extern crate serde_json; #[macro_use] extern crate serde_derive; use serde_json::*; use std::fs::File; use std::iter::Iterator; use std::io::prelude::*; use std::collections::HashSet; use std::env; // use std::ascii::AsciiExt; #[derive(Deserialize)] struct GodotClass { name: String, base_class: String, api_type: String, singleton: bool, instanciable: bool, constants: Map, methods: Vec } #[derive(Deserialize)] struct GodotMethod { name: String, return_type: String, is_editor: bool, is_noscript: bool, is_const: bool, is_virtual: bool, is_from_script: bool, arguments: Vec } #[derive(Deserialize)] struct GodotArgument { name: String, #[serde(rename = "type")] _type: String, default_value: String } fn strip_name(s: &String) -> &str { if s.starts_with("_") { unsafe { s.slice_unchecked(1, s.len()) } } else { s.as_str() } } fn main() { let base_dir = match env::args().nth(2) { Some(x) => x, None => return }; let mut file = match env::args().nth(1) { Some(x) => File::open(x).unwrap(), None => return }; let mut file_contents = String::new(); file.read_to_string(&mut file_contents); let json: Vec = serde_json::from_str::>(&file_contents).unwrap(); let mut icalls: HashSet<(String, Vec)> = HashSet::new(); for class in json { // make this toggleable with a command line switch // if class.api_type == "tools" { // println!("{}", class.name); // continue // } let used_classes = get_used_classes(&class); let mut header = File::create((base_dir.to_string() + strip_name(&class.name) + ".hpp").as_str()).unwrap(); header.write_all(generate_class_header(&used_classes, &class).as_bytes()); let mut implementation = File::create((base_dir.to_string() + "impl/" + strip_name(&class.name) + ".cpp").as_str()).unwrap(); implementation.write_all(generate_class_implementation(&mut icalls, &used_classes, &class).as_bytes()); } // generate icall files let mut icall_header = File::create((base_dir.to_string() + "__icalls.hpp").as_str()).unwrap(); icall_header.write_all(generate_icall_header(&icalls).as_bytes()); let mut icall_implmentation = File::create((base_dir.to_string() + "impl/__icalls.cpp").as_str()).unwrap(); icall_implmentation.write_all(generate_icall_implementation(&icalls).as_bytes()); } fn get_used_classes(class: &GodotClass) -> HashSet<&String> { let mut classes = HashSet::new(); // classes.insert(&class.base_class); for method in &class.methods { if !is_primitive(&method.return_type) &&!is_core_type(&method.return_type) && !classes.contains(&method.return_type) { classes.insert(&method.return_type); } for argument in &method.arguments { if !is_primitive(&argument._type) &&!is_core_type(&argument._type) && !classes.contains(&argument._type) { classes.insert(&argument._type); } } } return classes; } fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) -> String { let mut contents = String::new(); contents = contents + "#ifndef "; contents = contents + strip_name(&class.name).to_string().to_uppercase().as_str() + "_H\n"; contents = contents + "#define "; contents = contents + strip_name(&class.name).to_string().to_uppercase().as_str() + "_H\n\n"; contents = contents + "#if defined(_WIN32) && defined(_GD_CPP_BINDING_IMPL)\n"; contents = contents + "# define GD_CPP_BINDING_API __declspec(dllexport)\n"; contents = contents + "#elif defined(_WIN32)\n"; contents = contents + "# define GD_CPP_BINDING_API __declspec(dllimport)\n"; contents = contents + "#else\n"; contents = contents + "# define GD_CPP_BINDING_API\n"; contents = contents + "#endif\n\n"; contents = contents + "\n#include \"core/CoreTypes.hpp\"\n"; contents = contents + "\n#include \n\n\n"; if class.base_class != "" { contents = contents + "\n#include \"" + strip_name(&class.base_class) + ".hpp\"\n\n\n"; } contents = contents + "namespace godot {\n\n"; // contents += forward_declares; for used_type in used_classes { contents = contents + "class " + strip_name(used_type) + ";\n" } contents = contents + "\n\n"; let core_obj_name = { let mut name = String::new(); if class.singleton { name = name + "___static_object_" + strip_name(&class.name); } else { name = name + "this"; }; name }; contents = contents + "class GD_CPP_BINDING_API " + strip_name(&class.name); if class.base_class != "" { contents = contents + " : public " + strip_name(&class.base_class); } contents = contents + " {\n"; // if class.base_class == "" { // contents = contents + "public:\n\tgodot_object *__core_object = 0;\n\n"; // } if class.singleton { contents = contents + "private:\n"; contents = contents + "\tstatic void ___singleton_init();\n"; } contents = contents + "public:\n\n"; // default constructor // { // contents = contents + "\t" + strip_name(&class.name) + "();\n\n"; // } // pointer constructor // { // contents = contents + "\t" + strip_name(&class.name) + "(godot_object *ptr);\n\n"; // } // object constructor // if !class.singleton { // contents = contents + "\t" + strip_name(&class.name) + "(const Object *ptr);\n\n"; // contents = contents + "\t" + strip_name(&class.name) + "(const Variant& obj);\n\n"; // } if class.base_class != "" { contents = contents + "\tvoid _init();\n\n"; } // if class.instanciable { // contents = contents + "\tstatic " + strip_name(&class.name) + " __new();\n"; // contents = contents + "\tvoid __destroy();\n\n"; // } for (name, value) in &class.constants { contents = contents + "\tconst static int " + name.as_str() + " = " + value.as_i64().unwrap().to_string().as_str() + ";\n"; } contents += "\n\n"; fn escape_default_arg(type_: &String, arg: &String) -> String { match type_.as_str() { "Color" => { String::from("Color(") + arg.as_str() + ")" }, "bool" | "int" => { String::from(arg.as_str()).as_str().to_lowercase() }, "Array" => { String::from("Array()") }, "PoolVector2Array" | "PoolStringArray" | "PoolColorArray" | "PoolVector3Array" => { type_.clone() + "()" // String::from("PoolVector2Array()") } "Vector2" => { String::from("Vector2") + arg.as_str() } "Vector3" => { String::from("Vector3") + arg.as_str() } "Transform" => { String::from("Transform()")// + arg.as_str() + ")" } "Transform2D" => { String::from("Transform2D()") } "Rect2" => { String::from("Rect2") + arg.as_str() } "Variant" => { if arg == "Null" { String::from("Variant()") } else { arg.clone() } } "String" => { String::from("\"") + arg.as_str() + "\"" } "RID" => { String::from("RID()") } _ => { match arg.as_str() { "Null" => String::from("nullptr"), "[Object:null]" => String::from("nullptr"), a => String::from(a) } } } } for method in &class.methods { contents = contents + "\t" + (if class.singleton { "static " } else { "" }) + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { " *" } else { " " }) + escape_cpp(&method.name) + "("; let mut has_default = false; for (i, argument) in (&method.arguments).iter().enumerate() { if !is_primitive(&argument._type) && !is_core_type(&argument._type) { contents = contents + "const " + argument._type.as_str() + " *"; } else { contents = contents + "const " + argument._type.as_str() + " "; } contents = contents + escape_cpp(&argument.name); if argument.default_value != "" || has_default { contents = contents + " = " + escape_default_arg(&argument._type, &argument.default_value).as_str(); has_default = true; }// else if has_default { // contents = contents + " = \"\""; //} if i != method.arguments.len() - 1 { contents += ", "; } } contents = contents + ")" + if method.is_const && !class.singleton { " const" } else { "" } + ";\n"; // contents = contents + ")" + if method.is_const { " const" } else { "" } + ";\n"; } contents = contents + "};\n\n"; // if class.base_class == "" { // // Object // contents = contents + "\ninline\n#if defined(_WIN32)\n# ifdef _GD_CPP_BINDING_IMPL\n __declspec(dllexport)\n# else\n __declspec(dllimport)\n# endif\n#endif\nVariant::operator Object() const\n{\n\n"; // contents = contents + "\treturn Object(godot_variant_as_object(&_godot_variant));\n\n"; // contents = contents + "\n}\n\n"; // } contents = contents + "}\n"; contents = contents + "#endif\n"; contents } fn generate_class_implementation(icalls: &mut HashSet<(String, Vec)>, used_classes: &HashSet<&String>, class: &GodotClass) -> String { let mut contents = String::new(); contents = contents + "#include \"" + strip_name(&class.name) + ".hpp" + "\"\n"; contents = contents + "\n#include \"core/CoreTypes.hpp\"\n"; contents = contents + "\n#include \"Godot.hpp\"\n\n"; if class.instanciable { contents = contents + "#include \"ClassDB.hpp\"\n"; } contents = contents + "\n#include \"__icalls.hpp\"\n\n\n"; for used_class in used_classes { contents = contents + "#include \"" + strip_name(used_class) + ".hpp\"\n"; } contents = contents + "\n\n"; contents = contents + "namespace godot {\n\n"; let core_obj_name = { let mut name = String::new(); if class.singleton { name = name + "___static_object_" + strip_name(&class.name); } else { name = name + "this"; }; name }; contents = contents + "\n\n\n"; if class.singleton { contents = contents + "static godot_object *" + core_obj_name.as_str() + ";\n\n\n\n\n"; } if class.singleton { contents = contents + "void " + strip_name(&class.name) + "::___singleton_init()\n{\n\t" + core_obj_name.as_str() + " = godot_global_get_singleton(\"" + strip_name(&class.name) + "\");\n}\n\n"; } // default constructor // { // contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "()\n{\n"; // contents = contents + "\t\n"; // contents = contents + "}\n\n"; // } // pointer constructor // { // contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(godot_object *ptr)\n{\n"; // contents = contents + "\t__core_object = ptr;\n"; // contents = contents + "}\n\n\n"; // } // Object constructor // if !class.singleton { // contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(const Object *ptr)\n{\n"; // contents = contents + "\t__core_object = ?;\n"; // contents = contents + "}\n\n\n"; // // contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(const Variant& obj)\n{\n"; // contents = contents + "\t__core_object = ((Object) obj).__core_object;\n"; // contents = contents + "}\n\n\n"; // } if class.base_class != "" { contents = contents + "void " + strip_name(&class.name) + "::" + "_init()\n{\n"; contents = contents + "\t\n"; contents = contents + "}\n\n"; } contents += "\n\n"; for method in &class.methods { contents = contents + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { " *" } else { " " }) + strip_name(&class.name) + "::" + escape_cpp(&method.name) + "("; for (i, argument) in (&method.arguments).iter().enumerate() { if !is_primitive(&argument._type) && !is_core_type(&argument._type) { contents = contents + "const " + argument._type.as_str() + " *"; } else { contents = contents + "const " + argument._type.as_str() + " "; } contents = contents + escape_cpp(&argument.name); if i != method.arguments.len() - 1 { contents += ", "; } } contents = contents + ")" + if method.is_const && !class.singleton { " const" } else { "" } + "\n{\n"; if class.singleton { contents = contents + "\tif (" + core_obj_name.as_str() + " == 0) {\n"; contents = contents + "\t\t___singleton_init();\n"; contents = contents + "\t}\n\n"; } if method.is_virtual { contents = contents + "\tArray __args;\n"; // fill in the args for arg in &method.arguments { contents = contents + "\t__args.append(" + escape_cpp(&arg.name) + ");\n"; } contents = contents + "\t"; if method.return_type != "void" { contents = contents + "return "; } contents = contents + "((Object *) " + core_obj_name.as_str() + ")->callv(\"" + method.name.as_str() + "\", __args);\n"; } else { contents = contents + "\tstatic godot_method_bind *mb = NULL;\n" + "\tif (mb == NULL) {\n" + "\t\tmb = godot_method_bind_get_method(\"" + class.name.as_str() + "\", \"" + method.name.as_str() + "\");\n" + "\t}\n\t"; if method.return_type != "void" { contents = contents + "return "; if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) { contents = contents + "(" + strip_name(&method.return_type) + " *) "; } } let mut args = Vec::new(); fn get_icall_type_name(t: &String) -> String { if is_core_type(t) || is_primitive(t) { t.clone() } else { "Object".to_string() } } for arg in &method.arguments { args.push(get_icall_type_name(&arg._type)); } let icallsig = (get_icall_type_name(&method.return_type), args); let name = get_icall_name(&icallsig); icalls.insert(icallsig); contents = contents + name.as_str() + "(mb, (godot_object *) " + core_obj_name.as_str(); for arg in &method.arguments { contents = contents + ", " + escape_cpp(&arg.name); } // if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) { // contents = contents + ")"; // } contents = contents + ");\n"; } contents = contents + "}\n\n"; } // if class.instanciable { // contents = contents + strip_name(&class.name) + " " + strip_name(&class.name) + "::__new() {\n"; // contents = contents + "\tObject ptr = ClassDB::instance(\"" + class.name.as_str() + "\");\n"; // contents = contents + "\treturn ptr;\n"; // contents = contents + "}\n\n"; // contents = contents + "void " + strip_name(&class.name) + "::__destroy() {\n"; // contents = contents + "\tgodot_object_destroy(__core_object);\n"; // contents = contents + "}\n\n\n"; /* if class.base_class == "" { // Object contents = contents + "Variant::operator Object()const {\n\n"; contents = contents + "\treturn Object(godot_variant_as_object(&_godot_variant));\n\n"; contents = contents + "}\n\n"; } */ // } contents = contents + "}\n"; contents } fn get_icall_name(sig: &(String, Vec)) -> String { let &(ref ret, ref args) = sig; let mut name = String::new(); name = name + "___godot_icall_"; name = name + strip_name(&ret); for arg in args { name = name + "_" + strip_name(&arg); } name } fn get_icall_name_ref(sig: (&String, &Vec)) -> String { let (ref ret, args) = sig; let mut name = String::new(); name = name + "___godot_icall_"; name = name + strip_name(&ret); for arg in args { name = name + "_" + strip_name(&arg); } name } fn generate_icall_header(icalls: &HashSet<(String, Vec)>) -> String { fn return_type(t: &String) -> &str { if is_primitive(t) || is_core_type(t) { t.as_str() } else { "godot_object* " } } let mut contents = String::new(); contents = contents + "#ifndef __ICALLS_H\n"; contents = contents + "#define __ICALLS_H\n\n\n"; contents = contents + "#include \n\n\n"; contents = contents + "#include \"core/CoreTypes.hpp\"\n"; contents = contents + "#include \"Object.hpp\"\n\n\n"; contents = contents + "using namespace godot;\n\n\n"; for &(ref ret, ref args) in icalls { contents = contents + return_type(ret) + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst"; for arg in args { contents = contents + ", "; if is_core_type(&arg) { // if !is_primitive(&arg) { contents = contents + "const " + arg.as_str() + "& "; } else if is_primitive(&arg) { contents = contents + "const " + arg.as_str() + " "; } else { contents = contents + "const " + arg.as_str() + " *"; } } contents = contents + ");\n"; } contents = contents + "#endif"; contents } fn generate_icall_implementation(icalls: &HashSet<(String, Vec)>) -> String { fn return_type(t: &String) -> &str { if is_primitive(t) || is_core_type(t) { t.as_str() } else { "godot_object* " } } let mut contents = String::new(); contents = contents + "#include \"__icalls.hpp\"\n"; contents = contents + "#include \n\n\n"; contents = contents + "#include \"core/CoreTypes.hpp\"\n"; contents = contents + "#include \"Object.hpp\"\n\n\n"; contents = contents + "using namespace godot;\n\n\n"; for &(ref ret, ref args) in icalls { contents = contents + return_type(ret) + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst"; let mut i = 0; for arg in args { contents = contents + ", "; if is_core_type(&arg) { // if !is_primitive(&arg) { contents = contents + "const " + arg.as_str() + "& "; } else if is_primitive(&arg) { contents = contents + "const " + arg.as_str() + " "; } else { contents = contents + "const " + arg.as_str() + " *"; } contents = contents + "arg" + i.to_string().as_str(); i = i + 1; } contents = contents + ")\n"; contents = contents + "{\n"; if ret != "void" { contents = contents + "\t" + if !is_core_type(ret) && !is_primitive(ret) { "godot_object*" } else { strip_name(ret) } + " ret;\n"; } contents = contents + "\tconst void *args[" + if args.len() == 0 { "1" } else { "" } + "] = {\n"; let mut j = 0; for arg in args { contents = contents + "\t\t"; if is_primitive(arg) { contents = contents + "&arg" + j.to_string().as_str(); } else if is_core_type(arg) { contents = contents + "(void *) &arg" + j.to_string().as_str(); } else { contents = contents + "(void *) arg" + j.to_string().as_str(); } contents = contents + ",\n"; j = j + 1; } contents = contents + "\t};\n"; contents = contents + "\tgodot_method_bind_ptrcall(mb, inst, args, " + if ret == "void" { "NULL" } else { "&ret" } + ");\n"; if !is_primitive(ret) && !is_core_type(ret) { contents = contents + "\treturn ret;\n"; } else if ret != "void" { contents = contents + "\treturn ret;\n"; } contents = contents + "}\n\n"; } // contents = contents + "#endif"; contents } fn is_core_type(name: &String) -> bool { let core_types = vec!["Array", "Basis", "Color", "Dictionary", "Error", "Image", "InputEvent", "NodePath", "Plane", "PoolByteArray", "PoolIntArray", "PoolRealArray", "PoolStringArray", "PoolVector2Array", "PoolVector3Array", "PoolColorArray", "Quat", "Rect2", "Rect3", "RID", "String", "Transform", "Transform2D", "Variant", "Vector2", "Vector3"]; core_types.contains(&name.as_str()) } fn is_primitive(name: &String) -> bool { let core_types = vec!["int", "bool", "real", "float", "void"]; core_types.contains(&name.as_str()) } fn escape_cpp(name: &String) -> &str { match name.as_str() { "class" => "_class", "char" => "_char", "short" => "_short", "bool" => "_bool", "int" => "_int", "default" => "_default", "case" => "_case", "switch" => "_switch", "export" => "_export", "template" => "_template", "new" => "new_", x => x } }