Imported from libpng-1.2.6beta3.tar

This commit is contained in:
Glenn Randers-Pehrson
2004-07-17 22:45:44 -05:00
parent 761bf9f06f
commit 5b5dcf8b88
103 changed files with 3153 additions and 4254 deletions

View File

@@ -1,22 +0,0 @@
Microsoft Developer Studio Build File, Format Version 6.00 for
msvctest
Assumes that libpng DLLs and LIBs are in ..\..\projects\msvc\win32\libpng
Assumes that zlib DLLs and LIBs are in ..\..\projects\msvc\win32\zlib
To build:
1) On the main menu Select "Build|Set Active configuration".
Choose the configuration that corresponds to the library you want to test.
This library must have been built using the libpng MS project located in
the "mscv" subdirectory.
2) Select "Build|Clean"
3) Select "Build|Rebuild All"
4) The test results should appear in the "Build" pane of the Output Window.
Simon-Pierre Cadieux
Methodex Computer Systems Inc.

View File

@@ -1,247 +0,0 @@
# Microsoft Developer Studio Project File - Name="msvctest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=msvctest - Win32 Debug DLL
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "msvctest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "msvctest.mak" CFG="msvctest - Win32 Debug DLL"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "msvctest - Win32 DLL" (based on "Win32 (x86) Console Application")
!MESSAGE "msvctest - Win32 Debug DLL" (based on "Win32 (x86) Console Application")
!MESSAGE "msvctest - Win32 ASM DLL" (based on "Win32 (x86) Console Application")
!MESSAGE "msvctest - Win32 Debug ASM DLL" (based on "Win32 (x86) Console Application")
!MESSAGE "msvctest - Win32 LIB" (based on "Win32 (x86) Console Application")
!MESSAGE "msvctest - Win32 Debug LIB" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "msvctest - Win32 DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "dll"
# PROP BASE Intermediate_Dir "dll"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "dll"
# PROP Intermediate_Dir "dll"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /O1 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /FD /c
# ADD CPP /nologo /MD /W3 /O1 /I "..\..\..\zlib" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
# ADD LINK32 ..\..\projects\msvc\win32\libpng\dll\libpng13.lib /nologo /subsystem:console /machine:I386
# Begin Special Build Tool
OutDir=.\dll
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=set path=..\..\projects\msvc\win32\libpng\dll;..\..\projects\msvc\win32\zlib\dll; $(outdir)\msvctest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "msvctest - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dll_dbg"
# PROP BASE Intermediate_Dir "dll_dbg"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "dll_dbg"
# PROP Intermediate_Dir "dll_dbg"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Zi /Od /I "..\..\..\zlib" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ..\..\projects\msvc\win32\libpng\dll_dbg\libpng13d.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
OutDir=.\dll_dbg
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=set path=..\..\projects\msvc\win32\libpng\dll_dbg;..\..\projects\msvc\win32\zlib\dll_dbg; $(outdir)\msvctest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "msvctest - Win32 ASM DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "dll_asm"
# PROP BASE Intermediate_Dir "dll_asm"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "dll_asm"
# PROP Intermediate_Dir "dll_asm"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /O1 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /FD /c
# ADD CPP /nologo /MD /W3 /O1 /I "..\..\..\zlib" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
# ADD LINK32 ..\..\projects\msvc\win32\libpng\dll_asm\libpng13a.lib /nologo /subsystem:console /machine:I386
# Begin Special Build Tool
OutDir=.\dll_asm
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=set path=..\..\projects\msvc\win32\libpng\dll_asm;..\..\projects\msvc\win32\zlib\dll_asm; $(outdir)\msvctest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "msvctest - Win32 Debug ASM DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dll_dbga"
# PROP BASE Intermediate_Dir "dll_dbga"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "dll_dbga"
# PROP Intermediate_Dir "dll_dbga"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Zi /Od /I "..\..\..\zlib" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ..\..\projects\msvc\win32\libpng\dll_dbga\libpng13b.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
OutDir=.\dll_dbga
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=set path=..\..\projects\msvc\win32\libpng\dll_dbga;..\..\projects\msvc\win32\zlib\dll_dbga; $(outdir)\msvctest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "msvctest - Win32 LIB"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "lib"
# PROP BASE Intermediate_Dir "lib"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "lib"
# PROP Intermediate_Dir "lib"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /O1 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /FD /c
# ADD CPP /nologo /W3 /O1 /I "..\..\..\zlib" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
# ADD LINK32 ..\..\projects\msvc\win32\libpng\lib\libpng.lib /nologo /subsystem:console /machine:I386
# Begin Special Build Tool
OutDir=.\lib
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=$(outdir)\msvctest.exe ..\..\pngtest.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "msvctest - Win32 Debug LIB"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "lib_dbg"
# PROP BASE Intermediate_Dir "lib_dbg"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "lib_dbg"
# PROP Intermediate_Dir "lib_dbg"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Zi /Od /I "..\..\..\zlib" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ..\..\projects\msvc\win32\libpng\lib_dbg\libpng.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
OutDir=.\lib_dbg
SOURCE="$(InputPath)"
PostBuild_Desc=[Run Test]
PostBuild_Cmds=$(outdir)\msvctest.exe ..\..\pngtest.png
# End Special Build Tool
!ENDIF
# Begin Target
# Name "msvctest - Win32 DLL"
# Name "msvctest - Win32 Debug DLL"
# Name "msvctest - Win32 ASM DLL"
# Name "msvctest - Win32 Debug ASM DLL"
# Name "msvctest - Win32 LIB"
# Name "msvctest - Win32 Debug LIB"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\pngtest.c
# End Source File
# Begin Source File
SOURCE=.\README.txt
# PROP Exclude_From_Build 1
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "msvctest"=.\msvctest.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@@ -1,223 +1,147 @@
# Microsoft Developer Studio Project File - Name="VisualPng" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# Copyright 2000, Willem van Schaik. For conditions of distribution and
# use, see the copyright/license/disclaimer notice in png.h
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=VisualPng - Win32 Debug LIB
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "VisualPng.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "VisualPng.mak" CFG="VisualPng - Win32 Debug LIB"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "VisualPng - Win32 DLL" (based on "Win32 (x86) Application")
!MESSAGE "VisualPng - Win32 Debug DLL" (based on "Win32 (x86) Application")
!MESSAGE "VisualPng - Win32 LIB" (based on "Win32 (x86) Application")
!MESSAGE "VisualPng - Win32 Debug LIB" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "VisualPng - Win32 DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "VisualPng___Win32_DLL"
# PROP BASE Intermediate_Dir "VisualPng___Win32_DLL"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "dll"
# PROP Intermediate_Dir "dll"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "libpng" /I "zlib" /D "PNG_USE_DLL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_USE_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 libpng13.lib zlibd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"libpng" /libpath:"zlib"
# ADD LINK32 libpng13.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\projects\msvc\win32\libpng\dll"
# Begin Special Build Tool
OutDir=.\dll
SOURCE="$(InputPath)"
PostBuild_Cmds=set path=..\..\projects\msvc\win32\libpng\dll;..\..\projects\msvc\win32\zlib\dll; $(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "VisualPng - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "VisualPng___Win32_Debug_DLL"
# PROP BASE Intermediate_Dir "VisualPng___Win32_Debug_DLL"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "dll_dbg"
# PROP Intermediate_Dir "dll_dbg"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "libpng" /I "zlib" /D "PNG_USE_DLL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_USE_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 libpng13.lib zlibd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept /libpath:"libpng" /libpath:"zlib"
# SUBTRACT BASE LINK32 /nodefaultlib
# ADD LINK32 libpng13d.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept /libpath:"..\..\projects\msvc\win32\libpng\dll_dbg"
# SUBTRACT LINK32 /nodefaultlib
# Begin Special Build Tool
OutDir=.\dll_dbg
SOURCE="$(InputPath)"
PostBuild_Cmds=set path=..\..\projects\msvc\win32\libpng\dll_dbg;..\..\projects\msvc\win32\zlib\dll_dbg; $(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "VisualPng - Win32 LIB"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "VisualPng___Win32_LIB"
# PROP BASE Intermediate_Dir "VisualPng___Win32_LIB"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "lib"
# PROP Intermediate_Dir "lib"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_USE_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 libpng13.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\projects\msvc\win32\libpng\dll"
# ADD LINK32 libpng.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\projects\msvc\win32\libpng\lib"
# Begin Special Build Tool
OutDir=.\lib
SOURCE="$(InputPath)"
PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "VisualPng - Win32 Debug LIB"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "VisualPng___Win32_Debug_LIB"
# PROP BASE Intermediate_Dir "VisualPng___Win32_Debug_LIB"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "lib_dbg"
# PROP Intermediate_Dir "lib_dbg"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_USE_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\libpng" /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 libpng13d.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept /libpath:"..\..\projects\msvc\win32\libpng\dll_dbg"
# SUBTRACT BASE LINK32 /nodefaultlib
# ADD LINK32 libpng.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept /libpath:"..\..\projects\msvc\win32\libpng\lib_dbg"
# SUBTRACT LINK32 /nodefaultlib
# Begin Special Build Tool
OutDir=.\lib_dbg
SOURCE="$(InputPath)"
PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
# End Special Build Tool
!ENDIF
# Begin Target
# Name "VisualPng - Win32 DLL"
# Name "VisualPng - Win32 Debug DLL"
# Name "VisualPng - Win32 LIB"
# Name "VisualPng - Win32 Debug LIB"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\PngFile.c
# End Source File
# Begin Source File
SOURCE=.\VisualPng.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\cexcept.h
# End Source File
# Begin Source File
SOURCE=.\PngFile.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\VisualPng.ico
# End Source File
# Begin Source File
SOURCE=.\VisualPng.rc
# End Source File
# End Group
# End Target
# End Project
# Microsoft Developer Studio Project File - Name="VisualPng" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=VisualPng - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "VisualPng.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "VisualPng.mak" CFG="VisualPng - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "VisualPng - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "VisualPng - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "VisualPng - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /O2 /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MD /W3 /O2 /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 ..\..\projects\visualc6\Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# Begin Special Build Tool
OutDir=.\Release
SOURCE="$(InputPath)"
PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
# End Special Build Tool
!ELSEIF "$(CFG)" == "VisualPng - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ..\..\projects\visualc6\Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /pdbtype:sept
# Begin Special Build Tool
OutDir=.\Debug
SOURCE="$(InputPath)"
PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
# End Special Build Tool
!ENDIF
# Begin Target
# Name "VisualPng - Win32 Release"
# Name "VisualPng - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\PngFile.c
# End Source File
# Begin Source File
SOURCE=.\VisualPng.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\cexcept.h
# End Source File
# Begin Source File
SOURCE=.\PngFile.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\VisualPng.ico
# End Source File
# Begin Source File
SOURCE=.\VisualPng.rc
# End Source File
# End Group
# End Target
# End Project

View File

@@ -1,17 +1,20 @@
/*===
cexcept.h 1.0.0 (2000-Jun-21-Wed)
cexcept.h 2.0.0 (2001-Jul-12-Thu)
Adam M. Costello <amc@cs.berkeley.edu>
An interface for exception-handling in ANSI C, developed jointly with
Cosmin Truta <cosmin@cs.toronto.edu>.
An interface for exception-handling in ANSI C (C89 and subsequent ISO
standards), developed jointly with Cosmin Truta <cosmin@cs.toronto.edu>.
Copyright (c) 2000 Adam M. Costello and Cosmin Truta. Everyone
Copyright (c) 2001 Adam M. Costello and Cosmin Truta. Everyone
is hereby granted permission to do whatever they like with this
file, provided that if they modify it they take reasonable steps to
avoid confusing or misleading people about the authors, version,
and terms of use of the derived file. The copyright holders make
no guarantees about the correctness of this file, and are not
responsible for any damage resulting from its use.
no guarantees regarding this file, and are not responsible for any
damage resulting from its use.
Only user-defined exceptions are supported, not "real" exceptions like
division by zero or memory segmentation violations.
If this interface is used by multiple .c files, they shouldn't include
this header file directly. Instead, create a wrapper header file that
@@ -37,6 +40,10 @@ define_exception_type(type_name);
struct exception { int code; const char *msg; };
define_exception_type(struct exception);
Because throwing an exception causes the object to be copied (not
just once, but twice), programmers may wish to consider size when
choosing the exception type.
struct exception_context;
@@ -62,7 +69,7 @@ struct exception_context *the_exception_context;
application may declare a variable of this name anywhere it likes
(inside a function, in a parameter list, or externally), and may
use whatever storage class specifiers (static, extern, etc) or type
qualifiers (const, volatile) it likes. Examples:
qualifiers (const, volatile, etc) it likes. Examples:
static struct exception_context
* const the_exception_context = &foo;
@@ -107,15 +114,15 @@ Catch (expression) statement
confusion with the C++ keywords, which have subtly different
semantics.
A Try/Catch statement has a syntax similar to an if/else
statement, except that the parenthesized expression goes after
the second keyword rather than the first. As with if/else,
there are two clauses, each of which may be a simple statement
ending with a semicolon or a brace-enclosed compound statement.
But whereas the else clause is optional, the Catch clause is
required. The expression must be a modifiable lvalue (something
capable of being assigned to) of the exact same type passed to
define_exception_type().
A Try/Catch statement has a syntax similar to an if/else statement,
except that the parenthesized expression goes after the second
keyword rather than the first. As with if/else, there are two
clauses, each of which may be a simple statement ending with a
semicolon or a brace-enclosed compound statement. But whereas
the else clause is optional, the Catch clause is required. The
expression must be a modifiable lvalue (something capable of being
assigned to) of the same type (disregarding type qualifiers) that
was passed to define_exception_type().
If a Throw that uses the same exception context as the Try/Catch is
executed within the Try clause (typically within a function called
@@ -125,9 +132,8 @@ Catch (expression) statement
such Throw is executed, then the assignment is not performed, and
the Catch clause is not executed.
Regardless of whether an exception is caught, the expression is
always evaluated exactly once, which is significant if it has side
effects, for example:
The expression is not evaluated unless and until the exception is
caught, which is significant if it has side effects, for example:
Try foo();
Catch (p[++i].e) { ... }
@@ -183,62 +189,55 @@ is subject to change.
#include <setjmp.h>
#define define_exception_type(etype) \
struct exception__state { \
etype *exception; \
jmp_buf env; \
struct exception_context { \
jmp_buf *penv; \
int caught; \
volatile struct { etype etmp; } v; \
}
struct exception_context { \
struct exception__state *last; \
int caught; \
};
/* etmp must be volatile because the application might use automatic */
/* storage for the_exception_context, and etmp is modified between */
/* the calls to setjmp() and longjmp(). A wrapper struct is used to */
/* avoid warnings about a duplicate volatile qualifier in case etype */
/* already includes it. */
#define init_exception_context(ec) ((void)((ec)->last = 0))
#define Catch(e) exception__catch(&(e))
#define Catch_anonymous exception__catch(0)
#define init_exception_context(ec) ((void)((ec)->penv = 0))
#define Try \
{ \
struct exception__state *exception__p, exception__s; \
int exception__i; \
exception__p = the_exception_context->last; \
the_exception_context->last = &exception__s; \
for (exception__i = 0; ; exception__i = 1) \
if (exception__i) { \
if (setjmp(exception__s.env) == 0) { \
if (&exception__s)
jmp_buf *exception__prev, exception__env; \
exception__prev = the_exception_context->penv; \
the_exception_context->penv = &exception__env; \
if (setjmp(exception__env) == 0) { \
if (&exception__prev)
#define exception__catch(e_addr) \
else { } \
the_exception_context->caught = 0; \
} \
else the_exception_context->caught = 1; \
the_exception_context->last = exception__p; \
break; \
} \
else exception__s.exception = e_addr; \
#define exception__catch(action) \
else { } \
the_exception_context->caught = 0; \
} \
else { \
the_exception_context->caught = 1; \
} \
the_exception_context->penv = exception__prev; \
} \
if (!the_exception_context->caught) { } \
if (!the_exception_context->caught || action) { } \
else
#define Catch(e) exception__catch(((e) = the_exception_context->v.etmp, 0))
#define Catch_anonymous exception__catch(0)
/* Try ends with if(), and Catch begins and ends with else. This */
/* ensures that the Try/Catch syntax is really the same as the */
/* if/else syntax. */
/* */
/* We use &exception__s instead of 1 to appease compilers that */
/* We use &exception__prev instead of 1 to appease compilers that */
/* warn about constant expressions inside if(). Most compilers */
/* should still recognize that &exception__s is never zero and avoid */
/* generating test code. */
/* */
/* We use the variable exception__i to start the loop at the bottom, */
/* rather than jump into the loop using a switch statement, to */
/* appease compilers that warn about jumping into loops. */
/* should still recognize that &exception__prev is never zero and */
/* avoid generating test code. */
#define Throw \
for (;; longjmp(the_exception_context->last->env, 1)) \
if (the_exception_context->last->exception) \
*the_exception_context->last->exception =
for (;; longjmp(*the_exception_context->penv, 1)) \
the_exception_context->v.etmp =
#endif /* CEXCEPT_H */