265 lines
7.6 KiB
Rust
265 lines
7.6 KiB
Rust
extern crate serde_json;
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#[macro_use]
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extern crate serde_derive;
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use serde_json::*;
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use std::fs::File;
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use std::iter::Iterator;
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use std::io::prelude::*;
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#[derive(Deserialize)]
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struct GodotClass {
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name: String,
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base_class: String,
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api_type: String,
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singleton: bool,
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instanciable: bool,
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constants: Map<String, Value>,
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methods: Vec<GodotMethod>
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}
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#[derive(Deserialize)]
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struct GodotMethod {
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name: String,
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return_type: String,
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arguments: Vec<GodotArgument>
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}
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#[derive(Deserialize)]
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struct GodotArgument {
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name: String,
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#[serde(rename = "type")]
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_type: String,
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default_value: String
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}
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fn strip_name(s: &String) -> &str {
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if s.starts_with("_") {
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unsafe { s.slice_unchecked(1, s.len()) }
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} else {
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s.as_str()
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}
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}
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fn main() {
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let base_dir = "/home/karroffel/Gamedev/dlscript_cpp_example/src/include/godot_cpp/";
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let mut file = File::open("/home/karroffel/Development/api.json").unwrap();
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let mut file_contents = String::new();
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file.read_to_string(&mut file_contents);
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let json: Vec<GodotClass> = serde_json::from_str::<Vec<GodotClass>>(&file_contents).unwrap();
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let mut forward_declares = String::new();
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{
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for class in &json {
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forward_declares = forward_declares + "class " + strip_name(&class.name) + ";\n";
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}
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}
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for class in json {
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generate_class_binding(&forward_declares, (base_dir.to_string() + strip_name(&class.name) + ".h").as_str(), &class);
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}
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}
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fn generate_class_binding(forward_declares: &String, filename: &str, class: &GodotClass) {
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let mut file = File::create(filename).unwrap();
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file.write_all(generate_class_content(forward_declares, class).as_bytes());
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}
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fn generate_class_content(forward_declares: &String, class: &GodotClass) -> String {
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let mut contents = String::new();
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contents = contents + "#ifndef ";
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contents = contents + strip_name(&class.name).to_string().to_uppercase().as_str() + "_H\n";
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contents = contents + "#define ";
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contents = contents + strip_name(&class.name).to_string().to_uppercase().as_str() + "_H\n\n";
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contents = contents + "\n#include \"core/CoreTypes.h\"\n";
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contents = contents + "\n#include <godot.h>\n\n\n";
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if class.base_class != "" {
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contents = contents + "\n#include \"" + strip_name(&class.base_class) + ".h\"\n\n\n";
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}
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contents = contents + "namespace godot {\n\n";
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contents += forward_declares;
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let core_obj_name = {
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let mut name = String::new();
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if class.singleton {
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name = name + "___static_object_" + strip_name(&class.name);
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} else {
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name = name + "__core_object";
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};
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name
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};
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if class.singleton {
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contents = contents + "\n\nstatic godot_object *" + core_obj_name.as_str() + ";\n\n";
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}
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contents = contents + "\n\n\nclass " + strip_name(&class.name);
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if class.base_class != "" {
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contents = contents + " : public " + strip_name(&class.base_class);
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}
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contents = contents + " {\n";
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if class.base_class == "" {
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contents = contents + "protected:\n\tgodot_object *__core_object = 0;\n\n";
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}
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if class.singleton {
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contents = contents + "private:\n";
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contents = contents + "\tstatic void ___singleton_init() { "
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+ core_obj_name.as_str() + " = godot_global_get_singleton(\"" + strip_name(&class.name) + "\"); }\n\n";
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}
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contents = contents + "public:\n\n";
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// default constructor
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{
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contents = contents + "\t" + strip_name(&class.name) + "() {\n";
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contents = contents + "\t\t\n";
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contents = contents + "\t}\n\n";
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}
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// pointer constructor
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{
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contents = contents + "\t" + strip_name(&class.name) + "(godot_object *ptr) {\n";
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contents = contents + "\t\t__core_object = ptr;\n";
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contents = contents + "\t}\n\n\n";
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}
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if class.instanciable {
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contents = contents + "\tstatic " + strip_name(&class.name) + "& _new();\n";
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contents = contents + "\tvoid _destroy();\n\n";
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}
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for (name, value) in &class.constants {
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contents = contents + "\tconst static int " + name.as_str() + " = " + value.as_i64().unwrap().to_string().as_str() + ";\n";
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}
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contents += "\n\n";
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for method in &class.methods {
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contents = contents + "\t" + (if class.singleton { "static " } else { "" }) + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { " &" } else { " " }) + method.name.as_str() + "(";
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for (i, argument) in (&method.arguments).iter().enumerate() {
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if !is_primitive(&argument._type) {
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contents = contents + "const " + argument._type.as_str() + "&";
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} else {
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contents = contents + "const " + argument._type.as_str() + "";
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}
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contents = contents + " " + escape_cpp(&argument.name);
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if i != method.arguments.len() - 1 {
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contents += ", ";
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}
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}
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contents = contents + ") {\n";
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if class.singleton {
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contents = contents + "\t\tif (" + core_obj_name.as_str() + " == 0) {\n";
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contents = contents + "\t\t\t___singleton_init();\n";
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contents = contents + "\t\t}\n\n";
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}
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contents = contents + "\t\tstatic godot_method_bind *mb = NULL;\n"
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+ "\t\tif (mb == NULL) {\n"
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+ "\t\t\tmb = godot_method_bind_get_method(\"" + class.name.as_str() + "\", \"" + method.name.as_str() + "\");\n"
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+ "\t\t}\n";
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if method.return_type != "void" {
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// contents = contents + "\t\t" + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { "*" } else { "" }) + " ret;" + "\n";
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contents = contents + "\t\t" + if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { "godot_object*" } else { strip_name(&method.return_type) } + " ret;\n";
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}
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contents = contents + "\t\tconst void *args[] = {\n";
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for argument in &method.arguments {
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contents = contents + "\t\t\t";
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if is_primitive(&argument._type) {
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contents = contents + "&" + argument.name.as_str();
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} else if is_core_type(&argument._type) {
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contents = contents + "(void *) &" + escape_cpp(&argument.name);
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} else {
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contents = contents + "(void *) &" + escape_cpp(&argument.name);
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}
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contents = contents + ",\n";
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}
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contents = contents + "\t\t};\n";
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contents = contents + "\t\tgodot_method_bind_ptrcall(mb, " + core_obj_name.as_str() + ", args, " + if method.return_type == "void" { "NULL" } else { "&ret" } + ");\n";
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if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) {
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contents = contents + "\t\treturn reinterpret_cast<" + strip_name(&method.return_type) + "&>(ret);\n";
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} else if method.return_type != "void" {
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contents = contents + "\t\treturn ret;\n";
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}
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contents = contents + "\t}\n\n";
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}
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contents = contents + "};\n\n";
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contents = contents + "}\n";
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if class.instanciable {
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contents = contents + "#include \"ClassDB.h\"\n";
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contents = contents + "namespace godot {\n\n";
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contents = contents + "" + strip_name(&class.name) + "& " + strip_name(&class.name) + "::_new() {\n";
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contents = contents + "\tObject *ptr = ClassDB::instance(\"" + class.name.as_str() + "\");\n";
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contents = contents + "\treturn reinterpret_cast<" + strip_name(&class.name) + "&>(ptr);";
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contents = contents + "}\n\n";
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contents = contents + "void " + strip_name(&class.name) + "::_destroy() {\n";
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contents = contents + "\tgodot_object_destroy(__core_object);\n";
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contents = contents + "}\n\n\n";
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contents = contents + "}\n";
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}
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contents = contents + "#endif\n";
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contents
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}
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fn is_core_type(name: &String) -> bool {
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let core_types = vec!["Array", "PoolStringArray", "Vector2", "Vector3", "String", "Variant"];
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core_types.contains(&name.as_str())
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}
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fn is_primitive(name: &String) -> bool {
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let core_types = vec!["int", "bool", "real", "float", "void"];
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core_types.contains(&name.as_str())
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}
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fn escape_cpp(name: &String) -> &str {
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match name.as_str() {
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"class" => "_class",
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"char" => "_char",
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x => x
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}
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} |