
This is taken from the Godot repository, so formatting is similar. This updates the style rules as well. Also fix style in files to conform with this version.
179 lines
6.0 KiB
C++
179 lines
6.0 KiB
C++
#include "GodotGlobal.hpp"
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#include "String.hpp"
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#include "Wrapped.hpp"
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static GDCALLINGCONV void *wrapper_create(void *data, const void *type_tag, godot_object *instance) {
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godot::_Wrapped *wrapper_memory = (godot::_Wrapped *)godot::api->godot_alloc(sizeof(godot::_Wrapped));
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if (!wrapper_memory)
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return NULL;
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wrapper_memory->_owner = instance;
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wrapper_memory->_type_tag = (size_t)type_tag;
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return (void *)wrapper_memory;
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}
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static GDCALLINGCONV void wrapper_destroy(void *data, void *wrapper) {
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if (wrapper)
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godot::api->godot_free(wrapper);
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}
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namespace godot {
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void *_RegisterState::nativescript_handle;
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int _RegisterState::language_index;
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const godot_gdnative_core_api_struct *api = nullptr;
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const godot_gdnative_core_1_1_api_struct *core_1_1_api = nullptr;
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const godot_gdnative_core_1_2_api_struct *core_1_2_api = nullptr;
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const godot_gdnative_ext_nativescript_api_struct *nativescript_api = nullptr;
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const godot_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api = nullptr;
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const godot_gdnative_ext_pluginscript_api_struct *pluginscript_api = nullptr;
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const godot_gdnative_ext_android_api_struct *android_api = nullptr;
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const godot_gdnative_ext_arvr_api_struct *arvr_api = nullptr;
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const godot_gdnative_ext_videodecoder_api_struct *videodecoder_api = nullptr;
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const godot_gdnative_ext_net_api_struct *net_api = nullptr;
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const godot_gdnative_ext_net_3_2_api_struct *net_3_2_api = nullptr;
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const void *gdnlib = NULL;
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void Godot::print(const String &message) {
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godot::api->godot_print((godot_string *)&message);
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}
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void Godot::print_warning(const String &description, const String &function, const String &file, int line) {
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int len;
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char *c_desc = description.alloc_c_string();
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char *c_func = function.alloc_c_string();
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char *c_file = file.alloc_c_string();
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if (c_desc != nullptr && c_func != nullptr && c_file != nullptr) {
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godot::api->godot_print_warning(c_desc, c_func, c_file, line);
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};
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if (c_desc != nullptr)
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godot::api->godot_free(c_desc);
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if (c_func != nullptr)
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godot::api->godot_free(c_func);
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if (c_file != nullptr)
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godot::api->godot_free(c_file);
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}
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void Godot::print_error(const String &description, const String &function, const String &file, int line) {
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int len;
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char *c_desc = description.alloc_c_string();
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char *c_func = function.alloc_c_string();
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char *c_file = file.alloc_c_string();
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if (c_desc != nullptr && c_func != nullptr && c_file != nullptr) {
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godot::api->godot_print_error(c_desc, c_func, c_file, line);
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};
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if (c_desc != nullptr)
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godot::api->godot_free(c_desc);
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if (c_func != nullptr)
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godot::api->godot_free(c_func);
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if (c_file != nullptr)
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godot::api->godot_free(c_file);
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}
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void ___register_types();
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void ___init_method_bindings();
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void Godot::gdnative_init(godot_gdnative_init_options *options) {
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godot::api = options->api_struct;
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godot::gdnlib = options->gd_native_library;
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const godot_gdnative_api_struct *core_extension = godot::api->next;
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while (core_extension) {
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if (core_extension->version.major == 1 && core_extension->version.minor == 1) {
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godot::core_1_1_api = (const godot_gdnative_core_1_1_api_struct *)core_extension;
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} else if (core_extension->version.major == 1 && core_extension->version.minor == 2) {
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godot::core_1_2_api = (const godot_gdnative_core_1_2_api_struct *)core_extension;
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}
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core_extension = core_extension->next;
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}
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// now find our extensions
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for (int i = 0; i < godot::api->num_extensions; i++) {
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switch (godot::api->extensions[i]->type) {
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case GDNATIVE_EXT_NATIVESCRIPT: {
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godot::nativescript_api = (const godot_gdnative_ext_nativescript_api_struct *)godot::api->extensions[i];
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const godot_gdnative_api_struct *extension = godot::nativescript_api->next;
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while (extension) {
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if (extension->version.major == 1 && extension->version.minor == 1) {
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godot::nativescript_1_1_api = (const godot_gdnative_ext_nativescript_1_1_api_struct *)extension;
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}
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extension = extension->next;
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}
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} break;
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case GDNATIVE_EXT_PLUGINSCRIPT: {
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godot::pluginscript_api = (const godot_gdnative_ext_pluginscript_api_struct *)godot::api->extensions[i];
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} break;
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case GDNATIVE_EXT_ANDROID: {
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godot::android_api = (const godot_gdnative_ext_android_api_struct *)godot::api->extensions[i];
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} break;
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case GDNATIVE_EXT_ARVR: {
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godot::arvr_api = (const godot_gdnative_ext_arvr_api_struct *)godot::api->extensions[i];
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} break;
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case GDNATIVE_EXT_VIDEODECODER: {
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godot::videodecoder_api = (const godot_gdnative_ext_videodecoder_api_struct *)godot::api->extensions[i];
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} break;
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case GDNATIVE_EXT_NET: {
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godot::net_api = (const godot_gdnative_ext_net_api_struct *)godot::api->extensions[i];
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const godot_gdnative_api_struct *extension = godot::net_api->next;
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while (extension) {
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if (extension->version.major == 3 && extension->version.minor == 2) {
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godot::net_3_2_api = (const godot_gdnative_ext_net_3_2_api_struct *)extension;
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}
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extension = extension->next;
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}
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} break;
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default:
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break;
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}
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}
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// Initialize the `language_index` here since `__register_types()` makes use of it.
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godot_instance_binding_functions binding_funcs = {};
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binding_funcs.alloc_instance_binding_data = wrapper_create;
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binding_funcs.free_instance_binding_data = wrapper_destroy;
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godot::_RegisterState::language_index = godot::nativescript_1_1_api->godot_nativescript_register_instance_binding_data_functions(binding_funcs);
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// register these now
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___register_types();
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___init_method_bindings();
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}
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void Godot::gdnative_terminate(godot_gdnative_terminate_options *options) {
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// reserved for future use.
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}
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void Godot::gdnative_profiling_add_data(const char *p_signature, uint64_t p_time) {
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godot::nativescript_1_1_api->godot_nativescript_profiling_add_data(p_signature, p_time);
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}
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void Godot::nativescript_init(void *handle) {
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godot::_RegisterState::nativescript_handle = handle;
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}
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void Godot::nativescript_terminate(void *handle) {
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godot::nativescript_1_1_api->godot_nativescript_unregister_instance_binding_data_functions(godot::_RegisterState::language_index);
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}
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} // namespace godot
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