60 lines
		
	
	
		
			1001 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1001 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef DICTIONARY_H
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#define DICTIONARY_H
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#include "Variant.hpp"
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#include "Array.hpp"
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#include <gdnative/dictionary.h>
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namespace godot {
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class Dictionary {
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	godot_dictionary _godot_dictionary;
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	friend Variant::operator Dictionary() const;
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	inline explicit Dictionary(const godot_dictionary &other) {
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		_godot_dictionary = other;
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	}
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public:
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	Dictionary();
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	Dictionary(const Dictionary &other);
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	Dictionary &operator=(const Dictionary &other);
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	template <class... Args>
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	static Dictionary make(Args... args) {
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		return helpers::add_all(Dictionary(), args...);
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	}
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	void clear();
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	bool empty() const;
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	void erase(const Variant &key);
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	bool has(const Variant &key) const;
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	bool has_all(const Array &keys) const;
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	uint32_t hash() const;
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	Array keys() const;
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	Variant &operator[](const Variant &key);
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	const Variant &operator[](const Variant &key) const;
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	int size() const;
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	String to_json() const;
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	Array values() const;
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	~Dictionary();
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};
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} // namespace godot
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#endif // DICTIONARY_H
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