godot-cpp/include/core/Dictionary.hpp
Hugo Locurcio cf5428e103
Add license headers to all source and header files
This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
2021-08-02 18:34:58 +02:00

90 lines
3.1 KiB
C++

/*************************************************************************/
/* Dictionary.hpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DICTIONARY_H
#define DICTIONARY_H
#include "Variant.hpp"
#include "Array.hpp"
#include <gdnative/dictionary.h>
namespace godot {
class Dictionary {
godot_dictionary _godot_dictionary;
friend Variant::operator Dictionary() const;
inline explicit Dictionary(const godot_dictionary &other) {
_godot_dictionary = other;
}
public:
Dictionary();
Dictionary(const Dictionary &other);
Dictionary &operator=(const Dictionary &other);
template <class... Args>
static Dictionary make(Args... args) {
return helpers::add_all(Dictionary(), args...);
}
void clear();
bool empty() const;
void erase(const Variant &key);
bool has(const Variant &key) const;
bool has_all(const Array &keys) const;
uint32_t hash() const;
Array keys() const;
Variant &operator[](const Variant &key);
const Variant &operator[](const Variant &key) const;
int size() const;
String to_json() const;
Array values() const;
~Dictionary();
};
} // namespace godot
#endif // DICTIONARY_H