godot-cpp/test/SConstruct
Fabio Alessandrelli dcc52f4321 Library SCons boilerplate to build projects.
Works by executing project `SConstruct`s file in a cloned env (a bit
like Godot does for modules) so you don't have to worry about platform
and toolchain setup.

Convert the project test file to work as submodule, add it to CI

Run with:

```
scons build_projects=test,/path/to/other/project
```
2022-02-10 01:44:48 +01:00

22 lines
646 B
Python

#!/usr/bin/env python
import os
import sys
env = SConscript("../SConstruct")
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
library = env.SharedLibrary("demo/bin/libgdexample" + env["SHLIBSUFFIX"], source=sources)
Default(library)