godot-cpp/src/variant/variant.cpp
2023-01-10 16:15:31 +01:00

767 lines
23 KiB
C++

/**************************************************************************/
/* variant.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include <godot_cpp/variant/variant.hpp>
#include <godot_cpp/godot.hpp>
#include <godot_cpp/core/binder_common.hpp>
#include <godot_cpp/core/defs.hpp>
#include <utility>
namespace godot {
GDExtensionVariantFromTypeConstructorFunc Variant::from_type_constructor[Variant::VARIANT_MAX]{};
GDExtensionTypeFromVariantConstructorFunc Variant::to_type_constructor[Variant::VARIANT_MAX]{};
void Variant::init_bindings() {
// Start from 1 to skip NIL.
for (int i = 1; i < VARIANT_MAX; i++) {
from_type_constructor[i] = internal::gde_interface->get_variant_from_type_constructor((GDExtensionVariantType)i);
to_type_constructor[i] = internal::gde_interface->get_variant_to_type_constructor((GDExtensionVariantType)i);
}
StringName::init_bindings();
String::init_bindings();
NodePath::init_bindings();
RID::init_bindings();
Callable::init_bindings();
Signal::init_bindings();
Dictionary::init_bindings();
Array::init_bindings();
PackedByteArray::init_bindings();
PackedInt32Array::init_bindings();
PackedInt64Array::init_bindings();
PackedFloat32Array::init_bindings();
PackedFloat64Array::init_bindings();
PackedStringArray::init_bindings();
PackedVector2Array::init_bindings();
PackedVector3Array::init_bindings();
PackedColorArray::init_bindings();
}
Variant::Variant() {
internal::gde_interface->variant_new_nil(_native_ptr());
}
Variant::Variant(GDExtensionConstVariantPtr native_ptr) {
internal::gde_interface->variant_new_copy(_native_ptr(), native_ptr);
}
Variant::Variant(const Variant &other) {
internal::gde_interface->variant_new_copy(_native_ptr(), other._native_ptr());
}
Variant::Variant(Variant &&other) {
std::swap(opaque, other.opaque);
}
Variant::Variant(bool v) {
GDExtensionBool encoded;
PtrToArg<bool>::encode(v, &encoded);
from_type_constructor[BOOL](_native_ptr(), &encoded);
}
Variant::Variant(int64_t v) {
GDExtensionInt encoded;
PtrToArg<int64_t>::encode(v, &encoded);
from_type_constructor[INT](_native_ptr(), &encoded);
}
Variant::Variant(double v) {
double encoded;
PtrToArg<double>::encode(v, &encoded);
from_type_constructor[FLOAT](_native_ptr(), &encoded);
}
Variant::Variant(const String &v) {
from_type_constructor[STRING](_native_ptr(), v._native_ptr());
}
Variant::Variant(const Vector2 &v) {
from_type_constructor[VECTOR2](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Vector2i &v) {
from_type_constructor[VECTOR2I](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Rect2 &v) {
from_type_constructor[RECT2](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Rect2i &v) {
from_type_constructor[RECT2I](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Vector3 &v) {
from_type_constructor[VECTOR3](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Vector3i &v) {
from_type_constructor[VECTOR3I](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Transform2D &v) {
from_type_constructor[TRANSFORM2D](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Vector4 &v) {
from_type_constructor[VECTOR4](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Vector4i &v) {
from_type_constructor[VECTOR4I](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Plane &v) {
from_type_constructor[PLANE](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Quaternion &v) {
from_type_constructor[QUATERNION](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const godot::AABB &v) {
from_type_constructor[AABB](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Basis &v) {
from_type_constructor[BASIS](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Transform3D &v) {
from_type_constructor[TRANSFORM3D](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Projection &v) {
from_type_constructor[PROJECTION](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const Color &v) {
from_type_constructor[COLOR](_native_ptr(), (GDExtensionTypePtr)&v);
}
Variant::Variant(const StringName &v) {
from_type_constructor[STRING_NAME](_native_ptr(), v._native_ptr());
}
Variant::Variant(const NodePath &v) {
from_type_constructor[NODE_PATH](_native_ptr(), v._native_ptr());
}
Variant::Variant(const godot::RID &v) {
from_type_constructor[RID](_native_ptr(), v._native_ptr());
}
Variant::Variant(const Object *v) {
if (v) {
from_type_constructor[OBJECT](_native_ptr(), const_cast<GodotObject **>(&v->_owner));
} else {
GodotObject *nullobject = nullptr;
from_type_constructor[OBJECT](_native_ptr(), &nullobject);
}
}
Variant::Variant(const Callable &v) {
from_type_constructor[CALLABLE](_native_ptr(), v._native_ptr());
}
Variant::Variant(const Signal &v) {
from_type_constructor[SIGNAL](_native_ptr(), v._native_ptr());
}
Variant::Variant(const Dictionary &v) {
from_type_constructor[DICTIONARY](_native_ptr(), v._native_ptr());
}
Variant::Variant(const Array &v) {
from_type_constructor[ARRAY](_native_ptr(), v._native_ptr());
}
Variant::Variant(const PackedByteArray &v) {
from_type_constructor[PACKED_BYTE_ARRAY](_native_ptr(), v._native_ptr());
}
Variant::Variant(const PackedInt32Array &v) {
from_type_constructor[PACKED_INT32_ARRAY](_native_ptr(), v._native_ptr());
}
Variant::Variant(const PackedInt64Array &v) {
from_type_constructor[PACKED_INT64_ARRAY](_native_ptr(), v._native_ptr());
}
Variant::Variant(const PackedFloat32Array &v) {
from_type_constructor[PACKED_FLOAT32_ARRAY](_native_ptr(), v._native_ptr());
}
Variant::Variant(const PackedFloat64Array &v) {
from_type_constructor[PACKED_FLOAT64_ARRAY](_native_ptr(), v._native_ptr());
}
Variant::Variant(const PackedStringArray &v) {
from_type_constructor[PACKED_STRING_ARRAY](_native_ptr(), v._native_ptr());
}
Variant::Variant(const PackedVector2Array &v) {
from_type_constructor[PACKED_VECTOR2_ARRAY](_native_ptr(), v._native_ptr());
}
Variant::Variant(const PackedVector3Array &v) {
from_type_constructor[PACKED_VECTOR3_ARRAY](_native_ptr(), v._native_ptr());
}
Variant::Variant(const PackedColorArray &v) {
from_type_constructor[PACKED_COLOR_ARRAY](_native_ptr(), v._native_ptr());
}
Variant::~Variant() {
internal::gde_interface->variant_destroy(_native_ptr());
}
Variant::operator bool() const {
GDExtensionBool result;
to_type_constructor[BOOL](&result, _native_ptr());
return PtrToArg<bool>::convert(&result);
}
Variant::operator int64_t() const {
GDExtensionInt result;
to_type_constructor[INT](&result, _native_ptr());
return PtrToArg<int64_t>::convert(&result);
}
Variant::operator int32_t() const {
return static_cast<int32_t>(operator int64_t());
}
Variant::operator uint64_t() const {
return static_cast<uint64_t>(operator int64_t());
}
Variant::operator uint32_t() const {
return static_cast<uint32_t>(operator int64_t());
}
Variant::operator double() const {
double result;
to_type_constructor[FLOAT](&result, _native_ptr());
return PtrToArg<double>::convert(&result);
}
Variant::operator float() const {
return static_cast<float>(operator double());
}
Variant::operator String() const {
String result;
to_type_constructor[STRING](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator Vector2() const {
Vector2 result;
to_type_constructor[VECTOR2]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Vector2i() const {
Vector2i result;
to_type_constructor[VECTOR2I]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Rect2() const {
Rect2 result;
to_type_constructor[RECT2]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Rect2i() const {
Rect2i result;
to_type_constructor[RECT2I]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Vector3() const {
Vector3 result;
to_type_constructor[VECTOR3]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Vector3i() const {
Vector3i result;
to_type_constructor[VECTOR3I]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Transform2D() const {
Transform2D result;
to_type_constructor[TRANSFORM2D]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Vector4() const {
Vector4 result;
to_type_constructor[VECTOR4]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Vector4i() const {
Vector4i result;
to_type_constructor[VECTOR4I]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Plane() const {
Plane result;
to_type_constructor[PLANE]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Quaternion() const {
Quaternion result;
to_type_constructor[QUATERNION]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator godot::AABB() const {
godot::AABB result;
to_type_constructor[AABB]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Basis() const {
Basis result;
to_type_constructor[BASIS]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Transform3D() const {
Transform3D result;
to_type_constructor[TRANSFORM3D]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Projection() const {
Projection result;
to_type_constructor[PROJECTION]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Color() const {
Color result;
to_type_constructor[COLOR]((GDExtensionTypePtr)&result, _native_ptr());
return result;
}
Variant::operator StringName() const {
StringName result;
to_type_constructor[STRING_NAME](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator NodePath() const {
NodePath result;
to_type_constructor[NODE_PATH](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator godot::RID() const {
godot::RID result;
to_type_constructor[RID](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator Object *() const {
GodotObject *obj;
to_type_constructor[OBJECT](&obj, _native_ptr());
if (obj == nullptr) {
return nullptr;
}
return reinterpret_cast<Object *>(internal::gde_interface->object_get_instance_binding(obj, internal::token, &Object::___binding_callbacks));
}
Variant::operator Callable() const {
Callable result;
to_type_constructor[CALLABLE](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator Signal() const {
Signal result;
to_type_constructor[SIGNAL](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator Dictionary() const {
Dictionary result;
to_type_constructor[DICTIONARY](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator Array() const {
Array result;
to_type_constructor[ARRAY](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator PackedByteArray() const {
PackedByteArray result;
to_type_constructor[PACKED_BYTE_ARRAY](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator PackedInt32Array() const {
PackedInt32Array result;
to_type_constructor[PACKED_INT32_ARRAY](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator PackedInt64Array() const {
PackedInt64Array result;
to_type_constructor[PACKED_INT64_ARRAY](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator PackedFloat32Array() const {
PackedFloat32Array result;
to_type_constructor[PACKED_FLOAT32_ARRAY](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator PackedFloat64Array() const {
PackedFloat64Array result;
to_type_constructor[PACKED_FLOAT64_ARRAY](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator PackedStringArray() const {
PackedStringArray result;
to_type_constructor[PACKED_STRING_ARRAY](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator PackedVector2Array() const {
PackedVector2Array result;
to_type_constructor[PACKED_VECTOR2_ARRAY](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator PackedVector3Array() const {
PackedVector3Array result;
to_type_constructor[PACKED_VECTOR3_ARRAY](result._native_ptr(), _native_ptr());
return result;
}
Variant::operator PackedColorArray() const {
PackedColorArray result;
to_type_constructor[PACKED_COLOR_ARRAY](result._native_ptr(), _native_ptr());
return result;
}
Variant &Variant::operator=(const Variant &other) {
clear();
internal::gde_interface->variant_new_copy(_native_ptr(), other._native_ptr());
return *this;
}
Variant &Variant::operator=(Variant &&other) {
std::swap(opaque, other.opaque);
return *this;
}
bool Variant::operator==(const Variant &other) const {
if (get_type() != other.get_type()) {
return false;
}
bool valid = false;
Variant result;
evaluate(OP_EQUAL, *this, other, result, valid);
return result.operator bool();
}
bool Variant::operator!=(const Variant &other) const {
if (get_type() != other.get_type()) {
return true;
}
bool valid = false;
Variant result;
evaluate(OP_NOT_EQUAL, *this, other, result, valid);
return result.operator bool();
}
bool Variant::operator<(const Variant &other) const {
if (get_type() != other.get_type()) {
return get_type() < other.get_type();
}
bool valid = false;
Variant result;
evaluate(OP_LESS, *this, other, result, valid);
return result.operator bool();
}
void Variant::call(const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDExtensionCallError &r_error) {
internal::gde_interface->variant_call(_native_ptr(), method._native_ptr(), reinterpret_cast<GDExtensionConstVariantPtr *>(args), argcount, r_ret._native_ptr(), &r_error);
}
void Variant::call_static(Variant::Type type, const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDExtensionCallError &r_error) {
internal::gde_interface->variant_call_static(static_cast<GDExtensionVariantType>(type), method._native_ptr(), reinterpret_cast<GDExtensionConstVariantPtr *>(args), argcount, r_ret._native_ptr(), &r_error);
}
void Variant::evaluate(const Operator &op, const Variant &a, const Variant &b, Variant &r_ret, bool &r_valid) {
GDExtensionBool valid;
internal::gde_interface->variant_evaluate(static_cast<GDExtensionVariantOperator>(op), a._native_ptr(), b._native_ptr(), r_ret._native_ptr(), &valid);
r_valid = PtrToArg<bool>::convert(&valid);
}
void Variant::set(const Variant &key, const Variant &value, bool *r_valid) {
GDExtensionBool valid;
internal::gde_interface->variant_set(_native_ptr(), key._native_ptr(), value._native_ptr(), &valid);
if (r_valid) {
*r_valid = PtrToArg<bool>::convert(&valid);
}
}
void Variant::set_named(const StringName &name, const Variant &value, bool &r_valid) {
GDExtensionBool valid;
internal::gde_interface->variant_set_named(_native_ptr(), name._native_ptr(), value._native_ptr(), &valid);
r_valid = PtrToArg<bool>::convert(&valid);
}
void Variant::set_indexed(int64_t index, const Variant &value, bool &r_valid, bool &r_oob) {
GDExtensionBool valid, oob;
internal::gde_interface->variant_set_indexed(_native_ptr(), index, value._native_ptr(), &valid, &oob);
r_valid = PtrToArg<bool>::convert(&valid);
r_oob = PtrToArg<bool>::convert(&oob);
}
void Variant::set_keyed(const Variant &key, const Variant &value, bool &r_valid) {
GDExtensionBool valid;
internal::gde_interface->variant_set_keyed(_native_ptr(), key._native_ptr(), value._native_ptr(), &valid);
r_valid = PtrToArg<bool>::convert(&valid);
}
Variant Variant::get(const Variant &key, bool *r_valid) const {
Variant result;
GDExtensionBool valid;
internal::gde_interface->variant_get(_native_ptr(), key._native_ptr(), result._native_ptr(), &valid);
if (r_valid) {
*r_valid = PtrToArg<bool>::convert(&valid);
}
return result;
}
Variant Variant::get_named(const StringName &name, bool &r_valid) const {
Variant result;
GDExtensionBool valid;
internal::gde_interface->variant_get_named(_native_ptr(), name._native_ptr(), result._native_ptr(), &valid);
r_valid = PtrToArg<bool>::convert(&valid);
return result;
}
Variant Variant::get_indexed(int64_t index, bool &r_valid, bool &r_oob) const {
Variant result;
GDExtensionBool valid;
GDExtensionBool oob;
internal::gde_interface->variant_get_indexed(_native_ptr(), index, result._native_ptr(), &valid, &oob);
r_valid = PtrToArg<bool>::convert(&valid);
r_oob = PtrToArg<bool>::convert(&oob);
return result;
}
Variant Variant::get_keyed(const Variant &key, bool &r_valid) const {
Variant result;
GDExtensionBool valid;
internal::gde_interface->variant_get_keyed(_native_ptr(), key._native_ptr(), result._native_ptr(), &valid);
r_valid = PtrToArg<bool>::convert(&valid);
return result;
}
bool Variant::in(const Variant &index, bool *r_valid) const {
Variant result;
bool valid;
evaluate(OP_IN, *this, index, result, valid);
if (r_valid) {
*r_valid = valid;
}
return result.operator bool();
}
bool Variant::iter_init(Variant &r_iter, bool &r_valid) const {
GDExtensionBool valid;
internal::gde_interface->variant_iter_init(_native_ptr(), r_iter._native_ptr(), &valid);
return PtrToArg<bool>::convert(&valid);
}
bool Variant::iter_next(Variant &r_iter, bool &r_valid) const {
GDExtensionBool valid;
internal::gde_interface->variant_iter_next(_native_ptr(), r_iter._native_ptr(), &valid);
return PtrToArg<bool>::convert(&valid);
}
Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
Variant result;
GDExtensionBool valid;
internal::gde_interface->variant_iter_get(_native_ptr(), r_iter._native_ptr(), result._native_ptr(), &valid);
r_valid = PtrToArg<bool>::convert(&valid);
return result;
}
Variant::Type Variant::get_type() const {
return static_cast<Variant::Type>(internal::gde_interface->variant_get_type(_native_ptr()));
}
bool Variant::has_method(const StringName &method) const {
GDExtensionBool has = internal::gde_interface->variant_has_method(_native_ptr(), method._native_ptr());
return PtrToArg<bool>::convert(&has);
}
bool Variant::has_key(const Variant &key, bool *r_valid) const {
GDExtensionBool valid;
GDExtensionBool has = internal::gde_interface->variant_has_key(_native_ptr(), key._native_ptr(), &valid);
if (r_valid) {
*r_valid = PtrToArg<bool>::convert(&valid);
}
return PtrToArg<bool>::convert(&has);
}
bool Variant::has_member(Variant::Type type, const StringName &member) {
GDExtensionBool has = internal::gde_interface->variant_has_member(static_cast<GDExtensionVariantType>(type), member._native_ptr());
return PtrToArg<bool>::convert(&has);
}
uint32_t Variant::hash() const {
GDExtensionInt hash = internal::gde_interface->variant_hash(_native_ptr());
return PtrToArg<uint32_t>::convert(&hash);
}
uint32_t Variant::recursive_hash(int recursion_count) const {
GDExtensionInt hash = internal::gde_interface->variant_recursive_hash(_native_ptr(), recursion_count);
return PtrToArg<uint32_t>::convert(&hash);
}
bool Variant::hash_compare(const Variant &variant) const {
GDExtensionBool compare = internal::gde_interface->variant_hash_compare(_native_ptr(), variant._native_ptr());
return PtrToArg<bool>::convert(&compare);
}
bool Variant::booleanize() const {
GDExtensionBool booleanized = internal::gde_interface->variant_booleanize(_native_ptr());
return PtrToArg<bool>::convert(&booleanized);
}
String Variant::stringify() const {
String result;
internal::gde_interface->variant_stringify(_native_ptr(), result._native_ptr());
return result;
}
Variant Variant::duplicate(bool deep) const {
Variant result;
GDExtensionBool _deep;
PtrToArg<bool>::encode(deep, &_deep);
internal::gde_interface->variant_duplicate(_native_ptr(), result._native_ptr(), _deep);
return result;
}
String Variant::get_type_name(Variant::Type type) {
String result;
internal::gde_interface->variant_get_type_name(static_cast<GDExtensionVariantType>(type), result._native_ptr());
return result;
}
bool Variant::can_convert(Variant::Type from, Variant::Type to) {
GDExtensionBool can;
internal::gde_interface->variant_can_convert(static_cast<GDExtensionVariantType>(from), static_cast<GDExtensionVariantType>(to));
return PtrToArg<bool>::convert(&can);
}
bool Variant::can_convert_strict(Variant::Type from, Variant::Type to) {
GDExtensionBool can;
internal::gde_interface->variant_can_convert_strict(static_cast<GDExtensionVariantType>(from), static_cast<GDExtensionVariantType>(to));
return PtrToArg<bool>::convert(&can);
}
void Variant::clear() {
static const bool needs_deinit[Variant::VARIANT_MAX] = {
false, // NIL,
false, // BOOL,
false, // INT,
false, // FLOAT,
true, // STRING,
false, // VECTOR2,
false, // VECTOR2I,
false, // RECT2,
false, // RECT2I,
false, // VECTOR3,
false, // VECTOR3I,
true, // TRANSFORM2D,
false, // VECTOR4,
false, // VECTOR4I,
false, // PLANE,
false, // QUATERNION,
true, // AABB,
true, // BASIS,
true, // TRANSFORM3D,
true, // PROJECTION,
// misc types
false, // COLOR,
true, // STRING_NAME,
true, // NODE_PATH,
false, // RID,
true, // OBJECT,
true, // CALLABLE,
true, // SIGNAL,
true, // DICTIONARY,
true, // ARRAY,
// typed arrays
true, // PACKED_BYTE_ARRAY,
true, // PACKED_INT32_ARRAY,
true, // PACKED_INT64_ARRAY,
true, // PACKED_FLOAT32_ARRAY,
true, // PACKED_FLOAT64_ARRAY,
true, // PACKED_STRING_ARRAY,
true, // PACKED_VECTOR2_ARRAY,
true, // PACKED_VECTOR3_ARRAY,
true, // PACKED_COLOR_ARRAY,
};
if (unlikely(needs_deinit[get_type()])) { // Make it fast for types that don't need deinit.
internal::gde_interface->variant_destroy(_native_ptr());
}
internal::gde_interface->variant_new_nil(_native_ptr());
}
} // namespace godot