iwa/SModule

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import json
Import('env')
# Iwa
src_files = Split("""
source/addon.cpp
source/buffer.cpp
source/command.cpp
source/descriptor_set.cpp
source/device.cpp
source/device_memory.cpp
source/event.cpp
source/fence.cpp
source/image.cpp
source/input.cpp
source/instance.cpp
source/object.cpp
source/pipeline.cpp
source/render_pass.cpp
source/semaphore.cpp
source/serialization.cpp
source/shader_module.cpp
source/swapchain.cpp
source/texture.cpp
source/type_meta.cpp
source/window.cpp
source/app/vulkan_application.cpp
source/io/bitmap.cpp
source/io/font.cpp
source/io/mesh.cpp
source/resource/bitmap.cpp
source/resource/font.cpp
source/util/glsl_compiler.cpp
source/util/growing_descriptor_pool.cpp
source/util/image_reference.cpp
source/util/reflect_glsl.cpp
source/util/render_loop.cpp
source/util/shader_meta.cpp
source/util/texture_atlas.cpp
source/util/vertex_layout.cpp
source/util/vkutil.cpp
""")
with open('dependencies.json', 'r') as f:
dependencies = env.DepsFromJson(json.load(f))
include_dir = env.Dir('include')
env.Append(CPPDEFINES = ['GLM_FORCE_DEPTH_ZERO_TO_ONE', 'GLM_FORCE_RADIANS'])
env.Append(JINJA_TEMPLATE_SEARCHPATH = [env.Dir('data/jinja')])
env.Append(JINJA_CONFIG_SEARCHPATH = [env.Dir('data/config')])
lib_iwa = env.UnityStaticLibrary(
target = env['LIB_DIR'] + '/iwa',
source = src_files,
dependencies = dependencies,
CPPPATH = [include_dir]
)
LIB_CONFIG = {
'CPPPATH': [include_dir],
'CPPDEFINES': ['GLM_FORCE_DEPTH_ZERO_TO_ONE', 'GLM_FORCE_RADIANS'],
'LIBS': [lib_iwa],
}
Return('LIB_CONFIG')