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	[devel] Use FIXED_POINT in contrib/pngminim/decoder and encoder
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				@ -15,8 +15,14 @@ everything = off
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option SEQUENTIAL_READ on
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					option SEQUENTIAL_READ on
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# You must choose fixed or floating point arithmetic:
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					# You must choose fixed or floating point arithmetic:
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option FLOATING_POINT on
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					# option FLOATING_POINT on
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# option FIXED_POINT on
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					option FIXED_POINT on
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					# You must chose the internal fixed point implementation or to
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					# use the system floating point.  The latter is considerably
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					# smaller (by about 1kbyte on an x86 system):
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					# option FLOATING_ARITHMETIC on
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					option FLOATING_ARITHMETIC off
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# Your program will probably need other options.  The example
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					# Your program will probably need other options.  The example
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# program here, pngm2pnm, requires the following.  Take a look
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					# program here, pngm2pnm, requires the following.  Take a look
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@ -13,8 +13,14 @@ everything = off
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option WRITE on
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					option WRITE on
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# You must choose fixed or floating point arithmetic:
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					# You must choose fixed or floating point arithmetic:
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option FLOATING_POINT on
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					# option FLOATING_POINT on
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# option FIXED_POINT on
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					option FIXED_POINT on
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					# You must chose the internal fixed point implementation or to
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					# use the system floating point.  The latter is considerably
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					# smaller (by about 1kbyte on an x86 system):
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					# option FLOATING_ARITHMETIC on
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					option FLOATING_ARITHMETIC off
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# Your program will probably need other options.  The example
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					# Your program will probably need other options.  The example
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# program here, pnm2pngm, requires the following.  Take a look
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					# program here, pnm2pngm, requires the following.  Take a look
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@ -15,6 +15,7 @@ option PROGRESSIVE_READ on
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# You may choose fixed or floating point APIs:
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					# You may choose fixed or floating point APIs:
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# option FLOATING_POINT on
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					# option FLOATING_POINT on
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option FIXED_POINT on
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					option FIXED_POINT on
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# You must chose the internal fixed point implementation or to
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					# You must chose the internal fixed point implementation or to
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# use the system floating point.  The latter is considerably
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					# use the system floating point.  The latter is considerably
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# smaller (by about 1kbyte on an x86 system):
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					# smaller (by about 1kbyte on an x86 system):
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