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godot-cpp/include/godot_cpp/core
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Bradley Clemetson 76c4adb7f8
Normalized additional macros to ensure that everything works without client code needing using
2021-12-18 15:16:14 -08:00
..
binder_common.hpp
Fixing compiler warnings around implicit type casting loosing precision
2021-11-22 21:48:20 +11:00
builtin_ptrcall.hpp
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
class_db.hpp
Normalized additional macros to ensure that everything works without client code needing using
2021-12-18 15:16:14 -08:00
defs.hpp
Re-introduce build-in type code for core types
2021-09-27 23:08:10 +10:00
engine_ptrcall.hpp
Rename interface to gdn_interface because it's a defined keyword under windows
2021-10-28 19:44:20 +11:00
error_macros.hpp
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
math.hpp
Fixing compiler warnings around implicit type casting loosing precision
2021-11-22 21:48:20 +11:00
memory.hpp
Make extension instances create the corresponding godot object in their constructor
2021-12-03 15:37:49 +01:00
method_bind.hpp
Fixing compiler warnings around implicit type casting loosing precision
2021-11-22 21:48:20 +11:00
method_ptrcall.hpp
Rename interface to gdn_interface because it's a defined keyword under windows
2021-10-28 19:44:20 +11:00
object.hpp
Normalized additional macros to ensure that everything works without client code needing using
2021-12-18 15:16:14 -08:00
type_info.hpp
Fix issues with method calls
2021-09-27 23:08:08 +10:00
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