
Changed error message macros to actually use Godot's error reporting facilities instead of outputting straight to stderr. This enables GDNative errors to actually show up inside the editor. Messages and set of available macros now also better matches that of the engine itself.
260 lines
7.5 KiB
C++
260 lines
7.5 KiB
C++
#ifndef DEFS_H
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#define DEFS_H
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namespace godot {
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enum class Error {
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OK,
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FAILED, ///< Generic fail error
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ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
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ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
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ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
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ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
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ERR_OUT_OF_MEMORY, ///< Out of memory
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ERR_FILE_NOT_FOUND,
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ERR_FILE_BAD_DRIVE,
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ERR_FILE_BAD_PATH,
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ERR_FILE_NO_PERMISSION, // (10)
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ERR_FILE_ALREADY_IN_USE,
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ERR_FILE_CANT_OPEN,
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ERR_FILE_CANT_WRITE,
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ERR_FILE_CANT_READ,
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ERR_FILE_UNRECOGNIZED, // (15)
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ERR_FILE_CORRUPT,
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ERR_FILE_MISSING_DEPENDENCIES,
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ERR_FILE_EOF,
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ERR_CANT_OPEN, ///< Can't open a resource/socket/file
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ERR_CANT_CREATE, // (20)
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ERR_QUERY_FAILED,
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ERR_ALREADY_IN_USE,
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ERR_LOCKED, ///< resource is locked
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ERR_TIMEOUT,
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ERR_CANT_CONNECT, // (25)
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ERR_CANT_RESOLVE,
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ERR_CONNECTION_ERROR,
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ERR_CANT_AQUIRE_RESOURCE,
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ERR_CANT_FORK,
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ERR_INVALID_DATA, ///< Data passed is invalid (30)
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ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
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ERR_ALREADY_EXISTS, ///< When adding, item already exists
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ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
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ERR_DATABASE_CANT_READ, ///< database is full
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ERR_DATABASE_CANT_WRITE, ///< database is full (35)
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ERR_COMPILATION_FAILED,
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ERR_METHOD_NOT_FOUND,
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ERR_LINK_FAILED,
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ERR_SCRIPT_FAILED,
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ERR_CYCLIC_LINK, // (40)
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ERR_INVALID_DECLARATION,
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ERR_DUPLICATE_SYMBOL,
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ERR_PARSE_ERROR,
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ERR_BUSY,
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ERR_SKIP, // (45)
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ERR_HELP, ///< user requested help!!
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ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
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ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
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ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
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ERR_WTF = ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
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};
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} // namespace godot
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#include <GodotGlobal.hpp>
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typedef float real_t;
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#define CMP_EPSILON 0.00001
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#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
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#define Math_PI 3.14159265358979323846
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#define _PLANE_EQ_DOT_EPSILON 0.999
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#define _PLANE_EQ_D_EPSILON 0.0001
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#ifdef __GNUC__
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#define likely(x) __builtin_expect(!!(x), 1)
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#define unlikely(x) __builtin_expect(!!(x), 0)
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#else
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#define likely(x) x
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#define unlikely(x) x
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#endif
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// Don't use this directly; instead, use any of the CRASH_* macros
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#ifdef _MSC_VER
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#define GENERATE_TRAP \
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__debugbreak(); \
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/* Avoid warning about control paths */ \
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for (;;) { \
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}
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#else
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#define GENERATE_TRAP __builtin_trap();
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#endif
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// ERR/WARN macros
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#ifndef WARN_PRINT
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#define WARN_PRINT(msg) Godot::print_warning(msg, __func__, __FILE__, __LINE__)
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#endif
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#ifndef WARN_PRINTS
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#define WARN_PRINTS(msg) WARN_PRINT((msg).utf8().get_data())
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#endif
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#ifndef ERR_PRINT
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#define ERR_PRINT(msg) Godot::print_error(msg, __func__, __FILE__, __LINE__)
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#endif
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#ifndef ERR_PRINTS
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#define ERR_PRINTS(msg) ERR_PRINT((msg).utf8().get_data())
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#endif
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#ifndef FATAL_PRINT
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#define FATAL_PRINT(msg) ERR_PRINT(String("FATAL: ") + (msg))
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#endif
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#ifndef ERR_MSG_INDEX
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#define ERR_MSG_INDEX(index, size) (String("Index ") + #index + "=" + String::num_int64(index) + " out of size (" + #size + "=" + String::num_int64(size) + ")")
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#endif
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#ifndef ERR_MSG_NULL
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#define ERR_MSG_NULL(param) (String("Parameter '") + #param + "' is null.")
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#endif
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#ifndef ERR_MSG_COND
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#define ERR_MSG_COND(cond) (String("Condition '") + #cond + "' is true.")
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#endif
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#ifndef ERR_FAIL_INDEX
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#define ERR_FAIL_INDEX(index, size) \
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do { \
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if (unlikely((index) < 0 || (index) >= (size))) { \
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ERR_PRINT(ERR_MSG_INDEX(index, size)); \
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return; \
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} \
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} while (0)
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#endif
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#ifndef ERR_FAIL_INDEX_V
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#define ERR_FAIL_INDEX_V(index, size, ret) \
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do { \
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if (unlikely((index) < 0 || (index) >= (size))) { \
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ERR_PRINT(ERR_MSG_INDEX(index, size)); \
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return ret; \
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} \
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} while (0)
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#endif
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#ifndef ERR_FAIL_UNSIGNED_INDEX_V
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#define ERR_FAIL_UNSIGNED_INDEX_V(index, size, ret) \
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do { \
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if (unlikely((index) >= (size))) { \
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ERR_PRINT(ERR_MSG_INDEX(index, size)); \
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return ret; \
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} \
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} while (0)
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#endif
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#ifndef CRASH_BAD_INDEX
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#define CRASH_BAD_INDEX(index, size) \
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do { \
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if (unlikely((index) < 0 || (index) >= (size))) { \
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FATAL_PRINT(ERR_MSG_INDEX(index, size)); \
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GENERATE_TRAP; \
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} \
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} while (0)
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#endif
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#ifndef ERR_FAIL_NULL
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#define ERR_FAIL_NULL(param) \
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do { \
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if (unlikely(!param)) { \
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ERR_PRINT(ERR_MSG_NULL(param)); \
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return; \
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} \
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} while (0)
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#endif
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#ifndef ERR_FAIL_NULL_V
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#define ERR_FAIL_NULL_V(param, ret) \
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do { \
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if (unlikely(!param)) { \
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ERR_PRINT(ERR_MSG_NULL(param)); \
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return ret; \
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} \
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} while (0)
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#endif
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#ifndef ERR_FAIL_COND
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#define ERR_FAIL_COND(cond) \
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do { \
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if (unlikely(cond)) { \
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ERR_PRINT(ERR_MSG_COND(cond)); \
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return; \
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} \
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} while (0)
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#endif
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#ifndef CRASH_COND
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#define CRASH_COND(cond) \
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do { \
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if (unlikely(cond)) { \
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FATAL_PRINT(ERR_MSG_COND(cond)); \
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return; \
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} \
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} while (0)
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#endif
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#ifndef ERR_FAIL_COND_V
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#define ERR_FAIL_COND_V(cond, ret) \
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do { \
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if (unlikely(cond)) { \
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ERR_PRINT(ERR_MSG_COND(cond)); \
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return ret; \
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} \
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} while (0)
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#endif
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#ifndef ERR_CONTINUE
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#define ERR_CONTINUE(cond) \
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{ \
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if (unlikely(cond)) { \
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ERR_PRINT(ERR_MSG_COND(cond)); \
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continue; \
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} \
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}
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#endif
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#ifndef ERR_BREAK
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#define ERR_BREAK(cond) \
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{ \
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if (unlikely(cond)) { \
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ERR_PRINT(ERR_MSG_COND(cond)); \
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break; \
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} \
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}
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#endif
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#ifndef ERR_FAIL
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#define ERR_FAIL() \
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do { \
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ERR_PRINT("Method/Function Failed."); \
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return; \
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} while (0)
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#endif
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#ifndef ERR_FAIL_V
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#define ERR_FAIL_V(ret) \
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do { \
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ERR_PRINT("Method/Function Failed."); \
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return ret; \
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} while (0)
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#endif
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#ifndef CRASH_NOW
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#define CRASH_NOW() \
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do { \
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FATAL_PRINT("Method/Function Failed."); \
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GENERATE_TRAP; \
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} while (0)
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#endif
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#endif // DEFS_H
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