#include "RID.hpp" #include #include "GodotGlobal.hpp" namespace godot { RID::RID() { godot::api->godot_rid_new(&_godot_rid); } RID::RID(Object *p) { godot::api->godot_rid_new_with_resource(&_godot_rid, (const godot_object *) p); } int32_t RID::get_rid() const { return godot::api->godot_rid_get_id(&_godot_rid); } bool RID::operator==(const RID & p_other) const { return godot::api->godot_rid_operator_equal(&_godot_rid, &p_other._godot_rid); } bool RID::operator!=(const RID & p_other) const { return !(*this == p_other); } bool RID::operator<(const RID & p_other) const { return godot::api->godot_rid_operator_less(&_godot_rid, &p_other._godot_rid); } bool RID::operator>(const RID & p_other) const { return !(*this < p_other) && *this != p_other; } bool RID::operator<=(const RID & p_other) const { return (*this < p_other) || *this == p_other; } bool RID::operator>=(const RID & p_other) const { return !(*this < p_other); } }