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			66 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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VisualStudio instructions
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libpng version 1.6.7beta03 - October 13, 2013
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Copyright (c) 1998-2010 Glenn Randers-Pehrson
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This code is released under the libpng license.
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For conditions of distribution and use, see the disclaimer
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and license in png.h
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This directory  contains support for building libpng under MicroSoft
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VisualStudio 2010.  It may also work under later versions of VisualStudio.
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You should be familiar with VisualStudio before using this directory.
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Initial preparations
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====================
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You must enter some information in zlib.props before attempting to build
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with this 'solution'.  Please read and edit zlib.props first.  You will
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probably not be familiar with the contents of zlib.props - do not worry,
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it is mostly harmless.
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This is all you need to do to build the 'release' and 'release library'
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configurations.
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Debugging
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=========
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The release configurations default to /Ox optimization.  Full debugging
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information is produced (in the .pdb), but if you encounter a problem the
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optimization may make it difficult to debug.  Simply rebuild with a lower
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optimization level (e.g. /Od.)
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Linking your application
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========================
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Normally you should link against the 'release' configuration.  This builds a
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DLL for libpng with the default runtime options used by Visual Studio 2010.
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In particular the runtime library is the "MultiThreaded DLL" version.
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If you use Visual Studio defaults to build your application you will have no
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problems.
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If you don't use the Visual Studio defaults your application must still be built
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with the default runtime option (/MD).  If, for some reason, it is not then your
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application will crash inside libpng16.dll as soon as libpng tries to read
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from a file handle you pass in.
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If you do not want to use the DLL, for example for a very small application,
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the 'release library' configuration may be more appropriate.  This is built
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with a non-standard runtime library - the "MultiThreaded" version.  When you
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build your application it must be compiled with this option (/MT), otherwise
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it will not build (if you are lucky) or crash (if you are not.)
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Stop reading here
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=================
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You have enough information to build a working application.
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Debug versions have limited support
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===================================
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This solution includes limited support for debug versions of libpng.  You
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do not need these unless your own solution itself uses debug builds (it is
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far more effective to debug on the release builds, there is no point building
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a special debug build unless you have heap corruption problems that you can't
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track down.)
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The debug build of libpng is minimally supported.  Support for debug builds of
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zlib is also minimal.  You really don't want to do this.
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