godot-cpp/test/SConstruct
Fabio Alessandrelli 64b2c9be0b [SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
  editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
  separate commit.
2022-10-04 16:05:40 +02:00

33 lines
959 B
Python

#!/usr/bin/env python
import os
import sys
env = SConscript("../SConstruct")
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
if env["platform"] == "macos":
library = env.SharedLibrary(
"demo/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
library = env.SharedLibrary(
"demo/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)