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[master] Imported from libpng-1.6.0.tar
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208
example.c
208
example.c
@@ -2,10 +2,13 @@
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#if 0 /* in case someone actually tries to compile this */
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/* example.c - an example of using libpng
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* Last changed in libpng 1.5.10 [March 8, 2012]
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* Maintained 1998-2012 Glenn Randers-Pehrson
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* Maintained 1996, 1997 Andreas Dilger
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* Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
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* Last changed in libpng 1.6.0 [February 14, 2013]
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* Maintained 1998-2013 Glenn Randers-Pehrson
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* Maintained 1996, 1997 Andreas Dilger)
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* Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
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* To the extent possible under law, the authors have waived
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* all copyright and related or neighboring rights to this file.
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* This work is published from: United States.
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*/
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/* This is an example of how to use libpng to read and write PNG files.
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@@ -13,8 +16,6 @@
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* read it, do so first. This was designed to be a starting point of an
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* implementation. This is not officially part of libpng, is hereby placed
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* in the public domain, and therefore does not require a copyright notice.
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* To the extent possible under law, the authors have waived all copyright and
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* related or neighboring rights to this file.
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*
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* This file does not currently compile, because it is missing certain
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* parts, like allocating memory to hold an image. You will have to
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@@ -23,11 +24,192 @@
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* see also the programs in the contrib directory.
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*/
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#define _POSIX_SOURCE 1 /* libpng and zlib are POSIX-compliant. You may
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* change this if your application uses non-POSIX
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* extensions. */
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/* The simple, but restricted, approach to reading a PNG file or data stream
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* just requires two function calls, as in the following complete program.
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* Writing a file just needs one function call, so long as the data has an
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* appropriate layout.
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*
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* The following code reads PNG image data from a file and writes it, in a
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* potentially new format, to a new file. While this code will compile there is
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* minimal (insufficient) error checking; for a more realistic version look at
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* contrib/examples/pngtopng.c
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <png.h>
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#include <zlib.h>
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#include "png.h"
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int main(int argc, const char **argv)
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{
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if (argc == 3)
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{
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png_image image; /* The control structure used by libpng */
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/* Initialize the 'png_image' structure. */
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memset(&image, 0, (sizeof image));
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image.version = PNG_IMAGE_VERSION;
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/* The first argument is the file to read: */
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if (png_image_begin_read_from_file(&image, argv[1]))
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{
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png_bytep buffer;
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/* Set the format in which to read the PNG file; this code chooses a
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* simple sRGB format with a non-associated alpha channel, adequate to
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* store most images.
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*/
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image.format = PNG_FORMAT_RGBA;
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/* Now allocate enough memory to hold the image in this format; the
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* PNG_IMAGE_SIZE macro uses the information about the image (width,
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* height and format) stored in 'image'.
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*/
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buffer = malloc(PNG_IMAGE_SIZE(image));
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/* If enough memory was available read the image in the desired format
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* then write the result out to the new file. 'background' is not
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* necessary when reading the image because the alpha channel is
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* preserved; if it were to be removed, for example if we requested
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* PNG_FORMAT_RGB, then either a solid background color would have to
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* be supplied or the output buffer would have to be initialized to the
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* actual background of the image.
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*
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* The fourth argument to png_image_finish_read is the 'row_stride' -
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* this is the number of components allocated for the image in each
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* row. It has to be at least as big as the value returned by
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* PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the
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* default, minimum, size using PNG_IMAGE_SIZE as above you can pass
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* zero.
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*
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* The final argument is a pointer to a buffer for the colormap;
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* colormaps have exactly the same format as a row of image pixels (so
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* you choose what format to make the colormap by setting
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* image.format). A colormap is only returned if
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* PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this
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* case NULL is passed as the final argument. If you do want to force
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* all images into an index/color-mapped format then you can use:
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*
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* PNG_IMAGE_COLORMAP_SIZE(image)
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*
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* to find the maximum size of the colormap in bytes.
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*/
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if (buffer != NULL &&
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png_image_finish_read(&image, NULL/*background*/, buffer,
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0/*row_stride*/, NULL/*colormap*/))
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{
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/* Now write the image out to the second argument. In the write
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* call 'convert_to_8bit' allows 16-bit data to be squashed down to
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* 8 bits; this isn't necessary here because the original read was
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* to the 8-bit format.
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*/
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if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/,
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buffer, 0/*row_stride*/, NULL/*colormap*/))
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{
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/* The image has been written successfully. */
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exit(0);
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}
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}
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else
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{
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/* Calling png_free_image is optional unless the simplified API was
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* not run to completion. In this case if there wasn't enough
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* memory for 'buffer' we didn't complete the read, so we must free
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* the image:
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*/
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if (buffer == NULL)
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png_free_image(&image);
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else
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free(buffer);
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}
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/* Something went wrong reading or writing the image. libpng stores a
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* textual message in the 'png_image' structure:
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*/
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fprintf(stderr, "pngtopng: error: %s\n", image.message);
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exit (1);
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}
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fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n");
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exit(1);
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}
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/* That's it ;-) Of course you probably want to do more with PNG files than
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* just converting them all to 32-bit RGBA PNG files; you can do that between
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* the call to png_image_finish_read and png_image_write_to_file. You can also
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* ask for the image data to be presented in a number of different formats. You
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* do this by simply changing the 'format' parameter set before allocating the
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* buffer.
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*
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* The format parameter consists of five flags that define various aspects of
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* the image, you can simply add these together to get the format or you can use
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* one of the predefined macros from png.h (as above):
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*
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* PNG_FORMAT_FLAG_COLOR: if set the image will have three color components per
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* pixel (red, green and blue), if not set the image will just have one
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* luminance (grayscale) component.
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*
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* PNG_FORMAT_FLAG_ALPHA: if set each pixel in the image will have an additional
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* alpha value; a linear value that describes the degree the image pixel
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* covers (overwrites) the contents of the existing pixel on the display.
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*
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* PNG_FORMAT_FLAG_LINEAR: if set the components of each pixel will be returned
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* as a series of 16-bit linear values, if not set the components will be
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* returned as a series of 8-bit values encoded according to the 'sRGB'
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* standard. The 8-bit format is the normal format for images intended for
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* direct display, because almost all display devices do the inverse of the
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* sRGB transformation to the data they receive. The 16-bit format is more
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* common for scientific data and image data that must be further processed;
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* because it is linear simple math can be done on the component values.
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* Regardless of the setting of this flag the alpha channel is always linear,
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* although it will be 8 bits or 16 bits wide as specified by the flag.
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*
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* PNG_FORMAT_FLAG_BGR: if set the components of a color pixel will be returned
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* in the order blue, then green, then red. If not set the pixel components
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* are in the order red, then green, then blue.
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*
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* PNG_FORMAT_FLAG_AFIRST: if set the alpha channel (if present) precedes the
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* color or grayscale components. If not set the alpha channel follows the
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* components.
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*
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* You do not have to read directly from a file. You can read from memory or,
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* on systems that support it, from a <stdio.h> FILE*. This is controlled by
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* the particular png_image_read_from_ function you call at the start. Likewise
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* on write you can write to a FILE* if your system supports it. Check the
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* macro PNG_STDIO_SUPPORTED to see if stdio support has been included in your
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* libpng build.
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*
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* If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data you may need to write it in
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* the 8-bit format for display. You do this by setting the convert_to_8bit
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* flag to 'true'.
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*
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* Don't repeatedly convert between the 8-bit and 16-bit forms. There is
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* significant data loss when 16-bit data is converted to the 8-bit encoding and
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* the current libpng implementation of convertion to 16-bit is also
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* significantly lossy. The latter will be fixed in the future, but the former
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* is unavoidable - the 8-bit format just doesn't have enough resolution.
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*/
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/* If your program needs more information from the PNG data it reads, or if you
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* need to do more complex transformations, or minimise transformations, on the
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* data you read, then you must use one of the several lower level libpng
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* interfaces.
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*
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* All these interfaces require that you do your own error handling - your
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* program must be able to arrange for control to return to your own code any
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* time libpng encounters a problem. There are several ways to do this, but the
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* standard way is to use the ANSI-C (C90) <setjmp.h> interface to establish a
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* return point within your own code. You must do this if you do not use the
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* simplified interface (above).
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*
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* The first step is to include the header files you need, including the libpng
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* header file. Include any standard headers and feature test macros your
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* program requires before including png.h:
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*/
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#include <png.h>
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/* The png_jmpbuf() macro, used in error handling, became available in
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* libpng version 1.0.6. If you want to be able to run your code with older
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@@ -549,7 +731,7 @@ row_callback(png_structp png_ptr, png_bytep new_row,
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* png_progressive_combine_row() passing in the new row and the
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* old row, as demonstrated above. You can call this function for
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* NULL rows (it will just return) and for non-interlaced images
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* (it just does the png_memcpy for you) if it will make the code
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* (it just does the memcpy for you) if it will make the code
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* easier. Thus, you can just do this for all cases:
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*/
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@@ -664,7 +846,7 @@ void write_png(char *file_name /* , ... other image information ... */)
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/* Set the palette if there is one. REQUIRED for indexed-color images */
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palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH
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* png_sizeof(png_color));
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* (sizeof (png_color)));
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/* ... Set palette colors ... */
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png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
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/* You must not free palette here, because png_set_PLTE only makes a link to
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@@ -805,7 +987,7 @@ void write_png(char *file_name /* , ... other image information ... */)
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png_bytep row_pointers[height];
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if (height > PNG_UINT_32_MAX/png_sizeof(png_bytep))
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if (height > PNG_UINT_32_MAX/(sizeof (png_bytep)))
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png_error (png_ptr, "Image is too tall to process in memory");
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/* Set up pointers into your "image" byte array */
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