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fix: Avoid integer overflows in function png_xy_from_XYZ
This is a cherry-picked of commit f45531cc141dc20dc7a4046bbe92270b1e799a5d from branch 'libpng18'. Reviewed-by: Cosmin Truta <ctruta@gmail.com> Signed-off-by: John Bowler <jbowler@acm.org> Signed-off-by: Cosmin Truta <ctruta@gmail.com>
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parent
8b1d489bce
commit
65470ac86c
44
png.c
44
png.c
@ -1272,7 +1272,7 @@ png_safe_add(png_int_32 *addend0_and_result, png_int_32 addend1,
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static int
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png_xy_from_XYZ(png_xy *xy, const png_XYZ *XYZ)
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{
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png_int_32 d, dred, dgreen, dwhite, whiteX, whiteY;
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png_int_32 d, dred, dgreen, dblue, dwhite, whiteX, whiteY;
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/* 'd' in each of the blocks below is just X+Y+Z for each component,
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* x, y and z are X,Y,Z/(X+Y+Z).
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@ -1280,44 +1280,52 @@ png_xy_from_XYZ(png_xy *xy, const png_XYZ *XYZ)
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d = XYZ->red_X;
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if (png_safe_add(&d, XYZ->red_Y, XYZ->red_Z))
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return 1;
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if (png_muldiv(&xy->redx, XYZ->red_X, PNG_FP_1, d) == 0)
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return 1;
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if (png_muldiv(&xy->redy, XYZ->red_Y, PNG_FP_1, d) == 0)
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return 1;
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dred = d;
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whiteX = XYZ->red_X;
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whiteY = XYZ->red_Y;
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if (png_muldiv(&xy->redx, XYZ->red_X, PNG_FP_1, dred) == 0)
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return 1;
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if (png_muldiv(&xy->redy, XYZ->red_Y, PNG_FP_1, dred) == 0)
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return 1;
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d = XYZ->green_X;
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if (png_safe_add(&d, XYZ->green_Y, XYZ->green_Z))
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return 1;
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if (png_muldiv(&xy->greenx, XYZ->green_X, PNG_FP_1, d) == 0)
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return 1;
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if (png_muldiv(&xy->greeny, XYZ->green_Y, PNG_FP_1, d) == 0)
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return 1;
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dgreen = d;
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whiteX += XYZ->green_X;
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whiteY += XYZ->green_Y;
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if (png_muldiv(&xy->greenx, XYZ->green_X, PNG_FP_1, dgreen) == 0)
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return 1;
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if (png_muldiv(&xy->greeny, XYZ->green_Y, PNG_FP_1, dgreen) == 0)
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return 1;
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d = XYZ->blue_X;
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if (png_safe_add(&d, XYZ->blue_Y, XYZ->blue_Z))
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return 1;
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if (png_muldiv(&xy->bluex, XYZ->blue_X, PNG_FP_1, d) == 0)
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dblue = d;
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if (png_muldiv(&xy->bluex, XYZ->blue_X, PNG_FP_1, dblue) == 0)
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return 1;
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if (png_muldiv(&xy->bluey, XYZ->blue_Y, PNG_FP_1, d) == 0)
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if (png_muldiv(&xy->bluey, XYZ->blue_Y, PNG_FP_1, dblue) == 0)
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return 1;
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whiteX += XYZ->blue_X;
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whiteY += XYZ->blue_Y;
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/* The reference white is simply the sum of the end-point (X,Y,Z) vectors so
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* the fillowing calculates (X+Y+Z) of the reference white (media white,
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* encoding white) itself:
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*/
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d = dblue;
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if (png_safe_add(&d, dred, dgreen))
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return 1;
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dwhite = d;
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/* Find the white X,Y values from the sum of the red, green and blue X,Y
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* values.
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*/
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d = XYZ->red_X;
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if (png_safe_add(&d, XYZ->green_X, XYZ->blue_X))
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return 1;
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whiteX = d;
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d = XYZ->red_Y;
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if (png_safe_add(&d, XYZ->green_Y, XYZ->blue_Y))
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return 1;
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whiteY = d;
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if (png_muldiv(&xy->whitex, whiteX, PNG_FP_1, dwhite) == 0)
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return 1;
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if (png_muldiv(&xy->whitey, whiteY, PNG_FP_1, dwhite) == 0)
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