// extra functions for packed arrays #include #include #include #include #include #include #include #include #include #include namespace godot { const uint8_t &PackedByteArray::operator[](int p_index) const { return *internal::interface->packed_byte_array_operator_index_const((GDNativeTypePtr *)this, p_index); } uint8_t &PackedByteArray::operator[](int p_index) { return *internal::interface->packed_byte_array_operator_index((GDNativeTypePtr *)this, p_index); } const Color &PackedColorArray::operator[](int p_index) const { const Color *color = (const Color *) internal::interface->packed_color_array_operator_index_const((GDNativeTypePtr *)this, p_index); return *color; } Color &PackedColorArray::operator[](int p_index) { Color *color = (Color *) internal::interface->packed_color_array_operator_index((GDNativeTypePtr *)this, p_index); return *color; } const float &PackedFloat32Array::operator[](int p_index) const { return *internal::interface->packed_float32_array_operator_index_const((GDNativeTypePtr *)this, p_index); } float &PackedFloat32Array::operator[](int p_index) { return *internal::interface->packed_float32_array_operator_index((GDNativeTypePtr *)this, p_index); } const double &PackedFloat64Array::operator[](int p_index) const { return *internal::interface->packed_float64_array_operator_index_const((GDNativeTypePtr *)this, p_index); } double &PackedFloat64Array::operator[](int p_index) { return *internal::interface->packed_float64_array_operator_index((GDNativeTypePtr *)this, p_index); } const int32_t &PackedInt32Array::operator[](int p_index) const { return *internal::interface->packed_int32_array_operator_index_const((GDNativeTypePtr *)this, p_index); } int32_t &PackedInt32Array::operator[](int p_index) { return *internal::interface->packed_int32_array_operator_index((GDNativeTypePtr *)this, p_index); } const int64_t &PackedInt64Array::operator[](int p_index) const { return *internal::interface->packed_int64_array_operator_index_const((GDNativeTypePtr *)this, p_index); } int64_t &PackedInt64Array::operator[](int p_index) { return *internal::interface->packed_int64_array_operator_index((GDNativeTypePtr *)this, p_index); } const String &PackedStringArray::operator[](int p_index) const { const String *string = (const String *) internal::interface->packed_string_array_operator_index_const((GDNativeTypePtr *)this, p_index); return *string; } String &PackedStringArray::operator[](int p_index) { String *string = (String *) internal::interface->packed_string_array_operator_index((GDNativeTypePtr *)this, p_index); return *string; } const Vector2 &PackedVector2Array::operator[](int p_index) const { const Vector2 *vec = (const Vector2 *) internal::interface->packed_vector2_array_operator_index_const((GDNativeTypePtr *)this, p_index); return *vec; } Vector2 &PackedVector2Array::operator[](int p_index) { Vector2 *vec = (Vector2 *) internal::interface->packed_vector2_array_operator_index((GDNativeTypePtr *)this, p_index); return *vec; } const Vector3 &PackedVector3Array::operator[](int p_index) const { const Vector3 *vec = (const Vector3 *) internal::interface->packed_vector3_array_operator_index_const((GDNativeTypePtr *)this, p_index); return *vec; } Vector3 &PackedVector3Array::operator[](int p_index) { Vector3 *vec = (Vector3 *) internal::interface->packed_vector3_array_operator_index((GDNativeTypePtr *)this, p_index); return *vec; } } // namespace godot