93 Commits

Author SHA1 Message Date
bruvzg
36273baa7e
Change PropertyInfo members to String. 2022-09-14 08:41:09 +03:00
Ricardo Buring
3e97626b67 Add SelfList template 2022-09-13 11:33:12 +02:00
Fabio Alessandrelli
43cdc2e037 Update hashfuncs, add some missing math funcs. 2022-09-11 13:11:52 +02:00
Rémi Verschelde
862d1f1fdd
Merge pull request #823 from Faless/fix/godot_namespace_requirement 2022-09-02 09:16:59 +02:00
Fabio Alessandrelli
bcf27d8af4 Ensure GDCLASS can be used outside the godot namespace.
The `GDCLASS` macro should not assume to be called inside the `godot`
namespace and should thus prefix function calls for that namespace with
`::godot::` to ensure proper namespace referencing.
2022-09-01 04:11:23 +02:00
Zhehang Ding
6d1073d867 Basis constructor: row vectors -> column vectors
https://github.com/godotengine/godot-proposals/issues/5295
2022-08-31 19:06:07 -07:00
bruvzg
270ad28931
Add support for _notification, _set, _get, _get_property_list, _property_can_revert, _property_get_revert, and _to_string methods. 2022-08-22 12:59:38 +03:00
Yuri Sizov
fa111d7078 Add support for property_*_revert methods 2022-08-18 16:43:01 +03:00
Kevin Smith
fd8173f109 Allow GDCLASS in own namespaces
The unqualified ClassDB friending was causing (at least for me on
VS2022) an implicit forward declaration of ClassDB in the namespace
of my class, instead of using the godot namespaced one. By qualifying
the namespace, this compiles for me.

Test-Information:
My project builds now.
2022-07-31 11:54:40 +01:00
Fabio Alessandrelli
78cbae910d Fix "_instance_bindings != nullptr" for Wrapped objects.
This is an attempt to make the lifecycle of wrapped objects clearer.
Godot keeps track of bindings' userdata for each object it creates.
This allows allocating the memory of the wrapper only once per object
even if that object is passed multiple times between binding code and
godot code.

The binding information is composed of multiple functions, this includes
a callback for when the userdata is to be allocated (called once) and
for when the userdata is to be deallocated (again, called once).

When allocating data with "memnew" we set the object bindings during the
postinitialize phase, but surely we shouldn't do that when allocating
the userdata as a result of bindings callback themselves.

Additionally, since we let Godot handle (and track) raw memory
allocation and de-allocation, we need to manually call the deconstructor
of the wrapper class during the free callback, to ensure that its
non-trivial members are correctly de-initialized.
2022-07-29 02:36:12 +02:00
Fabio Alessandrelli
8d4de1b537
Merge pull request #677 from lukas-toenne/fix_object_ptr_args
Fixed pointer indirection in the PtrToArg template for Object arguments.
2022-07-29 01:17:34 +02:00
DNKpp
95574c1b11 fix: Object::cast_to checks provided object for nullptr 2022-07-26 00:41:57 +02:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
Rémi Verschelde
8772a7faca
Merge pull request #686 from ondy-personal/patch-1 2022-07-18 15:48:17 +02:00
bruvzg
713b122b84
Add support for BitField hint, sync API files. 2022-07-11 15:00:17 +03:00
Alessandro Famà
d894f48f25 Fix crash when using static methods without return value 2022-07-03 17:00:43 +02:00
Fabio Alessandrelli
5bbcd42378 Fix GDN_EXPORT define with mingw.
This commit changes the platform detection order to detect mingw
compiling for windows (which defines `__GNUC__`).

This commit also wraps the definition around a guard so it can be
overridden via a define at build-time.
2022-06-18 14:38:18 +02:00
bruvzg
e3119e7d05
Sync containers with new HashMap/HashSet, sync API headers. 2022-06-06 12:18:07 +03:00
Teodor Potancok
5c32dc3948 Cast Variant::Type to GDNativeVariantType 2022-05-17 07:01:43 +02:00
bruvzg
031a83b0ea
[Method Bind] Add support for default argument values and static method binding. Sync headers. 2022-05-06 10:17:51 +03:00
bruvzg
e06d5cd414
Add double precision build support. 2022-05-04 15:56:35 +03:00
bruvzg
8bf5a532de
Change registered initializers / terminators to the single function with level argument. 2022-05-04 11:14:51 +03:00
Rémi Verschelde
24f5cd2d48 Color: Rename to_srgb/to_linear to include base color space
Counterpart to https://github.com/godotengine/godot/pull/60199.
Also syncs the extension API with that PR.
2022-04-13 12:50:21 +02:00
bruvzg
057a771fda
Add support for variadic method binds with the typed return. Sync headers. 2022-03-30 15:11:28 +03:00
bruvzg
93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D". 2022-03-16 20:33:06 +02:00
bruvzg
817efdd484
Fix build after "Discern between VIRTUAL and ABSTRACT class bindings". 2022-03-15 13:43:12 +02:00
Rémi Verschelde
1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
bruvzg
b1385953fe
Add ObjectDB::get_instance method to get wrapped Object * from ObjectID. 2022-03-08 10:17:33 +02:00
Melissa Geels
d97dc518d3 Fixed crash on release builds due to missing argument type information 2022-03-02 14:44:23 +01:00
Gilles Roudière
a94148ca4c Reorder native extension initialization steps 2022-02-28 15:44:54 +01:00
Rémi Verschelde
d154ffbe86
Merge pull request #708 from Zylann/fix_inheriting_class_with_namespace 2022-02-21 11:27:31 +01:00
Rémi Verschelde
76bad22978
Merge pull request #701 from bruvzg/port_templates 2022-02-21 11:25:40 +01:00
Marc Gilleron
6fdcb18f6a Fix GDCLASS when inherited class is in another namespace 2022-02-20 19:33:00 +00:00
Rémi Verschelde
7e3321d1b2 Use forward declares for vector math types
Adds operators to convert from int vector types to float vector types
as done in the upstream engine implementations.
2022-02-20 12:04:08 +01:00
Rémi Verschelde
917b0c2ca3
Merge pull request #688 from zhehangd/master 2022-02-19 16:31:32 +01:00
bruvzg
e36180f377
Port a bunch of Godot container templates to GDExtension. 2022-02-18 21:07:53 +02:00
bruvzg
65dc3e89c7
Add ERR_ macros variants using String messages. 2022-02-17 10:18:04 +02:00
bruvzg
a8cd21ac07
Fix "const" NativePtr binds. 2022-02-16 11:35:13 +02:00
bruvzg
bf8fc4c53d
Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations. 2022-02-14 23:17:21 +02:00
Zhehang Ding
df0e28fe43 Add missing Vector2::operator Vector2i() 2022-02-07 01:23:18 -08:00
ondy-personal
3d237fc7d7
Fixed crash when called methods return nullptr.
The returned value "ret" may be nullptr in which case the code would crash because "object_get_instance_binding" can't be called on nullptr input.

This should be very easy to reproduce, I encountered it pretty much any time I called a method that returned Ref<Something>. E.g.:

Ref<GeometryInstance3D> instance;
instance.instantiate();
instance.get_mesh();    // Crash because no mesh was set for the instance and the returned value was nullptr.
2022-01-31 17:12:45 -08:00
Lukas Tönne
836cc4d3dc Fix for pointer indirection in the Ref<T> template.
Patch by Nana Sakisaka (saki7).
2022-01-07 09:20:05 +01:00
Rémi Verschelde
cfd3fa97d1
Merge pull request #668 from groud/fix_extension_instance_set 2022-01-06 17:44:29 +01:00
Lukas Tönne
5fa9b765dc Fixed pointer indirection in the PtrToArg template for Object arguments. 2022-01-02 17:10:32 +01:00
Bradley Clemetson
76c4adb7f8
Normalized additional macros to ensure that everything works without client code needing using 2021-12-18 15:16:14 -08:00
Bradley Clemetson
37938a1761
Fix namespace to be consistent with the previous ADD functions 2021-12-12 18:23:33 -08:00
Gilles Roudière
adbbf1a3a1 Fix object_set_instance being wrongly called for built-in wrapped classes 2021-12-06 15:40:19 +01:00
Gilles Roudière
3fcb8a4d1e Make extension instances create the corresponding godot object in their constructor 2021-12-03 15:37:49 +01:00
Bastiaan Olij
94efe3d410 Fixing compiler warnings around implicit type casting loosing precision 2021-11-22 21:48:20 +11:00
Bastiaan Olij
957f86c3e3 Add Array:make macro 2021-11-02 00:20:19 +11:00