godot-cpp/include/core/Wrapped.hpp
Marc Gilleron fb71edd45b Fix container and string leaks
Some functions return a new instance of such containers,
but instead we made a copy of them, without taking ownership of the
original created by the function.
Now we use a specific constructor taking ownership on the godot_* struct.
2021-01-07 01:05:12 +00:00

18 lines
306 B
C++

#ifndef WRAPPED_HPP
#define WRAPPED_HPP
#include <gdnative/gdnative.h>
namespace godot {
// This is an internal base class used by the bindings. You should not need to access its members.
class _Wrapped {
public:
godot_object *_owner;
size_t _type_tag;
};
} // namespace godot
#endif // WRAPPED_HPP