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contrib/visupng/cexcept.h
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244
contrib/visupng/cexcept.h
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/*===
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cexcept.h 1.0.0 (2000-Jun-21-Wed)
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Adam M. Costello <amc@cs.berkeley.edu>
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An interface for exception-handling in ANSI C, developed jointly with
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Cosmin Truta <cosmin@cs.toronto.edu>.
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Copyright (c) 2000 Adam M. Costello and Cosmin Truta. Everyone
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is hereby granted permission to do whatever they like with this
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file, provided that if they modify it they take reasonable steps to
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avoid confusing or misleading people about the authors, version,
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and terms of use of the derived file. The copyright holders make
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no guarantees about the correctness of this file, and are not
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responsible for any damage resulting from its use.
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If this interface is used by multiple .c files, they shouldn't include
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this header file directly. Instead, create a wrapper header file that
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includes this header file and then invokes the define_exception_type
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macro (see below), and let your .c files include that header file.
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The interface consists of one type, one well-known name, and six macros.
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define_exception_type(type_name);
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This macro is used like an external declaration. It specifies
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the type of object that gets copied from the exception thrower to
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the exception catcher. The type_name can be any type that can be
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assigned to, that is, a non-constant arithmetic type, struct, union,
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or pointer. Examples:
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define_exception_type(int);
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enum exception { out_of_memory, bad_arguments, disk_full };
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define_exception_type(enum exception);
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struct exception { int code; const char *msg; };
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define_exception_type(struct exception);
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struct exception_context;
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This type may be used after the define_exception_type() macro has
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been invoked. A struct exception_context must be known to both
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the thrower and the catcher. It is expected that there be one
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context for each thread that uses exceptions. It would certainly
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be dangerous for multiple threads to access the same context.
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One thread can use multiple contexts, but that is likely to be
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confusing and not typically useful. The application can allocate
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this structure in any way it pleases--automatic, static, or dynamic.
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The application programmer should pretend not to know the structure
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members, which are subject to change.
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struct exception_context *the_exception_context;
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The Try/Catch and Throw statements (described below) implicitly
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refer to a context, using the name the_exception_context. It is
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the application's responsibility to make sure that this name yields
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the address of a mutable (non-constant) struct exception_context
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wherever those statements are used. Subject to that constraint, the
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application may declare a variable of this name anywhere it likes
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(inside a function, in a parameter list, or externally), and may
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use whatever storage class specifiers (static, extern, etc) or type
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qualifiers (const, volatile) it likes. Examples:
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static struct exception_context
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* const the_exception_context = &foo;
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{ struct exception_context *the_exception_context = bar; ... }
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int blah(struct exception_context *the_exception_context, ...);
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extern struct exception_context the_exception_context[1];
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The last example illustrates a trick that avoids creating a pointer
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object separate from the structure object.
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The name could even be a macro, for example:
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struct exception_context ec_array[numthreads];
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#define the_exception_context (ec_array + thread_id)
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Be aware that the_exception_context is used several times by the
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Try/Catch/Throw macros, so it shouldn't be expensive or have side
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effects. The expansion must be a drop-in replacement for an
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identifier, so it's safest to put parentheses around it.
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void init_exception_context(struct exception_context *ec);
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For context structures allocated statically (by an external
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definition or using the "static" keyword), the implicit
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initialization to all zeros is sufficient, but contexts allocated
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by other means must be initialized using this macro before they
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are used by a Try/Catch statement. It does no harm to initialize
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a context more than once (by using this macro on a statically
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allocated context, or using this macro twice on the same context),
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but a context must not be re-initialized after it has been used by a
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Try/Catch statement.
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Try statement
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Catch (expression) statement
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The Try/Catch/Throw macros are capitalized in order to avoid
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confusion with the C++ keywords, which have subtly different
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semantics.
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A Try/Catch statement has a syntax similar to an if/else
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statement, except that the parenthesized expression goes after
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the second keyword rather than the first. As with if/else,
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there are two clauses, each of which may be a simple statement
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ending with a semicolon or a brace-enclosed compound statement.
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But whereas the else clause is optional, the Catch clause is
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required. The expression must be a modifiable lvalue (something
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capable of being assigned to) of the exact same type passed to
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define_exception_type().
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If a Throw that uses the same exception context as the Try/Catch is
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executed within the Try clause (typically within a function called
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by the Try clause), and the exception is not caught by a nested
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Try/Catch statement, then a copy of the exception will be assigned
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to the expression, and control will jump to the Catch clause. If no
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such Throw is executed, then the assignment is not performed, and
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the Catch clause is not executed.
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Regardless of whether an exception is caught, the expression is
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always evaluated exactly once, which is significant if it has side
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effects, for example:
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Try foo();
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Catch (p[++i].e) { ... }
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IMPORTANT: Jumping into or out of a Try clause (for example via
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return, break, continue, goto, longjmp) is forbidden--the compiler
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will not complain, but bad things will happen at run-time. Jumping
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into or out of a Catch clause is okay, and so is jumping around
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inside a Try clause. In many cases where one is tempted to return
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from a Try clause, it will suffice to use Throw, and then return
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from the Catch clause. Another option is to set a flag variable and
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use goto to jump to the end of the Try clause, then check the flag
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after the Try/Catch statement.
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IMPORTANT: The values of any non-volatile automatic variables
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changed within the Try clause are undefined after an exception is
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caught. Therefore, variables modified inside the Try block whose
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values are needed later outside the Try block must either use static
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storage or be declared with the "volatile" type qualifier.
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Throw expression;
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A Throw statement is very much like a return statement, except that
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the expression is required. Whereas return jumps back to the place
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where the current function was called, Throw jumps back to the Catch
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clause of the innermost enclosing Try clause. The expression must
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be compatible with the type passed to define_exception_type(). The
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exception must be caught, otherwise the program may crash.
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Slight limitation: If the expression is a comma-expression it must
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be enclosed in parentheses.
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Try statement
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Catch_anonymous statement
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When the value of the exception is not needed, a Try/Catch statement
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can use Catch_anonymous instead of Catch (expression).
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Everything below this point is for the benefit of the compiler. The
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application programmer should pretend not to know any of it, because it
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is subject to change.
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===*/
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#ifndef CEXCEPT_H
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#define CEXCEPT_H
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#include <setjmp.h>
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#define define_exception_type(etype) \
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struct exception__state { \
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etype *exception; \
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jmp_buf env; \
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}
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struct exception_context { \
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struct exception__state *last; \
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int caught; \
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};
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#define init_exception_context(ec) ((void)((ec)->last = 0))
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#define Catch(e) exception__catch(&(e))
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#define Catch_anonymous exception__catch(0)
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#define Try \
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{ \
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struct exception__state *exception__p, exception__s; \
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int exception__i; \
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exception__p = the_exception_context->last; \
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the_exception_context->last = &exception__s; \
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for (exception__i = 0; ; exception__i = 1) \
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if (exception__i) { \
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if (setjmp(exception__s.env) == 0) { \
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if (&exception__s)
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#define exception__catch(e_addr) \
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else { } \
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the_exception_context->caught = 0; \
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} \
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else the_exception_context->caught = 1; \
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the_exception_context->last = exception__p; \
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break; \
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} \
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else exception__s.exception = e_addr; \
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} \
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if (!the_exception_context->caught) { } \
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else
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/* Try ends with if(), and Catch begins and ends with else. This */
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/* ensures that the Try/Catch syntax is really the same as the */
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/* if/else syntax. */
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/* */
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/* We use &exception__s instead of 1 to appease compilers that */
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/* warn about constant expressions inside if(). Most compilers */
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/* should still recognize that &exception__s is never zero and avoid */
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/* generating test code. */
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/* */
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/* We use the variable exception__i to start the loop at the bottom, */
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/* rather than jump into the loop using a switch statement, to */
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/* appease compilers that warn about jumping into loops. */
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#define Throw \
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for (;; longjmp(the_exception_context->last->env, 1)) \
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if (the_exception_context->last->exception) \
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*the_exception_context->last->exception =
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#endif /* CEXCEPT_H */
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