
This is taken from the Godot repository, so formatting is similar. This updates the style rules as well. Also fix style in files to conform with this version.
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
#ifndef GODOT_GLOBAL_HPP
|
|
#define GODOT_GLOBAL_HPP
|
|
|
|
#include "Array.hpp"
|
|
#include "String.hpp"
|
|
#include <gdnative_api_struct.gen.h>
|
|
|
|
namespace godot {
|
|
|
|
extern "C" const godot_gdnative_core_api_struct *api;
|
|
extern "C" const godot_gdnative_core_1_1_api_struct *core_1_1_api;
|
|
extern "C" const godot_gdnative_core_1_2_api_struct *core_1_2_api;
|
|
|
|
extern "C" const godot_gdnative_ext_nativescript_api_struct *nativescript_api;
|
|
extern "C" const godot_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api;
|
|
extern "C" const godot_gdnative_ext_pluginscript_api_struct *pluginscript_api;
|
|
extern "C" const godot_gdnative_ext_android_api_struct *android_api;
|
|
extern "C" const godot_gdnative_ext_arvr_api_struct *arvr_api;
|
|
extern "C" const godot_gdnative_ext_videodecoder_api_struct *videodecoder_api;
|
|
extern "C" const godot_gdnative_ext_net_api_struct *net_api;
|
|
extern "C" const godot_gdnative_ext_net_3_2_api_struct *net_3_2_api;
|
|
|
|
extern "C" const void *gdnlib;
|
|
|
|
class Godot {
|
|
public:
|
|
static void print(const String &message);
|
|
static void print_warning(const String &description, const String &function, const String &file, int line);
|
|
static void print_error(const String &description, const String &function, const String &file, int line);
|
|
|
|
static void gdnative_init(godot_gdnative_init_options *o);
|
|
static void gdnative_terminate(godot_gdnative_terminate_options *o);
|
|
static void nativescript_init(void *handle);
|
|
static void nativescript_terminate(void *handle);
|
|
|
|
static void gdnative_profiling_add_data(const char *p_signature, uint64_t p_time);
|
|
|
|
template <class... Args>
|
|
static void print(const String &fmt, Args... values) {
|
|
print(fmt.format(Array::make(values...)));
|
|
}
|
|
};
|
|
|
|
struct _RegisterState {
|
|
static void *nativescript_handle;
|
|
static int language_index;
|
|
};
|
|
|
|
} // namespace godot
|
|
|
|
#endif
|