iwa/include/iwa/command.hpp

46 lines
1.4 KiB
C++

#pragma once
#if !defined(IWA_COMMAND_HPP_INCLUDED)
#define IWA_COMMAND_HPP_INCLUDED
#include "iwa/object.hpp"
#include "iwa/vkwrapper.hpp"
namespace iwa
{
struct CommandPoolCreationArgs
{
vk::CommandPoolCreateFlags flags;
std::uint32_t queueFamilyIndex;
};
struct CommandBufferAllocateArgs
{
vk::CommandBufferLevel level = vk::CommandBufferLevel::ePrimary;
};
class CommandPool : public Object<CommandPool, BaseObject, class Device>, public MixinVulkanObject<vk::CommandPool>
{
public:
CommandPool(ObjectPtr<class Device> owner, CommandPoolCreationArgs args);
~CommandPool() noexcept override;
[[nodiscard]] ObjectPtr<class CommandBuffer> allocateCommandBuffer(const CommandBufferAllocateArgs& args = {});
// [[nodiscard]] std::vector<vk::CommandBuffer> allocateCommandBuffers(std::size_t count, const CommandBufferAllocateArgs& args = {}) const noexcept;
};
class CommandBuffer : public Object<CommandBuffer, BaseObject, CommandPool>, public MixinVulkanObject<vk::CommandBuffer>
{
public:
CommandBuffer(ObjectPtr<CommandPool> owner, vk::CommandBuffer handle);
~CommandBuffer() noexcept override;
void begin(const vk::CommandBufferBeginInfo& beginInfo = {}) const noexcept { getVkHandle().begin(beginInfo); }
void end() const noexcept { getVkHandle().end(); }
void reset() const noexcept { getVkHandle().reset(); }
};
} // namespace iwa
#endif // !defined(IWA_COMMAND_HPP_INCLUDED)