timothy Werquin
1a32997a0f Fix const for += operator in string 2018-05-15 22:24:53 +02:00
Timothy Werquin
1803ca43fa Fix String const operators.
Added const to various operators.
2018-05-15 22:23:03 +02:00
Nickolai Korshunov
ef37d8d76e Merge branch 'master' of https://github.com/GodotNativeTools/godot-cpp 2018-04-25 11:40:49 +03:00
Gary Oberbrunner
a6689b2132 Make all Pool*Array::operator[] as const
This is needed since that operator returns a local copy, not
an lvalue. Attempting to write to the return value of these operators
wouldn't change the array element. PoolVectors need locking when
writing, so this operator can't return a writable reference.

To update a Pool*Array, use the `set()` method which locks and unlocks
the array. For multiple writes, use the `write()` method which returns
a locked writable view, and unlocks when it goes out of scope.
2018-03-13 11:00:25 -04:00
danielytics
e74b8f593e adds variadic printing function, makes String.format custom placeholder work 2018-03-07 12:21:33 +00:00
karroffel
2343a8a54c fix #101 2018-03-02 19:04:57 +01:00
Nickolai Korshunov
f1c35f24f6 NULL -> nullptr 2018-02-23 16:08:36 +03:00
lupoDharkael
756510563b Add const qualifier to PoolArray's size() 2018-02-12 22:38:25 +01:00
Marc Gilleron
4f4bb8deff String and math fixes
- Added missing static String constructors
- Implemented String operator for math types
- Added XYZ and YXZ euler angles methods
- Fixed wrong det checks in Basis
- Fixed operator Quat in Basis
2018-01-23 00:24:23 +01:00
Marc Gilleron
06c61b6535 Added RID::is_valid() and comparison operators
- is_valid() is worked around by comparing a default RID()
2018-01-20 19:37:23 +01:00
Marc Gilleron
835233fb71 Added missing copy constructors and assign operators to PoolVectors 2018-01-17 23:58:28 +01:00
Thomas Herzog
02b9b2592a
Merge pull request #67 from Zylann/rename_aabb_position
Renamed AABB::pos --> AABB::position
2018-01-17 08:46:19 +01:00
Marc Gilleron
00f089d7ed Added copy constructors and assignment operators to Array and Dictionary 2018-01-17 01:57:01 +01:00
Marc Gilleron
b9ba10a717 Renamed AABB::pos --> AABB::position 2018-01-17 01:45:48 +01:00
karroffel
e3b20a28a9 Added Read and Write access for PoolArrays 2018-01-11 21:26:37 +01:00
karroffel
5dac1b5887 caller-defined entry methods and string API update 2018-01-11 17:58:06 +01:00
Bastiaan Olij
d8faa4ec76 Added alloc_c_string 2017-11-25 10:22:36 +11:00
BastiaanOlij
0f773c2d72 Update bindings to use new Api extensions and rename Rect3->AABB 2017-11-23 22:50:05 +11:00
Bastiaan Olij
6452ba6e88 Implemented using api struct 2017-10-23 21:20:14 +11:00
Ramesh Ravone
3ddd85d9a2
Fixes #41 2017-10-03 20:40:36 +05:30
Ramesh Ravone
4adf3db60b
String bindings updated (at most) 2017-10-03 16:27:33 +05:30
Ramesh Ravone
10bb24cfbc
updated bindings 2017-10-03 16:07:34 +05:30
Karroffel
c27af379b8 updated to use the new NativeScript and GDNative interface 2017-07-24 17:08:52 +02:00
Karroffel
4769f49cb4 Use static linking instead of dynamic linking 2017-07-23 17:53:50 +02:00
Ramesh Ravone
36561b5853
String operator_plus fix 2017-07-22 19:16:10 +05:30
Karroffel
ebe9d9de6a updated core to new GDNative interface 2017-06-18 13:21:36 +02:00
Karroffel
ad3720440e removed InputEvent and Image 2017-05-23 23:03:57 +02:00