Imported from libpng-1.2.6rc1.tar

This commit is contained in:
Glenn Randers-Pehrson
2004-08-04 06:34:52 -05:00
parent 5fea36fb00
commit 272489dc69
73 changed files with 2230 additions and 2263 deletions

View File

@@ -1,22 +1,22 @@
USEUNIT("libpng.cpp");
USEUNIT("..\..\png.c");
USEUNIT("..\..\pngerror.c");
USEUNIT("..\..\pngget.c");
USEUNIT("..\..\pngmem.c");
USEUNIT("..\..\pngpread.c");
USEUNIT("..\..\pngread.c");
USEUNIT("..\..\pngrio.c");
USEUNIT("..\..\pngrtran.c");
USEUNIT("..\..\pngrutil.c");
USEUNIT("..\..\pngset.c");
USEUNIT("..\..\pngtrans.c");
USEUNIT("..\..\pngwio.c");
USEUNIT("..\..\pngwrite.c");
USEUNIT("..\..\pngwtran.c");
USEUNIT("..\..\pngwutil.c");
USELIB("..\..\..\zlib\zlib.lib");
//---------------------------------------------------------------------------
This file is used by the project manager only and should be treated like the project file
DllEntryPoint
USEUNIT("libpng.cpp");
USEUNIT("..\..\png.c");
USEUNIT("..\..\pngerror.c");
USEUNIT("..\..\pngget.c");
USEUNIT("..\..\pngmem.c");
USEUNIT("..\..\pngpread.c");
USEUNIT("..\..\pngread.c");
USEUNIT("..\..\pngrio.c");
USEUNIT("..\..\pngrtran.c");
USEUNIT("..\..\pngrutil.c");
USEUNIT("..\..\pngset.c");
USEUNIT("..\..\pngtrans.c");
USEUNIT("..\..\pngwio.c");
USEUNIT("..\..\pngwrite.c");
USEUNIT("..\..\pngwtran.c");
USEUNIT("..\..\pngwutil.c");
USELIB("..\..\..\zlib\zlib.lib");
//---------------------------------------------------------------------------
This file is used by the project manager only and should be treated like the project file
DllEntryPoint

View File

@@ -1,25 +1,25 @@
#------------------------------------------------------------------------------
VERSION = BWS.01
#------------------------------------------------------------------------------
!ifndef ROOT
ROOT = $(MAKEDIR)\..
!endif
#------------------------------------------------------------------------------
MAKE = $(ROOT)\bin\make.exe -$(MAKEFLAGS) -f$**
DCC = $(ROOT)\bin\dcc32.exe $**
BRCC = $(ROOT)\bin\brcc32.exe $**
#------------------------------------------------------------------------------
PROJECTS = libpngstat.lib libpng.dll
#------------------------------------------------------------------------------
default: $(PROJECTS)
#------------------------------------------------------------------------------
libpngstat.lib: libpngstat.bpr
$(ROOT)\bin\bpr2mak -t$(ROOT)\bin\deflib.bmk $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak
libpng.dll: libpng.bpr
$(ROOT)\bin\bpr2mak $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak
#------------------------------------------------------------------------------
VERSION = BWS.01
#------------------------------------------------------------------------------
!ifndef ROOT
ROOT = $(MAKEDIR)\..
!endif
#------------------------------------------------------------------------------
MAKE = $(ROOT)\bin\make.exe -$(MAKEFLAGS) -f$**
DCC = $(ROOT)\bin\dcc32.exe $**
BRCC = $(ROOT)\bin\brcc32.exe $**
#------------------------------------------------------------------------------
PROJECTS = libpngstat.lib libpng.dll
#------------------------------------------------------------------------------
default: $(PROJECTS)
#------------------------------------------------------------------------------
libpngstat.lib: libpngstat.bpr
$(ROOT)\bin\bpr2mak -t$(ROOT)\bin\deflib.bmk $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak
libpng.dll: libpng.bpr
$(ROOT)\bin\bpr2mak $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak

View File

@@ -1,157 +1,157 @@
<?xml version='1.0' encoding='utf-8' ?>
<!-- C++Builder XML Project -->
<PROJECT>
<MACROS>
<VERSION value="BCB.05.03"/>
<PROJECT value="libpng.dll"/>
<OBJFILES value="libpng.obj ..\..\pngwutil.obj ..\..\pngerror.obj ..\..\pngget.obj
..\..\pngmem.obj ..\..\pngpread.obj ..\..\pngread.obj ..\..\pngrio.obj
..\..\pngrtran.obj ..\..\pngrutil.obj ..\..\pngset.obj ..\..\pngtrans.obj
..\..\pngwio.obj ..\..\pngwrite.obj ..\..\pngwtran.obj ..\..\png.obj"/>
<RESFILES value=""/>
<DEFFILE value=""/>
<RESDEPEN value="$(RESFILES)"/>
<LIBFILES value="..\..\..\zlib\zlib.lib"/>
<LIBRARIES value="bcbsmp50.lib dclocx50.lib NMFast50.lib Tee50.lib Vclx50.lib Vcl50.lib"/>
<SPARELIBS value="Vcl50.lib Vclx50.lib Tee50.lib NMFast50.lib dclocx50.lib bcbsmp50.lib"/>
<PACKAGES value="Vcl50.bpi Vclx50.bpi bcbsmp50.bpi Qrpt50.bpi Vcldb50.bpi Vclbde50.bpi
ibsmp50.bpi vcldbx50.bpi TeeUI50.bpi TeeDB50.bpi Tee50.bpi TeeQR50.bpi
VCLIB50.bpi bcbie50.bpi vclie50.bpi Inetdb50.bpi Inet50.bpi NMFast50.bpi
dclocx50.bpi bcb97axserver50.bpi SIMULUSCOMPONENTS.bpi Simulus2.bpi"/>
<PATHCPP value=".;..\.."/>
<PATHPAS value=".;"/>
<PATHRC value=".;"/>
<PATHASM value=".;"/>
<DEBUGLIBPATH value="$(BCB)\lib\debug"/>
<RELEASELIBPATH value="$(BCB)\lib\release"/>
<LINKER value="tlink32"/>
<USERDEFINES value="PNG_BUILD_DLL;PNG_NO_MODULEDEF"/>
<SYSDEFINES value="NO_STRICT;_NO_VCL;_RTLDLL"/>
<MAINSOURCE value="libpng.bpf"/>
<INCLUDEPATH value="..\..;..\..\..\zlib;$(BCB)\include"/>
<LIBPATH value="..\..;$(BCB)\lib\obj;$(BCB)\lib"/>
<WARNINGS value="-w8092 -w8091 -w8090 -w8089 -w8087 -wprc -wucp -wstv -wstu -wsig -wpin
-wnod -wnak -wdef -wcln -wbbf -wasm -wamp -wamb"/>
</MACROS>
<OPTIONS>
<CFLAG1 value="-WD -O2 -w -Vx -Ve -x- -RT- -X- -a8 -5 -b- -d -k- -vi -tWD -tWM -c"/>
<PFLAGS value="-$Y- -$L- -$D- -$C- -v -JPHNE -M"/>
<RFLAGS value=""/>
<AFLAGS value="/mx /w2 /zn"/>
<LFLAGS value="-D&quot;&quot; -aa -Tpd -x -Gn -Gi -w"/>
</OPTIONS>
<LINKER>
<ALLOBJ value="c0d32.obj $(OBJFILES)"/>
<ALLRES value="$(RESFILES)"/>
<ALLLIB value="$(LIBFILES) $(LIBRARIES) import32.lib cw32mti.lib"/>
</LINKER>
<IDEOPTIONS>
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=0
Debug=0
PreRelease=0
Special=0
Private=0
DLL=1
Locale=2057
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=
FileVersion=1.0.0.0
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
Comments=
[HistoryLists\hlIncludePath]
Count=18
Item0=..\..;..\..\..\zlib;$(BCB)\include
Item1=..\..;P:\My Documents\Source\PNG+ZLib\zlib;$(BCB)\include
Item2=..\..;..\Source\ThirdParty\PortableNetworkGraphics\external;..\Source\ThirdParty\PortableNetworkGraphics;..\Source\ThirdParty\ZLibCompression\external;$(BCB)\include
Item3=..\Source\ThirdParty\PortableNetworkGraphics\external;..\Source\ThirdParty\PortableNetworkGraphics;..\Source\ThirdParty\ZLibCompression\external;$(BCB)\include
Item4=..\Source\ThirdParty\PortableNetworkGraphics\external;..\Source\ThirdParty\PortableNetworkGraphics;..\Source\ThirdParty\ZLibCompression;$(BCB)\include
Item5=..\Source\ThirdParty\PortableNetworkGraphics;..\Source\ThirdParty\ZLibCompression;$(BCB)\include
Item6=..\Source\ThirdParty\PortableNetworkGraphics;P:\Development\Source\ThirdParty\ZLibCompression;$(BCB)\include
Item7=..\Source\ThirdParty\PortableNetworkGraphics;$(BCB)\include
Item8=$(BCB)\include
Item9=..\Source;..\Source\General\Templates;..\Source\SIMUtilities;$(BCB)\include;$(BCB)\include\vcl
Item10=P:\Development\Source\;P:\Development\Source\General\Templates\;P:\Development\Source\SIMUtilities\;$(BCB)\include;$(BCB)\include\vcl
Item11=P:\Development\Source;P:\Development\Source\General\Templates\;P:\Development\Source\SIMUtilities\;$(BCB)\include;$(BCB)\include\vcl
Item12=P:\Development\Source\General\Templates\;P:\Development\Source\SIMUtilities\;$(BCB)\include;$(BCB)\include\vcl
Item13=P:\Development\Source\General\Templates\;P:\Development\Source\SIMUtilities;$(BCB)\include;$(BCB)\include\vcl
Item14=P:\Development\Source\General\Templates\;$(BCB)\include;$(BCB)\include\vcl
Item15=P:\Development\Source\General\Templates;$(BCB)\include;$(BCB)\include\vcl
Item16=P:\Development\Source;$(BCB)\include;$(BCB)\include\vcl
Item17=$(BCB)\include;$(BCB)\include\vcl
[HistoryLists\hlLibraryPath]
Count=10
Item0=..\..;$(BCB)\lib\obj;$(BCB)\lib
Item1=..\..;..\Source\ThirdParty\PortableNetworkGraphics\external;..\Source\ThirdParty\PortableNetworkGraphics;$(BCB)\lib\obj;$(BCB)\lib
Item2=..\Source\ThirdParty\PortableNetworkGraphics\external;..\Source\ThirdParty\PortableNetworkGraphics;$(BCB)\lib\obj;$(BCB)\lib
Item3=..\Source\ThirdParty\PortableNetworkGraphics;$(BCB)\lib\obj;$(BCB)\lib
Item4=$(BCB)\lib\obj;$(BCB)\lib
Item5=..\Source\SIMUtilities;..\Source;$(BCB)\lib\obj;$(BCB)\lib
Item6=P:\Development\Source\SIMUtilities\;P:\Development\Source\;$(BCB)\lib\obj;$(BCB)\lib
Item7=P:\Development\Source\SIMUtilities;P:\Development\Source\;$(BCB)\lib\obj;$(BCB)\lib
Item8=P:\Development\Source\;$(BCB)\lib\obj;$(BCB)\lib
Item9=P:\Development\Source;$(BCB)\lib\obj;$(BCB)\lib
[HistoryLists\hlDebugSourcePath]
Count=1
Item0=$(BCB)\source\vcl
[HistoryLists\hlConditionals]
Count=20
Item0=ZLIB_DLL;Z_PREFIX;PNG_BUILD_DLL;PNG_NO_MODULEDEF
Item1=_DEBUG;ZLIB_DLL;Z_PREFIX;PNG_BUILD_DLL;PNG_NO_MODULEDEF
Item2=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_NO_MODULEDEF
Item3=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_DEBUG=5;PNG_NO_MODULEDEF;PNG_NO_GLOBAL_ARRAYS
Item4=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_DEBUG=5;PNG_NO_MODULEDEF;PNG_SETJMP_NOT_SUPPORTED;PNG_DEBUG_FILE=stderr
Item5=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_DEBUG;PNG_NO_MODULEDEF;PNG_SETJMP_NOT_SUPPORTED
Item6=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_DEBUG=5;PNG_NO_MODULEDEF;PNG_SETJMP_NOT_SUPPORTED
Item7=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_DEBUG=5;PNG_NO_MODULEDEF
Item8=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_DEBUG=5
Item9=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG
Item10=PNG_BUILD_DLL;ZLIB_DLL
Item11=PNG_BUILD_DLL
Item12=PNG_DLL;PNG_BUILD_DLL;ZLIB_DLL
Item13=PNG_DLL;PNG_BUILD_DLL;PNG_NO_GLOBAL_ARRAYS;ZLIB_DLL
Item14=PNG_DLL;PNG_BUILD_DLL;PNG_NO_GLOBAL_ARRAYS
Item15=PNG_DLL;PNG_BUILD_DLL
Item16=PNG_DLL;PNG_BUILD_DLL;PNG_MODULEDEF
Item17=_HTML_FORM
Item18=_DEBUG;_HTML_FORM
Item19=_DEBUG
[HistoryLists\hlIntOutputDir]
Count=2
Item0=..\Obj
Item1=P:\Development\Obj
[Debugging]
DebugSourceDirs=
[Parameters]
RunParams=
HostApplication=P:\Development\Executables\LibPNGTestApp.exe
RemoteHost=
RemotePath=
RemoteDebug=0
[Compiler]
ShowInfoMsgs=0
LinkDebugVcl=0
LinkCGLIB=0
</IDEOPTIONS>
<?xml version='1.0' encoding='utf-8' ?>
<!-- C++Builder XML Project -->
<PROJECT>
<MACROS>
<VERSION value="BCB.05.03"/>
<PROJECT value="libpng.dll"/>
<OBJFILES value="libpng.obj ..\..\pngwutil.obj ..\..\pngerror.obj ..\..\pngget.obj
..\..\pngmem.obj ..\..\pngpread.obj ..\..\pngread.obj ..\..\pngrio.obj
..\..\pngrtran.obj ..\..\pngrutil.obj ..\..\pngset.obj ..\..\pngtrans.obj
..\..\pngwio.obj ..\..\pngwrite.obj ..\..\pngwtran.obj ..\..\png.obj"/>
<RESFILES value=""/>
<DEFFILE value=""/>
<RESDEPEN value="$(RESFILES)"/>
<LIBFILES value="..\..\..\zlib\zlib.lib"/>
<LIBRARIES value="bcbsmp50.lib dclocx50.lib NMFast50.lib Tee50.lib Vclx50.lib Vcl50.lib"/>
<SPARELIBS value="Vcl50.lib Vclx50.lib Tee50.lib NMFast50.lib dclocx50.lib bcbsmp50.lib"/>
<PACKAGES value="Vcl50.bpi Vclx50.bpi bcbsmp50.bpi Qrpt50.bpi Vcldb50.bpi Vclbde50.bpi
ibsmp50.bpi vcldbx50.bpi TeeUI50.bpi TeeDB50.bpi Tee50.bpi TeeQR50.bpi
VCLIB50.bpi bcbie50.bpi vclie50.bpi Inetdb50.bpi Inet50.bpi NMFast50.bpi
dclocx50.bpi bcb97axserver50.bpi SIMULUSCOMPONENTS.bpi Simulus2.bpi"/>
<PATHCPP value=".;..\.."/>
<PATHPAS value=".;"/>
<PATHRC value=".;"/>
<PATHASM value=".;"/>
<DEBUGLIBPATH value="$(BCB)\lib\debug"/>
<RELEASELIBPATH value="$(BCB)\lib\release"/>
<LINKER value="tlink32"/>
<USERDEFINES value="PNG_BUILD_DLL;PNG_NO_MODULEDEF"/>
<SYSDEFINES value="NO_STRICT;_NO_VCL;_RTLDLL"/>
<MAINSOURCE value="libpng.bpf"/>
<INCLUDEPATH value="..\..;..\..\..\zlib;$(BCB)\include"/>
<LIBPATH value="..\..;$(BCB)\lib\obj;$(BCB)\lib"/>
<WARNINGS value="-w8092 -w8091 -w8090 -w8089 -w8087 -wprc -wucp -wstv -wstu -wsig -wpin
-wnod -wnak -wdef -wcln -wbbf -wasm -wamp -wamb"/>
</MACROS>
<OPTIONS>
<CFLAG1 value="-WD -O2 -w -Vx -Ve -x- -RT- -X- -a8 -5 -b- -d -k- -vi -tWD -tWM -c"/>
<PFLAGS value="-$Y- -$L- -$D- -$C- -v -JPHNE -M"/>
<RFLAGS value=""/>
<AFLAGS value="/mx /w2 /zn"/>
<LFLAGS value="-D&quot;&quot; -aa -Tpd -x -Gn -Gi -w"/>
</OPTIONS>
<LINKER>
<ALLOBJ value="c0d32.obj $(OBJFILES)"/>
<ALLRES value="$(RESFILES)"/>
<ALLLIB value="$(LIBFILES) $(LIBRARIES) import32.lib cw32mti.lib"/>
</LINKER>
<IDEOPTIONS>
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=0
Debug=0
PreRelease=0
Special=0
Private=0
DLL=1
Locale=2057
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=
FileVersion=1.0.0.0
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
Comments=
[HistoryLists\hlIncludePath]
Count=18
Item0=..\..;..\..\..\zlib;$(BCB)\include
Item1=..\..;P:\My Documents\Source\PNG+ZLib\zlib;$(BCB)\include
Item2=..\..;..\Source\ThirdParty\PortableNetworkGraphics\external;..\Source\ThirdParty\PortableNetworkGraphics;..\Source\ThirdParty\ZLibCompression\external;$(BCB)\include
Item3=..\Source\ThirdParty\PortableNetworkGraphics\external;..\Source\ThirdParty\PortableNetworkGraphics;..\Source\ThirdParty\ZLibCompression\external;$(BCB)\include
Item4=..\Source\ThirdParty\PortableNetworkGraphics\external;..\Source\ThirdParty\PortableNetworkGraphics;..\Source\ThirdParty\ZLibCompression;$(BCB)\include
Item5=..\Source\ThirdParty\PortableNetworkGraphics;..\Source\ThirdParty\ZLibCompression;$(BCB)\include
Item6=..\Source\ThirdParty\PortableNetworkGraphics;P:\Development\Source\ThirdParty\ZLibCompression;$(BCB)\include
Item7=..\Source\ThirdParty\PortableNetworkGraphics;$(BCB)\include
Item8=$(BCB)\include
Item9=..\Source;..\Source\General\Templates;..\Source\SIMUtilities;$(BCB)\include;$(BCB)\include\vcl
Item10=P:\Development\Source\;P:\Development\Source\General\Templates\;P:\Development\Source\SIMUtilities\;$(BCB)\include;$(BCB)\include\vcl
Item11=P:\Development\Source;P:\Development\Source\General\Templates\;P:\Development\Source\SIMUtilities\;$(BCB)\include;$(BCB)\include\vcl
Item12=P:\Development\Source\General\Templates\;P:\Development\Source\SIMUtilities\;$(BCB)\include;$(BCB)\include\vcl
Item13=P:\Development\Source\General\Templates\;P:\Development\Source\SIMUtilities;$(BCB)\include;$(BCB)\include\vcl
Item14=P:\Development\Source\General\Templates\;$(BCB)\include;$(BCB)\include\vcl
Item15=P:\Development\Source\General\Templates;$(BCB)\include;$(BCB)\include\vcl
Item16=P:\Development\Source;$(BCB)\include;$(BCB)\include\vcl
Item17=$(BCB)\include;$(BCB)\include\vcl
[HistoryLists\hlLibraryPath]
Count=10
Item0=..\..;$(BCB)\lib\obj;$(BCB)\lib
Item1=..\..;..\Source\ThirdParty\PortableNetworkGraphics\external;..\Source\ThirdParty\PortableNetworkGraphics;$(BCB)\lib\obj;$(BCB)\lib
Item2=..\Source\ThirdParty\PortableNetworkGraphics\external;..\Source\ThirdParty\PortableNetworkGraphics;$(BCB)\lib\obj;$(BCB)\lib
Item3=..\Source\ThirdParty\PortableNetworkGraphics;$(BCB)\lib\obj;$(BCB)\lib
Item4=$(BCB)\lib\obj;$(BCB)\lib
Item5=..\Source\SIMUtilities;..\Source;$(BCB)\lib\obj;$(BCB)\lib
Item6=P:\Development\Source\SIMUtilities\;P:\Development\Source\;$(BCB)\lib\obj;$(BCB)\lib
Item7=P:\Development\Source\SIMUtilities;P:\Development\Source\;$(BCB)\lib\obj;$(BCB)\lib
Item8=P:\Development\Source\;$(BCB)\lib\obj;$(BCB)\lib
Item9=P:\Development\Source;$(BCB)\lib\obj;$(BCB)\lib
[HistoryLists\hlDebugSourcePath]
Count=1
Item0=$(BCB)\source\vcl
[HistoryLists\hlConditionals]
Count=20
Item0=ZLIB_DLL;Z_PREFIX;PNG_BUILD_DLL;PNG_NO_MODULEDEF
Item1=_DEBUG;ZLIB_DLL;Z_PREFIX;PNG_BUILD_DLL;PNG_NO_MODULEDEF
Item2=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_NO_MODULEDEF
Item3=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_DEBUG=5;PNG_NO_MODULEDEF;PNG_NO_GLOBAL_ARRAYS
Item4=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_DEBUG=5;PNG_NO_MODULEDEF;PNG_SETJMP_NOT_SUPPORTED;PNG_DEBUG_FILE=stderr
Item5=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_DEBUG;PNG_NO_MODULEDEF;PNG_SETJMP_NOT_SUPPORTED
Item6=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_DEBUG=5;PNG_NO_MODULEDEF;PNG_SETJMP_NOT_SUPPORTED
Item7=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_DEBUG=5;PNG_NO_MODULEDEF
Item8=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG;PNG_DEBUG=5
Item9=PNG_BUILD_DLL;ZLIB_DLL;_DEBUG
Item10=PNG_BUILD_DLL;ZLIB_DLL
Item11=PNG_BUILD_DLL
Item12=PNG_DLL;PNG_BUILD_DLL;ZLIB_DLL
Item13=PNG_DLL;PNG_BUILD_DLL;PNG_NO_GLOBAL_ARRAYS;ZLIB_DLL
Item14=PNG_DLL;PNG_BUILD_DLL;PNG_NO_GLOBAL_ARRAYS
Item15=PNG_DLL;PNG_BUILD_DLL
Item16=PNG_DLL;PNG_BUILD_DLL;PNG_MODULEDEF
Item17=_HTML_FORM
Item18=_DEBUG;_HTML_FORM
Item19=_DEBUG
[HistoryLists\hlIntOutputDir]
Count=2
Item0=..\Obj
Item1=P:\Development\Obj
[Debugging]
DebugSourceDirs=
[Parameters]
RunParams=
HostApplication=P:\Development\Executables\LibPNGTestApp.exe
RemoteHost=
RemotePath=
RemoteDebug=0
[Compiler]
ShowInfoMsgs=0
LinkDebugVcl=0
LinkCGLIB=0
</IDEOPTIONS>
</PROJECT>

View File

@@ -1,29 +1,29 @@
//---------------------------------------------------------------------------
#include <windows.h>
//---------------------------------------------------------------------------
// Important note about DLL memory management when your DLL uses the
// static version of the RunTime Library:
//
// If your DLL exports any functions that pass String objects (or structs/
// classes containing nested Strings) as parameter or function results,
// you will need to add the library MEMMGR.LIB to both the DLL project and
// any other projects that use the DLL. You will also need to use MEMMGR.LIB
// if any other projects which use the DLL will be performing new or delete
// operations on any non-TObject-derived classes which are exported from the
// DLL. Adding MEMMGR.LIB to your project will change the DLL and its calling
// EXE's to use the BORLNDMM.DLL as their memory manager. In these cases,
// the file BORLNDMM.DLL should be deployed along with your DLL.
//
// To avoid using BORLNDMM.DLL, pass string information using "char *" or
// ShortString parameters.
//
// If your DLL uses the dynamic version of the RTL, you do not need to
// explicitly add MEMMGR.LIB as this will be done implicitly for you
//---------------------------------------------------------------------------
int WINAPI DllEntryPoint(HINSTANCE, unsigned long, void*)
{
return 1;
}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
#include <windows.h>
//---------------------------------------------------------------------------
// Important note about DLL memory management when your DLL uses the
// static version of the RunTime Library:
//
// If your DLL exports any functions that pass String objects (or structs/
// classes containing nested Strings) as parameter or function results,
// you will need to add the library MEMMGR.LIB to both the DLL project and
// any other projects that use the DLL. You will also need to use MEMMGR.LIB
// if any other projects which use the DLL will be performing new or delete
// operations on any non-TObject-derived classes which are exported from the
// DLL. Adding MEMMGR.LIB to your project will change the DLL and its calling
// EXE's to use the BORLNDMM.DLL as their memory manager. In these cases,
// the file BORLNDMM.DLL should be deployed along with your DLL.
//
// To avoid using BORLNDMM.DLL, pass string information using "char *" or
// ShortString parameters.
//
// If your DLL uses the dynamic version of the RTL, you do not need to
// explicitly add MEMMGR.LIB as this will be done implicitly for you
//---------------------------------------------------------------------------
int WINAPI DllEntryPoint(HINSTANCE, unsigned long, void*)
{
return 1;
}
//---------------------------------------------------------------------------

View File

@@ -1,25 +1,25 @@
Project files to build libpng using Borland C++ Builder v5.0
In order to build and use libpng, please follow these steps:
1). Install zlib in a directory at the same level with libpng.
2). In a console window, go to the zlib directory and type:
make -f win32\Makefile.bor
After performing this step, you should have a file named
zlib.lib in the zlib directory.
3). Add the following conditional define to your project:
PNG_USE_DLL
4). Add libpng.lib or libpngstat.lib to the project.
Build the project.
5). If the build fails, add the paths to png.h and zlib.h to
your include path, and restart the build.
By default, the libpng project uses zlib as a static library. If
you wish to use zlib as a DLL, please read the important notes from
the zlib DLL FAQ, found inside the zlib distribution.
See the libpng documentation for instructions on how to use the code.
Project files to build libpng using Borland C++ Builder v5.0
In order to build and use libpng, please follow these steps:
1). Install zlib in a directory at the same level with libpng.
2). In a console window, go to the zlib directory and type:
make -f win32\Makefile.bor
After performing this step, you should have a file named
zlib.lib in the zlib directory.
3). Add the following conditional define to your project:
PNG_USE_DLL
4). Add libpng.lib or libpngstat.lib to the project.
Build the project.
5). If the build fails, add the paths to png.h and zlib.h to
your include path, and restart the build.
By default, the libpng project uses zlib as a static library. If
you wish to use zlib as a DLL, please read the important notes from
the zlib DLL FAQ, found inside the zlib distribution.
See the libpng documentation for instructions on how to use the code.

View File

@@ -1,22 +1,22 @@
USEUNIT("..\..\png.c");
USEUNIT("..\..\pngerror.c");
USEUNIT("..\..\pngget.c");
USEUNIT("..\..\pngmem.c");
USEUNIT("..\..\pngpread.c");
USEUNIT("..\..\pngread.c");
USEUNIT("..\..\pngrio.c");
USEUNIT("..\..\pngrtran.c");
USEUNIT("..\..\pngrutil.c");
USEUNIT("..\..\pngset.c");
USEUNIT("..\..\pngtrans.c");
USEUNIT("..\..\pngwio.c");
USEUNIT("..\..\pngwrite.c");
USEUNIT("..\..\pngwtran.c");
USEUNIT("..\..\pngwutil.c");
USELIB("..\..\..\zlib\zlib.lib");
//---------------------------------------------------------------------------
#define Library
// To add a file to the library use the Project menu 'Add to Project'.
USEUNIT("..\..\png.c");
USEUNIT("..\..\pngerror.c");
USEUNIT("..\..\pngget.c");
USEUNIT("..\..\pngmem.c");
USEUNIT("..\..\pngpread.c");
USEUNIT("..\..\pngread.c");
USEUNIT("..\..\pngrio.c");
USEUNIT("..\..\pngrtran.c");
USEUNIT("..\..\pngrutil.c");
USEUNIT("..\..\pngset.c");
USEUNIT("..\..\pngtrans.c");
USEUNIT("..\..\pngwio.c");
USEUNIT("..\..\pngwrite.c");
USEUNIT("..\..\pngwtran.c");
USEUNIT("..\..\pngwutil.c");
USELIB("..\..\..\zlib\zlib.lib");
//---------------------------------------------------------------------------
#define Library
// To add a file to the library use the Project menu 'Add to Project'.

View File

@@ -1,109 +1,109 @@
<?xml version='1.0' encoding='utf-8' ?>
<!-- C++Builder XML Project -->
<PROJECT>
<MACROS>
<VERSION value="BCB.05.03"/>
<PROJECT value="libpngstat.lib"/>
<OBJFILES value="..\..\pngerror.obj ..\..\png.obj ..\..\pngwutil.obj ..\..\pngmem.obj
..\..\pngpread.obj ..\..\pngread.obj ..\..\pngrio.obj ..\..\pngrtran.obj
..\..\pngrutil.obj ..\..\pngset.obj ..\..\pngtrans.obj ..\..\pngwio.obj
..\..\pngwrite.obj ..\..\pngwtran.obj ..\..\pngget.obj"/>
<RESFILES value=""/>
<DEFFILE value=""/>
<RESDEPEN value="$(RESFILES)"/>
<LIBFILES value="..\..\..\zlib\zlib.lib"/>
<LIBRARIES value=""/>
<PACKAGES value=""/>
<PATHCPP value=".;..\.."/>
<PATHPAS value=".;"/>
<PATHRC value=".;"/>
<PATHASM value=".;"/>
<LINKER value="TLib"/>
<USERDEFINES value=""/>
<SYSDEFINES value="_RTLDLL;NO_STRICT"/>
<MAINSOURCE value="libpngstat.bpf"/>
<INCLUDEPATH value="..\..;..\..\..\zlib;$(BCB)\include"/>
<LIBPATH value="..\..;$(BCB)\lib\obj;$(BCB)\lib"/>
<WARNINGS value="-w-par"/>
<LISTFILE value=""/>
</MACROS>
<OPTIONS>
<CFLAG1 value="-O2 -w -Vx -Ve -X- -a8 -5 -b- -d -k- -vi -c -tW -tWM"/>
<PFLAGS value="-$Y- -$L- -$D- -$C- -v -JPHNE -M"/>
<AFLAGS value="/mx /w2 /zn"/>
<LFLAGS value=""/>
</OPTIONS>
<LINKER>
<ALLOBJ value="$(OBJFILES)"/>
<ALLLIB value=""/>
</LINKER>
<IDEOPTIONS>
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=0
Debug=0
PreRelease=0
Special=0
Private=0
DLL=0
Locale=2057
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=
FileVersion=1.0.0.0
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=1.0.0.0
Comments=
[HistoryLists\hlIncludePath]
Count=2
Item0=..\..;P:\My Documents\Source\PNG+ZLib\zlib;$(BCB)\include
Item1=..\..;$(BCB)\include;$(BCB)\include\vcl
[HistoryLists\hlLibraryPath]
Count=1
Item0=..\..;$(BCB)\lib\obj;$(BCB)\lib
[HistoryLists\hlDebugSourcePath]
Count=1
Item0=$(BCB)\source\vcl
[HistoryLists\hlConditionals]
Count=1
Item0=_DEBUG
[HistoryLists\hlTlibPageSize]
Count=1
Item0=0x0010
[Debugging]
DebugSourceDirs=$(BCB)\source\vcl
[Parameters]
RunParams=
HostApplication=
RemoteHost=
RemotePath=
RemoteDebug=0
[Compiler]
ShowInfoMsgs=0
LinkDebugVcl=0
LinkCGLIB=0
[Language]
ActiveLang=
ProjectLang=
RootDir=
</IDEOPTIONS>
<?xml version='1.0' encoding='utf-8' ?>
<!-- C++Builder XML Project -->
<PROJECT>
<MACROS>
<VERSION value="BCB.05.03"/>
<PROJECT value="libpngstat.lib"/>
<OBJFILES value="..\..\pngerror.obj ..\..\png.obj ..\..\pngwutil.obj ..\..\pngmem.obj
..\..\pngpread.obj ..\..\pngread.obj ..\..\pngrio.obj ..\..\pngrtran.obj
..\..\pngrutil.obj ..\..\pngset.obj ..\..\pngtrans.obj ..\..\pngwio.obj
..\..\pngwrite.obj ..\..\pngwtran.obj ..\..\pngget.obj"/>
<RESFILES value=""/>
<DEFFILE value=""/>
<RESDEPEN value="$(RESFILES)"/>
<LIBFILES value="..\..\..\zlib\zlib.lib"/>
<LIBRARIES value=""/>
<PACKAGES value=""/>
<PATHCPP value=".;..\.."/>
<PATHPAS value=".;"/>
<PATHRC value=".;"/>
<PATHASM value=".;"/>
<LINKER value="TLib"/>
<USERDEFINES value=""/>
<SYSDEFINES value="_RTLDLL;NO_STRICT"/>
<MAINSOURCE value="libpngstat.bpf"/>
<INCLUDEPATH value="..\..;..\..\..\zlib;$(BCB)\include"/>
<LIBPATH value="..\..;$(BCB)\lib\obj;$(BCB)\lib"/>
<WARNINGS value="-w-par"/>
<LISTFILE value=""/>
</MACROS>
<OPTIONS>
<CFLAG1 value="-O2 -w -Vx -Ve -X- -a8 -5 -b- -d -k- -vi -c -tW -tWM"/>
<PFLAGS value="-$Y- -$L- -$D- -$C- -v -JPHNE -M"/>
<AFLAGS value="/mx /w2 /zn"/>
<LFLAGS value=""/>
</OPTIONS>
<LINKER>
<ALLOBJ value="$(OBJFILES)"/>
<ALLLIB value=""/>
</LINKER>
<IDEOPTIONS>
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=0
Debug=0
PreRelease=0
Special=0
Private=0
DLL=0
Locale=2057
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=
FileVersion=1.0.0.0
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=1.0.0.0
Comments=
[HistoryLists\hlIncludePath]
Count=2
Item0=..\..;P:\My Documents\Source\PNG+ZLib\zlib;$(BCB)\include
Item1=..\..;$(BCB)\include;$(BCB)\include\vcl
[HistoryLists\hlLibraryPath]
Count=1
Item0=..\..;$(BCB)\lib\obj;$(BCB)\lib
[HistoryLists\hlDebugSourcePath]
Count=1
Item0=$(BCB)\source\vcl
[HistoryLists\hlConditionals]
Count=1
Item0=_DEBUG
[HistoryLists\hlTlibPageSize]
Count=1
Item0=0x0010
[Debugging]
DebugSourceDirs=$(BCB)\source\vcl
[Parameters]
RunParams=
HostApplication=
RemoteHost=
RemotePath=
RemoteDebug=0
[Compiler]
ShowInfoMsgs=0
LinkDebugVcl=0
LinkCGLIB=0
[Language]
ActiveLang=
ProjectLang=
RootDir=
</IDEOPTIONS>
</PROJECT>

View File

@@ -1,14 +1,14 @@
The project that builds libpng under Borland C++ Builder does not
explicitly build zlib. By taking this decision, there is no need
to update the libpng project each time when there is a change in
the list of zlib source files. After all, this list is private to
zlib, and applications (such as libpng) should not assume anything
about it.
If you wish to contribute a project that builds zlib under Borland
C++ Builder, please submit it to the zlib developers, not to the
libpng developers.
By default, the libpng project uses zlib as a static library. If
you wish to use zlib as a DLL, please read the important notes from
the zlib DLL FAQ, found inside the zlib distribution.
The project that builds libpng under Borland C++ Builder does not
explicitly build zlib. By taking this decision, there is no need
to update the libpng project each time when there is a change in
the list of zlib source files. After all, this list is private to
zlib, and applications (such as libpng) should not assume anything
about it.
If you wish to contribute a project that builds zlib under Borland
C++ Builder, please submit it to the zlib developers, not to the
libpng developers.
By default, the libpng project uses zlib as a static library. If
you wish to use zlib as a DLL, please read the important notes from
the zlib DLL FAQ, found inside the zlib distribution.

View File

@@ -1,6 +1,6 @@
A set of project files is available for Netware. Get
libpng-1.2.6beta4-project-netware.zip from a libpng distribution
libpng-1.2.5-project-netware.zip from a libpng distribution
site such as http://libpng.sourceforge.net
Put the zip file in this directory (projects) and then run
"unzip -a libpng-1.2.6beta4-project-netware.zip"
"unzip -a libpng-1.2.5-project-netware.zip"

View File

@@ -1,64 +1,64 @@
Microsoft Developer Studio Project File, Format Version 6.00 for libpng.
Copyright (C) 2000-2004 Simon-Pierre Cadieux.
Copyright (C) 2004 Cosmin Truta.
For conditions of distribution and use, see copyright notice in png.h
Assumptions:
* The libpng source files are in ..\..
* The zlib source files are in ..\..\..\zlib
* The zlib project files are in ..\..\..\zlib\projects\visualc6
To use:
1) On the main menu, select "File | Open Workspace".
Open "libpng.dsw".
2) Select "Build | Set Active Configuration".
Choose the configuration you wish to build.
(Choose libpng or pngtest; zlib will be built automatically.)
3) Select "Build | Clean".
4) Select "Build | Build ... (F7)". Ignore warning messages about
not being able to find certain include files (e.g. alloc.h).
5) If you built the sample program (pngtest),
select "Build | Execute ... (Ctrl+F5)".
This project builds the libpng binaries as follows:
* Win32_DLL_Release\libpng13.dll DLL build
* Win32_DLL_Debug\libpng13d.dll DLL build (debug version)
* Win32_DLL_ASM_Release\libpng13.dll DLL build using ASM code
* Win32_DLL_ASM_Debug\libpng13d.dll DLL build using ASM (debug version)
* Win32_DLL_VB\libpng13vb.dll DLL build for Visual Basic, using stdcall
* Win32_LIB_Release\libpng.lib static build
* Win32_LIB_Debug\libpngd.lib static build (debug version)
* Win32_LIB_ASM_Release\libpng.lib static build using ASM code
* Win32_LIB_ASM_Debug\libpngd.lib static build using ASM (debug version)
Notes:
If you change anything in the source files, or select different compiler
settings, please change the DLL name to something different than any of
the above names.
Also, make sure that DLLFNAME_POSTFIX and (PRIVATEBUILD or SPECIALBUILD)
are defined when compiling the resource file. DLLFNAME_POSTFIX contains
the trailing letters that come after the version number. PRIVATEBUILD
and/or SPECIALBUILD store information describing the type of change made
in the VERSIONINFO structure. Please refer to MSDN for more information
on the used macros and the nature of their content. For an example on
how to define these macros, look at the resource compiler settings for
the "Win32 DLL VB" configuration.
All DLLs built by this project use the Microsoft dynamic C runtime library
MSVCRT.DLL (MSVCRTD.DLL for debug versions). If you distribute any of the
above mentioned libraries you should also include this DLL in your package.
For a list of files that are redistributable in Visual C++ 6.0, see
Common\Redist\Redist.txt on Disc 1 of the Visual C++ 6.0 product CDs.
Microsoft Developer Studio Project File, Format Version 6.00 for libpng.
Copyright (C) 2000-2004 Simon-Pierre Cadieux.
Copyright (C) 2004 Cosmin Truta.
For conditions of distribution and use, see copyright notice in png.h
Assumptions:
* The libpng source files are in ..\..
* The zlib source files are in ..\..\..\zlib
* The zlib project files are in ..\..\..\zlib\projects\visualc6
To use:
1) On the main menu, select "File | Open Workspace".
Open "libpng.dsw".
2) Select "Build | Set Active Configuration".
Choose the configuration you wish to build.
(Choose libpng or pngtest; zlib will be built automatically.)
3) Select "Build | Clean".
4) Select "Build | Build ... (F7)". Ignore warning messages about
not being able to find certain include files (e.g. alloc.h).
5) If you built the sample program (pngtest),
select "Build | Execute ... (Ctrl+F5)".
This project builds the libpng binaries as follows:
* Win32_DLL_Release\libpng13.dll DLL build
* Win32_DLL_Debug\libpng13d.dll DLL build (debug version)
* Win32_DLL_ASM_Release\libpng13.dll DLL build using ASM code
* Win32_DLL_ASM_Debug\libpng13d.dll DLL build using ASM (debug version)
* Win32_DLL_VB\libpng13vb.dll DLL build for Visual Basic, using stdcall
* Win32_LIB_Release\libpng.lib static build
* Win32_LIB_Debug\libpngd.lib static build (debug version)
* Win32_LIB_ASM_Release\libpng.lib static build using ASM code
* Win32_LIB_ASM_Debug\libpngd.lib static build using ASM (debug version)
Notes:
If you change anything in the source files, or select different compiler
settings, please change the DLL name to something different than any of
the above names.
Also, make sure that DLLFNAME_POSTFIX and (PRIVATEBUILD or SPECIALBUILD)
are defined when compiling the resource file. DLLFNAME_POSTFIX contains
the trailing letters that come after the version number. PRIVATEBUILD
and/or SPECIALBUILD store information describing the type of change made
in the VERSIONINFO structure. Please refer to MSDN for more information
on the used macros and the nature of their content. For an example on
how to define these macros, look at the resource compiler settings for
the "Win32 DLL VB" configuration.
All DLLs built by this project use the Microsoft dynamic C runtime library
MSVCRT.DLL (MSVCRTD.DLL for debug versions). If you distribute any of the
above mentioned libraries you should also include this DLL in your package.
For a list of files that are redistributable in Visual C++ 6.0, see
Common\Redist\Redist.txt on Disc 1 of the Visual C++ 6.0 product CDs.

File diff suppressed because it is too large Load Diff

View File

@@ -1,59 +1,59 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "libpng"=".\libpng.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name zlib
End Project Dependency
}}}
###############################################################################
Project: "pngtest"=".\pngtest.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name libpng
End Project Dependency
}}}
###############################################################################
Project: "zlib"="..\..\..\zlib\projects\visualc6\zlib.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "libpng"=".\libpng.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name zlib
End Project Dependency
}}}
###############################################################################
Project: "pngtest"=".\pngtest.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name libpng
End Project Dependency
}}}
###############################################################################
Project: "zlib"="..\..\..\zlib\projects\visualc6\zlib.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@@ -1,314 +1,314 @@
# Microsoft Developer Studio Project File - Name="pngtest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=pngtest - Win32 DLL Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "pngtest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "pngtest.mak" CFG="pngtest - Win32 DLL Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "pngtest - Win32 DLL Release" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 DLL Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 DLL ASM Release" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 DLL ASM Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 LIB Release" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 LIB Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 LIB ASM Release" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 LIB ASM Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "pngtest - Win32 DLL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "pngtest___Win32_DLL_Release"
# PROP BASE Intermediate_Dir "pngtest___Win32_DLL_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Win32_DLL_Release"
# PROP Intermediate_Dir "Win32_DLL_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
# ADD LINK32 Win32_DLL_Release\libpng13.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_Release\zlib1.lib /nologo /subsystem:console /machine:I386
# Begin Special Build Tool
OutDir=.\Win32_DLL_Release
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_Release; $(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 DLL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "pngtest___Win32_DLL_Debug"
# PROP BASE Intermediate_Dir "pngtest___Win32_DLL_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Win32_DLL_Debug"
# PROP Intermediate_Dir "Win32_DLL_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 Win32_DLL_Debug\libpng13d.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_Debug\zlib1d.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
OutDir=.\Win32_DLL_Debug
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_Debug; $(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 DLL ASM Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "pngtest___Win32_DLL_ASM_Release"
# PROP BASE Intermediate_Dir "pngtest___Win32_DLL_ASM_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Win32_DLL_ASM_Release"
# PROP Intermediate_Dir "Win32_DLL_ASM_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
# ADD LINK32 Win32_DLL_ASM_Release\libpng13.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Release\zlib1.lib /nologo /subsystem:console /machine:I386
# Begin Special Build Tool
OutDir=.\Win32_DLL_ASM_Release
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Release; $(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 DLL ASM Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "pngtest___Win32_DLL_ASM_Debug"
# PROP BASE Intermediate_Dir "pngtest___Win32_DLL_ASM_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Win32_DLL_ASM_Debug"
# PROP Intermediate_Dir "Win32_DLL_ASM_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 Win32_DLL_ASM_Debug\libpng13d.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Debug\zlib1d.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
OutDir=.\Win32_DLL_ASM_Debug
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Debug; $(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 LIB Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "pngtest___Win32_LIB_Release"
# PROP BASE Intermediate_Dir "pngtest___Win32_LIB_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Win32_LIB_Release"
# PROP Intermediate_Dir "Win32_LIB_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
# ADD LINK32 Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib /nologo /subsystem:console /machine:I386
# Begin Special Build Tool
OutDir=.\Win32_LIB_Release
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 LIB Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "pngtest___Win32_LIB_Debug"
# PROP BASE Intermediate_Dir "pngtest___Win32_LIB_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Win32_LIB_Debug"
# PROP Intermediate_Dir "Win32_LIB_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 Win32_LIB_Debug\libpngd.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Debug\zlibd.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
OutDir=.\Win32_LIB_Debug
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 LIB ASM Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "pngtest___Win32_LIB_ASM_Release"
# PROP BASE Intermediate_Dir "pngtest___Win32_LIB_ASM_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Win32_LIB_ASM_Release"
# PROP Intermediate_Dir "Win32_LIB_ASM_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
# ADD LINK32 Win32_LIB_ASM_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_ASM_Release\zlib.lib /nologo /subsystem:console /machine:I386
# Begin Special Build Tool
OutDir=.\Win32_LIB_ASM_Release
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 LIB ASM Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "pngtest___Win32_LIB_ASM_Debug"
# PROP BASE Intermediate_Dir "pngtest___Win32_LIB_ASM_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Win32_LIB_ASM_Debug"
# PROP Intermediate_Dir "Win32_LIB_ASM_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 Win32_LIB_ASM_Debug\libpngd.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_ASM_Debug\zlibd.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
OutDir=.\Win32_LIB_ASM_Debug
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ENDIF
# Begin Target
# Name "pngtest - Win32 DLL Release"
# Name "pngtest - Win32 DLL Debug"
# Name "pngtest - Win32 DLL ASM Release"
# Name "pngtest - Win32 DLL ASM Debug"
# Name "pngtest - Win32 LIB Release"
# Name "pngtest - Win32 LIB Debug"
# Name "pngtest - Win32 LIB ASM Release"
# Name "pngtest - Win32 LIB ASM Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\pngtest.c
# End Source File
# End Group
# End Target
# End Project
# Microsoft Developer Studio Project File - Name="pngtest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=pngtest - Win32 DLL Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "pngtest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "pngtest.mak" CFG="pngtest - Win32 DLL Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "pngtest - Win32 DLL Release" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 DLL Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 DLL ASM Release" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 DLL ASM Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 LIB Release" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 LIB Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 LIB ASM Release" (based on "Win32 (x86) Console Application")
!MESSAGE "pngtest - Win32 LIB ASM Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "pngtest - Win32 DLL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "pngtest___Win32_DLL_Release"
# PROP BASE Intermediate_Dir "pngtest___Win32_DLL_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Win32_DLL_Release"
# PROP Intermediate_Dir "Win32_DLL_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
# ADD LINK32 Win32_DLL_Release\libpng13.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_Release\zlib1.lib /nologo /subsystem:console /machine:I386
# Begin Special Build Tool
OutDir=.\Win32_DLL_Release
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_Release; $(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 DLL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "pngtest___Win32_DLL_Debug"
# PROP BASE Intermediate_Dir "pngtest___Win32_DLL_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Win32_DLL_Debug"
# PROP Intermediate_Dir "Win32_DLL_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 Win32_DLL_Debug\libpng13d.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_Debug\zlib1d.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
OutDir=.\Win32_DLL_Debug
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_Debug; $(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 DLL ASM Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "pngtest___Win32_DLL_ASM_Release"
# PROP BASE Intermediate_Dir "pngtest___Win32_DLL_ASM_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Win32_DLL_ASM_Release"
# PROP Intermediate_Dir "Win32_DLL_ASM_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
# ADD LINK32 Win32_DLL_ASM_Release\libpng13.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Release\zlib1.lib /nologo /subsystem:console /machine:I386
# Begin Special Build Tool
OutDir=.\Win32_DLL_ASM_Release
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Release; $(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 DLL ASM Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "pngtest___Win32_DLL_ASM_Debug"
# PROP BASE Intermediate_Dir "pngtest___Win32_DLL_ASM_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Win32_DLL_ASM_Debug"
# PROP Intermediate_Dir "Win32_DLL_ASM_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 Win32_DLL_ASM_Debug\libpng13d.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Debug\zlib1d.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
OutDir=.\Win32_DLL_ASM_Debug
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Debug; $(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 LIB Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "pngtest___Win32_LIB_Release"
# PROP BASE Intermediate_Dir "pngtest___Win32_LIB_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Win32_LIB_Release"
# PROP Intermediate_Dir "Win32_LIB_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
# ADD LINK32 Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib /nologo /subsystem:console /machine:I386
# Begin Special Build Tool
OutDir=.\Win32_LIB_Release
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 LIB Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "pngtest___Win32_LIB_Debug"
# PROP BASE Intermediate_Dir "pngtest___Win32_LIB_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Win32_LIB_Debug"
# PROP Intermediate_Dir "Win32_LIB_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 Win32_LIB_Debug\libpngd.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Debug\zlibd.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
OutDir=.\Win32_LIB_Debug
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 LIB ASM Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "pngtest___Win32_LIB_ASM_Release"
# PROP BASE Intermediate_Dir "pngtest___Win32_LIB_ASM_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Win32_LIB_ASM_Release"
# PROP Intermediate_Dir "Win32_LIB_ASM_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
# ADD LINK32 Win32_LIB_ASM_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_ASM_Release\zlib.lib /nologo /subsystem:console /machine:I386
# Begin Special Build Tool
OutDir=.\Win32_LIB_ASM_Release
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "pngtest - Win32 LIB ASM Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "pngtest___Win32_LIB_ASM_Debug"
# PROP BASE Intermediate_Dir "pngtest___Win32_LIB_ASM_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Win32_LIB_ASM_Debug"
# PROP Intermediate_Dir "Win32_LIB_ASM_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 Win32_LIB_ASM_Debug\libpngd.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_ASM_Debug\zlibd.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
OutDir=.\Win32_LIB_ASM_Debug
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png
# End Special Build Tool
!ENDIF
# Begin Target
# Name "pngtest - Win32 DLL Release"
# Name "pngtest - Win32 DLL Debug"
# Name "pngtest - Win32 DLL ASM Release"
# Name "pngtest - Win32 DLL ASM Debug"
# Name "pngtest - Win32 LIB Release"
# Name "pngtest - Win32 LIB Debug"
# Name "pngtest - Win32 LIB ASM Release"
# Name "pngtest - Win32 LIB ASM Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\pngtest.c
# End Source File
# End Group
# End Target
# End Project

View File

@@ -1,6 +1,6 @@
A set of project files is available for WinCE. Get
libpng-1.2.6beta4-project-wince.zip from a libpng distribution
libpng-1.2.5-project-wince.zip from a libpng distribution
site such as http://libpng.sourceforge.net
Put the zip file in this directory (projects) and then run
"unzip -a libpng-1.2.6beta4-project-wince.zip"
"unzip -a libpng-1.2.5-project-wince.zip"