godot-cpp/tools/windows.py
Kevin Smith b038fe556b Add clang-cl support
Visual C++ has a clang-based driver, available through the
clang-cl wrapper (which provides the same interface as
cl) - this generates objects binary-compatible with the
default (traditional) driver, and can then be linked in
the normal way. As such, this patch simply configures for
MSVCC and then overwrites the cl compiler with clang-cl
in the environment.

Clang gives (subjectively) much more understandable compiler warnings
and errors than MSVCC, which was my motivation for switching.

Test-Information:
Builds for me with VS2022, and my gdextension library
builds and links.
2022-07-12 18:13:25 +01:00

72 lines
2.4 KiB
Python

import sys
import my_spawn
from SCons.Tool import msvc, mingw
from SCons.Variables import *
def options(opts):
opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False))
opts.Add(BoolVariable("use_clang_cl", "Use the clang driver instead of MSVC - only effective on Windows", False))
def exists(env):
return True
def generate(env):
base = None
if not env["use_mingw"] and msvc.exists(env):
if env["arch"] == "x86_64":
env["TARGET_ARCH"] = "amd64"
elif env["arch"] == "x86_32":
env["TARGET_ARCH"] = "x86"
env["is_msvc"] = True
msvc.generate(env)
env.Append(CPPDEFINES=["TYPED_METHOD_BIND"])
env.Append(LINKFLAGS=["/WX"])
if env["target"] == "debug":
env.Append(CCFLAGS=["/Z7", "/Od", "/EHsc", "/D_DEBUG", "/MDd"])
elif env["target"] == "release":
env.Append(CCFLAGS=["/O2", "/EHsc", "/DNDEBUG", "/MD"])
if env["use_clang_cl"]:
env["CC"] = "clang-cl"
env["CXX"] = "clang-cl"
elif sys.platform == "win32" or sys.platform == "msys":
env["use_mingw"] = True
mingw.generate(env)
# Still need to use C++17.
env.Append(CCFLAGS=["-std=c++17"])
# Don't want lib prefixes
env["IMPLIBPREFIX"] = ""
env["SHLIBPREFIX"] = ""
# Want dll suffix
env["SHLIBSUFFIX"] = ".dll"
# Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
my_spawn.configure(env)
else:
env["use_mingw"] = True
# Cross-compilation using MinGW
prefix = "i686" if env["arch"] == "x86_32" else env["arch"]
env["CXX"] = prefix + "-w64-mingw32-g++"
env["CC"] = prefix + "-w64-mingw32-gcc"
env["AR"] = prefix + "-w64-mingw32-ar"
env["RANLIB"] = prefix + "-w64-mingw32-ranlib"
env["LINK"] = prefix + "-w64-mingw32-g++"
# Want dll suffix
env["SHLIBSUFFIX"] = ".dll"
# These options are for a release build even using target=debug
env.Append(CCFLAGS=["-O3", "-Wwrite-strings"])
env.Append(
LINKFLAGS=[
"--static",
"-Wl,--no-undefined",
"-static-libgcc",
"-static-libstdc++",
]
)