[master] Imported from libpng-1.6.21.tar

This commit is contained in:
Glenn Randers-Pehrson
2016-01-15 09:52:13 -06:00
parent 047737496a
commit 5756fcab2f
53 changed files with 501 additions and 332 deletions

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@@ -1,9 +1,9 @@
VisualStudio instructions
libpng version 1.6.20 - December 3, 2015
libpng version 1.6.21 - January 15, 2016
Copyright (c) 1998-2010 Glenn Randers-Pehrson
Copyright (c) 2010,2013,2015 Glenn Randers-Pehrson
This code is released under the libpng license.
For conditions of distribution and use, see the disclaimer
@@ -38,16 +38,17 @@ In particular the runtime library is the "MultiThreaded DLL" version.
If you use Visual Studio defaults to build your application you will have no
problems.
If you don't use the Visual Studio defaults your application must still be built
with the default runtime option (/MD). If, for some reason, it is not then your
application will crash inside libpng16.dll as soon as libpng tries to read
from a file handle you pass in.
If you don't use the Visual Studio defaults your application must still be
built with the default runtime option (/MD). If, for some reason, it is not
then your application will crash inside libpng16.dll as soon as libpng
tries to read from a file handle you pass in.
If you do not want to use the DLL, for example for a very small application,
the 'release library' configuration may be more appropriate. This is built
with a non-standard runtime library - the "MultiThreaded" version. When you
build your application it must be compiled with this option (/MT), otherwise
it will not build (if you are lucky) or crash (if you are not.)
it will not build (if you are lucky) or crash (if you are not.) See the
WARNING file that is distributed along with this readme.txt.
Stop reading here
=================
@@ -63,3 +64,32 @@ track down.)
The debug build of libpng is minimally supported. Support for debug builds of
zlib is also minimal. You really don't want to do this.
WARNING
=======
Libpng 1.6.x does not use the default run-time library when building static
library builds of libpng; instead of the shared DLL runtime it uses a static
runtime. If you need to change this make sure to change the setting on all the
relevant projects:
libpng
zlib
all the test programs
The runtime library settings for each build are as follows:
Release Debug
DLL /MD /MDd
Library /MT /MTd
NOTICE that libpng 1.5.x erroneously used /MD for Debug DLL builds; if you used
the debug builds in your app and you changed your app to use /MD you will need
to change it back to /MDd for libpng 1.6.0 and later.
The Visual Studio 2010 defaults for a Win32 DLL or Static Library project are
as follows:
Release Debug
DLL /MD /MDd
Static Library /MD /MDd

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@@ -1,27 +0,0 @@
WARNING
=======
Libpng 1.6 does not use the default run-time library when building static
library builds of libpng; instead of the shared DLL runtime it uses a static
runtime. If you need to change this make sure to change the setting on all the
relevant projects:
libpng
zlib
all the test programs
The runtime library settings for each build are as follows:
Release Debug
DLL /MD /MDd
Library /MT /MTd
NOTICE that libpng 1.5 erroneously used /MD for Debug DLL builds; if you used
the debug builds in your app and you changed your app to use /MD you will need
to change it to /MDd for libpng 1.6.
The Visual Studio 2010 defaults for a Win32 DLL or Static Library project are
as follows:
Release Debug
DLL /MD /MDd
Static Library /MD /MDd

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@@ -2,7 +2,7 @@
<!--
* zlib.props - location of zlib source
*
* libpng version 1.6.20 - December 3, 2015
* libpng version 1.6.21 - January 15, 2016
*
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
*