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			150 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| 
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| /* palette_neon_intrinsics.c - NEON optimised palette expansion functions
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|  *
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|  * Copyright (c) 2018-2019 Cosmin Truta
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|  * Copyright (c) 2017-2018 Arm Holdings. All rights reserved.
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|  * Written by Richard Townsend <Richard.Townsend@arm.com>, February 2017.
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|  *
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|  * This code is released under the libpng license.
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|  * For conditions of distribution and use, see the disclaimer
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|  * and license in png.h
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|  */
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| 
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| #include "../pngpriv.h"
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| 
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| #if PNG_ARM_NEON_IMPLEMENTATION == 1
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| 
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| #if defined(_MSC_VER) && defined(_M_ARM64)
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| #  include <arm64_neon.h>
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| #else
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| #  include <arm_neon.h>
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| #endif
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| 
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| /* Build an RGBA8 palette from the separate RGB and alpha palettes. */
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| void
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| png_riffle_palette_neon(png_structrp png_ptr)
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| {
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|    png_const_colorp palette = png_ptr->palette;
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|    png_bytep riffled_palette = png_ptr->riffled_palette;
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|    png_const_bytep trans_alpha = png_ptr->trans_alpha;
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|    int num_trans = png_ptr->num_trans;
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|    int i;
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| 
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|    png_debug(1, "in png_riffle_palette_neon");
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| 
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|    /* Initially black, opaque. */
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|    uint8x16x4_t w = {{
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|       vdupq_n_u8(0x00),
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|       vdupq_n_u8(0x00),
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|       vdupq_n_u8(0x00),
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|       vdupq_n_u8(0xff),
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|    }};
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| 
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|    /* First, riffle the RGB colours into an RGBA8 palette.
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|     * The alpha component is set to opaque for now.
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|     */
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|    for (i = 0; i < 256; i += 16)
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|    {
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|       uint8x16x3_t v = vld3q_u8((png_const_bytep)(palette + i));
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|       w.val[0] = v.val[0];
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|       w.val[1] = v.val[1];
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|       w.val[2] = v.val[2];
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|       vst4q_u8(riffled_palette + (i << 2), w);
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|    }
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| 
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|    /* Fix up the missing transparency values. */
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|    for (i = 0; i < num_trans; i++)
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|       riffled_palette[(i << 2) + 3] = trans_alpha[i];
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| }
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| 
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| /* Expands a palettized row into RGBA8. */
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| int
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| png_do_expand_palette_rgba8_neon(png_structrp png_ptr, png_row_infop row_info,
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|     png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
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| {
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|    png_uint_32 row_width = row_info->width;
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|    const png_uint_32 *riffled_palette =
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|       (const png_uint_32 *)png_ptr->riffled_palette;
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|    const png_int_32 pixels_per_chunk = 4;
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|    int i;
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| 
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|    png_debug(1, "in png_do_expand_palette_rgba8_neon");
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| 
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|    if (row_width < pixels_per_chunk)
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|       return 0;
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| 
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|    /* This function originally gets the last byte of the output row.
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|     * The NEON part writes forward from a given position, so we have
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|     * to seek this back by 4 pixels x 4 bytes.
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|     */
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|    *ddp = *ddp - ((pixels_per_chunk * sizeof(png_uint_32)) - 1);
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| 
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|    for (i = 0; i < row_width; i += pixels_per_chunk)
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|    {
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|       uint32x4_t cur;
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|       png_bytep sp = *ssp - i, dp = *ddp - (i << 2);
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|       cur = vld1q_dup_u32 (riffled_palette + *(sp - 3));
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|       cur = vld1q_lane_u32(riffled_palette + *(sp - 2), cur, 1);
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|       cur = vld1q_lane_u32(riffled_palette + *(sp - 1), cur, 2);
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|       cur = vld1q_lane_u32(riffled_palette + *(sp - 0), cur, 3);
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|       vst1q_u32((void *)dp, cur);
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|    }
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|    if (i != row_width)
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|    {
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|       /* Remove the amount that wasn't processed. */
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|       i -= pixels_per_chunk;
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|    }
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| 
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|    /* Decrement output pointers. */
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|    *ssp = *ssp - i;
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|    *ddp = *ddp - (i << 2);
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|    return i;
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| }
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| 
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| /* Expands a palettized row into RGB8. */
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| int
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| png_do_expand_palette_rgb8_neon(png_structrp png_ptr, png_row_infop row_info,
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|     png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
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| {
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|    png_uint_32 row_width = row_info->width;
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|    png_const_bytep palette = (png_const_bytep)png_ptr->palette;
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|    const png_uint_32 pixels_per_chunk = 8;
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|    int i;
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| 
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|    png_debug(1, "in png_do_expand_palette_rgb8_neon");
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| 
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|    if (row_width <= pixels_per_chunk)
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|       return 0;
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| 
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|    /* Seeking this back by 8 pixels x 3 bytes. */
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|    *ddp = *ddp - ((pixels_per_chunk * sizeof(png_color)) - 1);
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| 
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|    for (i = 0; i < row_width; i += pixels_per_chunk)
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|    {
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|       uint8x8x3_t cur;
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|       png_bytep sp = *ssp - i, dp = *ddp - ((i << 1) + i);
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|       cur = vld3_dup_u8(palette + sizeof(png_color) * (*(sp - 7)));
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|       cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 6)), cur, 1);
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|       cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 5)), cur, 2);
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|       cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 4)), cur, 3);
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|       cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 3)), cur, 4);
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|       cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 2)), cur, 5);
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|       cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 1)), cur, 6);
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|       cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 0)), cur, 7);
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|       vst3_u8((void *)dp, cur);
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|    }
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| 
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|    if (i != row_width)
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|    {
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|       /* Remove the amount that wasn't processed. */
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|       i -= pixels_per_chunk;
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|    }
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| 
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|    /* Decrement output pointers. */
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|    *ssp = *ssp - i;
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|    *ddp = *ddp - ((i << 1) + i);
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|    return i;
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| }
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| 
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| #endif /* PNG_ARM_NEON_IMPLEMENTATION */
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