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			150 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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/* palette_neon_intrinsics.c - NEON optimised palette expansion functions
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 *
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 * Copyright (c) 2018 Cosmin Truta
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 * Copyright (c) 2017-2018 Arm Holdings. All rights reserved.
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 * Written by Richard Townsend <Richard.Townsend@arm.com>, February 2017.
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 *
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 * This code is released under the libpng license.
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 * For conditions of distribution and use, see the disclaimer
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 * and license in png.h
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 */
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#include "../pngpriv.h"
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#if PNG_ARM_NEON_IMPLEMENTATION == 1
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#if defined(_MSC_VER) && defined(_M_ARM64)
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#  include <arm64_neon.h>
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#else
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#  include <arm_neon.h>
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#endif
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/* Build an RGBA palette from the RGB and separate alpha palettes. */
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void
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png_riffle_palette_rgba(png_structrp png_ptr, png_row_infop row_info)
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{
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   png_const_colorp palette = png_ptr->palette;
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   png_bytep riffled_palette = png_ptr->riffled_palette;
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   png_const_bytep trans_alpha = png_ptr->trans_alpha;
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   int num_trans = png_ptr->num_trans;
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   int i;
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   /* Initially black, opaque. */
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   uint8x16x4_t w = {{
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      vdupq_n_u8(0x00),
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      vdupq_n_u8(0x00),
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      vdupq_n_u8(0x00),
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      vdupq_n_u8(0xff),
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   }};
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   if (row_info->bit_depth != 8)
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   {
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      png_error(png_ptr, "bit_depth must be 8 for png_riffle_palette_rgba");
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      return;
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   }
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   /* First, riffle the RGB colours into a RGBA palette, the A value is
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    * set to opaque for now.
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    */
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   for (i = 0; i < (1 << row_info->bit_depth); i += 16)
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   {
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      uint8x16x3_t v = vld3q_u8((png_const_bytep)(palette + i));
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      w.val[0] = v.val[0];
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      w.val[1] = v.val[1];
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      w.val[2] = v.val[2];
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      vst4q_u8(riffled_palette + (i << 2), w);
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   }
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   /* Fix up the missing transparency values. */
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   for (i = 0; i < num_trans; i++)
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      riffled_palette[(i << 2) + 3] = trans_alpha[i];
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}
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/* Expands a palettized row into RGBA. */
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int
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png_do_expand_palette_neon_rgba(png_structrp png_ptr, png_row_infop row_info,
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    png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
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{
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   png_uint_32 row_width = row_info->width;
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   const png_uint_32 *riffled_palette =
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      (const png_uint_32 *)png_ptr->riffled_palette;
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   const png_int_32 pixels_per_chunk = 4;
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   int i;
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   if (row_width < pixels_per_chunk)
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      return 0;
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   /* This function originally gets the last byte of the output row.
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    * The NEON part writes forward from a given position, so we have
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    * to seek this back by 4 pixels x 4 bytes.
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    */
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   *ddp = *ddp - ((pixels_per_chunk * sizeof(png_uint_32)) - 1);
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   for (i = 0; i < row_width; i += pixels_per_chunk)
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   {
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      uint32x4_t cur;
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      png_bytep sp = *ssp - i, dp = *ddp - (i << 2);
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      cur = vld1q_dup_u32 (riffled_palette + *(sp - 3));
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      cur = vld1q_lane_u32(riffled_palette + *(sp - 2), cur, 1);
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      cur = vld1q_lane_u32(riffled_palette + *(sp - 1), cur, 2);
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      cur = vld1q_lane_u32(riffled_palette + *(sp - 0), cur, 3);
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      vst1q_u32((void *)dp, cur);
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   }
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   if (i != row_width)
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   {
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      /* Remove the amount that wasn't processed. */
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      i -= pixels_per_chunk;
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   }
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   /* Decrement output pointers. */
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   *ssp = *ssp - i;
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   *ddp = *ddp - (i << 2);
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   return i;
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}
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/* Expands a palettized row into RGB format. */
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int
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png_do_expand_palette_neon_rgb(png_structrp png_ptr, png_row_infop row_info,
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    png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
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{
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   png_uint_32 row_width = row_info->width;
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   png_const_bytep palette = (png_const_bytep)png_ptr->palette;
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   const png_uint_32 pixels_per_chunk = 8;
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   int i;
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   if (row_width <= pixels_per_chunk)
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      return 0;
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   /* Seeking this back by 8 pixels x 3 bytes. */
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   *ddp = *ddp - ((pixels_per_chunk * sizeof(png_color)) - 1);
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   for (i = 0; i < row_width; i += pixels_per_chunk)
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   {
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      uint8x8x3_t cur;
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      png_bytep sp = *ssp - i, dp = *ddp - ((i << 1) + i);
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      cur = vld3_dup_u8(palette + sizeof(png_color) * (*(sp - 7)));
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      cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 6)), cur, 1);
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      cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 5)), cur, 2);
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      cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 4)), cur, 3);
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      cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 3)), cur, 4);
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      cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 2)), cur, 5);
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      cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 1)), cur, 6);
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      cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 0)), cur, 7);
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      vst3_u8((void *)dp, cur);
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   }
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   if (i != row_width)
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   {
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      /* Remove the amount that wasn't processed. */
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      i -= pixels_per_chunk;
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   }
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   /* Decrement output pointers. */
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   *ssp = *ssp - i;
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   *ddp = *ddp - ((i << 1) + i);
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   return i;
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}
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#endif /* PNG_ARM_NEON_IMPLEMENTATION */
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