godot-cpp/include/core/String.hpp
karroffel 200bf226bf Nativescript 1.1
implemented instance binding data usage

This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.

With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.

The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.

Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.

new and free change, custom free will crash engine, be wary

fix exporting of non-object types

fix free() crash with custom resources

added type tags and safe object casting

fix global type registration order

fix cast_to

changed build system to be more self contained

updated .gitignore

use typeid() for type tags now

fix indentation in bindings generator

remove accidentally added files

fix gitignore

Fixed up registering tool and updated godot_headers

Fix crash when calling String::split/split_floats

Was casting to the wrong object type.
Also adds parse_ints function to String with the same logic

Better warning/error macros

Change gitignore so we get our gen folders

New documentation based on nativescript 1.1

Fixed GODOT_SUBCLASS macro

Preventing crash when function returned null ptr

Adds needed include <typeinfo>

 Solves this issue #168 due to not having the include of typeinfo

Fix compile error of 'WARN_PRINT' and 'ERR_PRINT'.

cannot pass non-trivial object of type 'godot::String' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]

update vector3::distance_to

Remove godot_api.json as its now in the godot_headers submodule (api.json)
2018-11-07 21:23:08 +11:00

143 lines
4.0 KiB
C++

#ifndef STRING_H
#define STRING_H
#include <gdnative/string.h>
namespace godot {
class NodePath;
class Variant;
class PoolByteArray;
class PoolIntArray;
class PoolRealArray;
class PoolStringArray;
class String;
class CharString {
friend class String;
godot_char_string _char_string;
public:
~CharString();
int length() const;
const char *get_data() const;
};
class String {
godot_string _godot_string;
public:
String();
String(const char *contents);
String(const wchar_t *contents);
String(const wchar_t c);
String(const String &other);
~String();
static String num(double p_num, int p_decimals = -1);
static String num_scientific(double p_num);
static String num_real(double p_num);
static String num_int64(int64_t p_num, int base = 10, bool capitalize_hex = false);
static String chr(godot_char_type p_char);
static String md5(const uint8_t *p_md5);
static String hex_encode_buffer(const uint8_t *p_buffer, int p_len);
wchar_t &operator[](const int idx);
wchar_t operator[](const int idx) const;
void operator=(const String &s);
bool operator==(const String &s) const;
bool operator!=(const String &s) const;
String operator+(const String &s) const;
void operator+=(const String &s);
void operator+=(const wchar_t c);
bool operator<(const String &s) const;
bool operator<=(const String &s) const;
bool operator>(const String &s) const;
bool operator>=(const String &s) const;
operator NodePath() const;
int length() const;
const wchar_t *unicode_str() const;
char *alloc_c_string() const;
CharString utf8() const;
CharString ascii(bool p_extended = false) const;
int64_t find(String p_what) const;
int64_t find_from(String p_what, int64_t p_from) const;
bool begins_with(String &s) const;
bool begins_with_char_array(const char *p_char_array) const;
PoolStringArray bigrams() const;
String c_escape() const;
String c_unescape() const;
String capitalize() const;
bool empty() const;
bool ends_with(String &text) const;
void erase(int position, int chars);
int find(String what, int from = 0) const;
int find_last(String what) const;
int findn(String what, int from = 0) const;
String format(Variant values) const;
String format(Variant values, String placeholder) const;
String get_base_dir() const;
String get_basename() const;
String get_extension() const;
String get_file() const;
int hash() const;
int hex_to_int() const;
String insert(int position, String what) const;
bool is_abs_path() const;
bool is_rel_path() const;
bool is_subsequence_of(String text) const;
bool is_subsequence_ofi(String text) const;
bool is_valid_float() const;
bool is_valid_html_color() const;
bool is_valid_identifier() const;
bool is_valid_integer() const;
bool is_valid_ip_address() const;
String json_escape() const;
String left(int position) const;
bool match(String expr) const;
bool matchn(String expr) const;
PoolByteArray md5_buffer() const;
String md5_text() const;
int ord_at(int at) const;
String pad_decimals(int digits) const;
String pad_zeros(int digits) const;
String percent_decode() const;
String percent_encode() const;
String plus_file(String file) const;
String replace(String what, String forwhat) const;
String replacen(String what, String forwhat) const;
int rfind(String what, int from = -1) const;
int rfindn(String what, int from = -1) const;
String right(int position) const;
PoolByteArray sha256_buffer() const;
String sha256_text() const;
float similarity(String text) const;
PoolStringArray split(String divisor, bool allow_empty = true) const;
PoolIntArray split_ints(String divisor, bool allow_empty = true) const;
PoolRealArray split_floats(String divisor, bool allow_empty = true) const;
String strip_edges(bool left = true, bool right = true) const;
String substr(int from, int len) const;
float to_float() const;
int64_t to_int() const;
String to_lower() const;
String to_upper() const;
String xml_escape() const;
String xml_unescape() const;
};
String operator+(const char *a, const String &b);
String operator+(const wchar_t *a, const String &b);
}
#endif // STRING_H