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			649 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			649 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*- simpleover
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 *
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 * COPYRIGHT: Written by John Cunningham Bowler, 2015.
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 * To the extent possible under law, the author has waived all copyright and
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 * related or neighboring rights to this work.  This work is published from:
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 * United States.
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 *
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 * Read several PNG files, which should have an alpha channel or transparency
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 * information, and composite them together to produce one or more 16-bit linear
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 * RGBA intermediates.  This involves doing the correct 'over' composition to
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 * combine the alpha channels and corresponding data.
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 *
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 * Finally read an output (background) PNG using the 24-bit RGB format (the
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 * PNG will be composited on green (#00ff00) by default if it has an alpha
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 * channel), and apply the intermediate image generated above to specified
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 * locations in the image.
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 *
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 * The command line has the general format:
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 *
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 *    simpleover <background.png> [output.png]
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 *        {--sprite=width,height,name {[--at=x,y] {sprite.png}}}
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 *        {--add=name {x,y}}
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 *
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 * The --sprite and --add options may occur multiple times. They are executed
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 * in order.  --add may refer to any sprite already read.
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 *
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 * This code is intended to show how to composite multiple images together
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 * correctly.  Apart from the libpng Simplified API the only work done in here
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 * is to combine multiple input PNG images into a single sprite; this involves
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 * a Porter-Duff 'over' operation and the input PNG images may, as a result,
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 * be regarded as being layered one on top of the other with the first (leftmost
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 * on the command line) being at the bottom and the last on the top.
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 */
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <errno.h>
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/* Normally use <png.h> here to get the installed libpng, but this is done to
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 * ensure the code picks up the local libpng implementation, so long as this
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 * file is linked against a sufficiently recent libpng (1.6+) it is ok to
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 * change this to <png.h>:
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 */
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#include "../../png.h"
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#ifdef PNG_SIMPLIFIED_READ_SUPPORTED
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#define sprite_name_chars 15
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struct sprite {
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   FILE         *file;
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   png_uint_16p  buffer;
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   unsigned int  width;
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   unsigned int  height;
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   char          name[sprite_name_chars+1];
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};
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#if 0 /* div by 65535 test program */
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#include <math.h>
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#include <stdio.h>
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int main(void) {
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   double err = 0;
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   unsigned int xerr = 0;
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   unsigned int r = 32769;
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   {
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      unsigned int x = 0;
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      do {
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         unsigned int t = x + (x >> 16) /*+ (x >> 31)*/ + r;
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         double v = x, errtest;
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         if (t < x) {
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            fprintf(stderr, "overflow: %u+%u -> %u\n", x, r, t);
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            return 1;
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         }
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         v /= 65535;
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         errtest = v;
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         t >>= 16;
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         errtest -= t;
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         if (errtest > err) {
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            err = errtest;
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            xerr = x;
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            if (errtest >= .5) {
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               fprintf(stderr, "error: %u/65535 = %f, not %u, error %f\n",
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                     x, v, t, errtest);
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               return 0;
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            }
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         }
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      } while (++x <= 65535U*65535U);
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   }
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   printf("error %f @ %u\n", err, xerr);
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   return 0;
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}
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#endif /* div by 65535 test program */
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static void
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sprite_op(const struct sprite *sprite, int x_offset, int y_offset,
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   png_imagep image, const png_uint_16 *buffer)
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{
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   /* This is where the Porter-Duff 'Over' operator is evaluated; change this
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    * code to change the operator (this could be parameterized).  Any other
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    * image processing operation could be used here.
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    */
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   /* Check for an x or y offset that pushes any part of the image beyond the
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    * right or bottom of the sprite:
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    */
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   if ((y_offset < 0 || (unsigned)/*SAFE*/y_offset < sprite->height) &&
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       (x_offset < 0 || (unsigned)/*SAFE*/x_offset < sprite->width))
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   {
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      unsigned int y = 0;
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      if (y_offset < 0)
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         y = -y_offset; /* Skip to first visible row */
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      do
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      {
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         unsigned int x = 0;
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         if (x_offset < 0)
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            x = -x_offset;
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         do
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         {
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            /* In and out are RGBA values, so: */
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            const png_uint_16 *in_pixel = buffer + (y * image->width + x)*4;
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            png_uint_32 in_alpha = in_pixel[3];
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            /* This is the optimized Porter-Duff 'Over' operation, when the
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             * input alpha is 0 the output is not changed.
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             */
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            if (in_alpha > 0)
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            {
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               png_uint_16 *out_pixel = sprite->buffer +
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                  ((y+y_offset) * sprite->width + (x+x_offset))*4;
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               /* This is the weight to apply to the output: */
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               in_alpha = 65535-in_alpha;
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               if (in_alpha > 0)
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               {
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                  /* The input must be composed onto the output. This means
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                   * multiplying the current output pixel value by the inverse
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                   * of the input alpha (1-alpha). A division is required but
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                   * it is by the constant 65535.  Approximate this as:
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                   *
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                   *     (x + (x >> 16) + 32769) >> 16;
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                   *
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                   * This is exact (and does not overflow) for all values of
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                   * x in the range 0..65535*65535.  (Note that the calculation
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                   * produces the closest integer; the maximum error is <0.5).
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                   */
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                  png_uint_32 tmp;
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#                 define compose(c)\
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                     tmp = out_pixel[c] * in_alpha;\
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                     tmp = (tmp + (tmp >> 16) + 32769) >> 16;\
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                     out_pixel[c] = tmp + in_pixel[c]
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                  /* The following is very vectorizable... */
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                  compose(0);
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                  compose(1);
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                  compose(2);
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                  compose(3);
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               }
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               else
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                  out_pixel[0] = in_pixel[0],
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                  out_pixel[1] = in_pixel[1],
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                  out_pixel[2] = in_pixel[2],
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                  out_pixel[3] = in_pixel[3];
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            }
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         }
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         while (++x < image->width);
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      }
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      while (++y < image->height);
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   }
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}
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static int
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create_sprite(struct sprite *sprite, int *argc, const char ***argv)
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{
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   /* Read the arguments and create this sprite. The sprite buffer has already
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    * been allocated. This reads the input PNGs one by one in linear format,
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    * composes them onto the sprite buffer (the code in the function above)
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    * then saves the result, converting it on the fly to PNG RGBA 8-bit format.
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    */
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   while (*argc > 0)
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   {
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      char tombstone;
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      int x = 0, y = 0;
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      if ((*argv)[0][0] == '-' && (*argv)[0][1] == '-')
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      {
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         /* The only supported option is --at. */
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         if (sscanf((*argv)[0], "--at=%d,%d%c", &x, &y, &tombstone) != 2)
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            break; /* success; caller will parse this option */
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         ++*argv, --*argc;
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      }
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      else
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      {
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         /* The argument has to be a file name */
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         png_image image;
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         image.version = PNG_IMAGE_VERSION;
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         image.opaque = NULL;
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         if (png_image_begin_read_from_file(&image, (*argv)[0]))
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         {
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            png_uint_16p buffer;
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            image.format = PNG_FORMAT_LINEAR_RGB_ALPHA;
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            buffer = malloc(PNG_IMAGE_SIZE(image));
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            if (buffer != NULL)
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            {
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               if (png_image_finish_read(&image, NULL/*background*/, buffer,
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                  0/*row_stride*/,
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                  NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP*/))
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               {
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                  /* This is the place where the Porter-Duff 'Over' operator
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                   * needs to be done by this code.  In fact, any image
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                   * processing required can be done here; the data is in
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                   * the correct format (linear, 16-bit) and source and
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                   * destination are in memory.
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                   */
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                  sprite_op(sprite, x, y, &image, buffer);
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                  free(buffer);
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                  ++*argv, --*argc;
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                  /* And continue to the next argument */
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                  continue;
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               }
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               else
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               {
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                  free(buffer);
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                  fprintf(stderr, "simpleover: read %s: %s\n", (*argv)[0],
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                      image.message);
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               }
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            }
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            else
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            {
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               fprintf(stderr, "simpleover: out of memory: %lu bytes\n",
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                  (unsigned long)PNG_IMAGE_SIZE(image));
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               /* png_image_free must be called if we abort the Simplified API
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                * read because of a problem detected in this code.  If problems
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                * are detected in the Simplified API it cleans up itself.
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                */
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               png_image_free(&image);
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            }
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         }
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         else
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         {
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            /* Failed to read the first argument: */
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            fprintf(stderr, "simpleover: %s: %s\n", (*argv)[0], image.message);
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         }
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         return 0; /* failure */
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      }
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   }
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   /* All the sprite operations have completed successfully. Save the RGBA
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    * buffer as a PNG using the simplified write API.
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    */
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   sprite->file = tmpfile();
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   if (sprite->file != NULL)
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   {
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      png_image save;
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      memset(&save, 0, sizeof save);
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      save.version = PNG_IMAGE_VERSION;
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      save.opaque = NULL;
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      save.width = sprite->width;
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      save.height = sprite->height;
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      save.format = PNG_FORMAT_LINEAR_RGB_ALPHA;
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      save.flags = PNG_IMAGE_FLAG_FAST;
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      save.colormap_entries = 0;
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      if (png_image_write_to_stdio(&save, sprite->file, 1/*convert_to_8_bit*/,
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          sprite->buffer, 0/*row_stride*/, NULL/*colormap*/))
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      {
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         /* Success; the buffer is no longer needed: */
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         free(sprite->buffer);
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         sprite->buffer = NULL;
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         return 1; /* ok */
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      }
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      else
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         fprintf(stderr, "simpleover: write sprite %s: %s\n", sprite->name,
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            save.message);
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   }
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   else
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      fprintf(stderr, "simpleover: sprite %s: could not allocate tmpfile: %s\n",
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         sprite->name, strerror(errno));
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   return 0; /* fail */
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}
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static int
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add_sprite(png_imagep output, png_bytep out_buf, struct sprite *sprite,
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   int *argc, const char ***argv)
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{
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   /* Given a --add argument naming this sprite, perform the operations listed
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    * in the following arguments.  The arguments are expected to have the form
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    * (x,y), which is just an offset at which to add the sprite to the
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    * output.
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    */
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   while (*argc > 0)
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   {
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      char tombstone;
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      int x, y;
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      if ((*argv)[0][0] == '-' && (*argv)[0][1] == '-')
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         return 1; /* success */
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      if (sscanf((*argv)[0], "%d,%d%c", &x, &y, &tombstone) == 2)
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      {
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         /* Now add the new image into the sprite data, but only if it
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          * will fit.
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          */
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         if (x < 0 || y < 0 ||
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             (unsigned)/*SAFE*/x >= output->width ||
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             (unsigned)/*SAFE*/y >= output->height ||
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             sprite->width > output->width-x ||
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             sprite->height > output->height-y)
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         {
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            fprintf(stderr, "simpleover: sprite %s @ (%d,%d) outside image\n",
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               sprite->name, x, y);
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            /* Could just skip this, but for the moment it is an error */
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            return 0; /* error */
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         }
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         else
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         {
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            /* Since we know the sprite fits we can just read it into the
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             * output using the simplified API.
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             */
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            png_image in;
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            in.version = PNG_IMAGE_VERSION;
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            rewind(sprite->file);
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            if (png_image_begin_read_from_stdio(&in, sprite->file))
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            {
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               in.format = PNG_FORMAT_RGB; /* force compose */
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               if (png_image_finish_read(&in, NULL/*background*/,
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                  out_buf + (y*output->width + x)*3/*RGB*/,
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                  output->width*3/*row_stride*/,
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                  NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP*/))
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               {
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                  ++*argv, --*argc;
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                  continue;
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               }
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            }
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            /* The read failed: */
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            fprintf(stderr, "simpleover: add sprite %s: %s\n", sprite->name,
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                in.message);
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            return 0; /* error */
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         }
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      }
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      else
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      {
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         fprintf(stderr, "simpleover: --add='%s': invalid position %s\n",
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               sprite->name, (*argv)[0]);
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         return 0; /* error */
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      }
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   }
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   return 1; /* ok */
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}
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static int
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simpleover_process(png_imagep output, png_bytep out_buf, int argc,
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   const char **argv)
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{
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   int result = 1; /* success */
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#  define csprites 10/*limit*/
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#  define str(a) #a
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   int nsprites = 0;
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   struct sprite sprites[csprites];
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   while (argc > 0)
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   {
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      result = 0; /* fail */
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      if (strncmp(argv[0], "--sprite=", 9) == 0)
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      {
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         char tombstone;
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         if (nsprites < csprites)
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         {
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            int n;
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            sprites[nsprites].width = sprites[nsprites].height = 0;
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            sprites[nsprites].name[0] = 0;
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            n = sscanf(argv[0], "--sprite=%u,%u,%" str(sprite_name_chars) "s%c",
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                &sprites[nsprites].width, &sprites[nsprites].height,
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                sprites[nsprites].name, &tombstone);
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            if ((n == 2 || n == 3) &&
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                sprites[nsprites].width > 0 && sprites[nsprites].height > 0)
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            {
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               size_t buf_size, tmp;
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               /* Default a name if not given. */
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               if (sprites[nsprites].name[0] == 0)
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                  sprintf(sprites[nsprites].name, "sprite-%d", nsprites+1);
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               /* Allocate a buffer for the sprite and calculate the buffer
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                * size:
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                */
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               buf_size = sizeof (png_uint_16 [4]);
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               buf_size *= sprites[nsprites].width;
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               buf_size *= sprites[nsprites].height;
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               /* This can overflow a (size_t); check for this: */
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               tmp = buf_size;
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               tmp /= sprites[nsprites].width;
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               tmp /= sprites[nsprites].height;
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               if (tmp == sizeof (png_uint_16 [4]))
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               {
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                  sprites[nsprites].buffer = malloc(buf_size);
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                  /* This buffer must be initialized to transparent: */
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                  memset(sprites[nsprites].buffer, 0, buf_size);
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                  if (sprites[nsprites].buffer != NULL)
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                  {
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                     sprites[nsprites].file = NULL;
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                     ++argv, --argc;
 | 
						|
 | 
						|
                     if (create_sprite(sprites+nsprites++, &argc, &argv))
 | 
						|
                     {
 | 
						|
                        result = 1; /* still ok */
 | 
						|
                        continue;
 | 
						|
                     }
 | 
						|
 | 
						|
                     break; /* error */
 | 
						|
                  }
 | 
						|
               }
 | 
						|
 | 
						|
               /* Overflow, or OOM */
 | 
						|
               fprintf(stderr, "simpleover: %s: sprite too large\n", argv[0]);
 | 
						|
               break;
 | 
						|
            }
 | 
						|
 | 
						|
            else
 | 
						|
            {
 | 
						|
               fprintf(stderr, "simpleover: %s: invalid sprite (%u,%u)\n",
 | 
						|
                  argv[0], sprites[nsprites].width, sprites[nsprites].height);
 | 
						|
               break;
 | 
						|
            }
 | 
						|
         }
 | 
						|
 | 
						|
         else
 | 
						|
         {
 | 
						|
            fprintf(stderr, "simpleover: %s: too many sprites\n", argv[0]);
 | 
						|
            break;
 | 
						|
         }
 | 
						|
      }
 | 
						|
 | 
						|
      else if (strncmp(argv[0], "--add=", 6) == 0)
 | 
						|
      {
 | 
						|
         const char *name = argv[0]+6;
 | 
						|
         int isprite = nsprites;
 | 
						|
 | 
						|
         ++argv, --argc;
 | 
						|
 | 
						|
         while (--isprite >= 0)
 | 
						|
         {
 | 
						|
            if (strcmp(sprites[isprite].name, name) == 0)
 | 
						|
            {
 | 
						|
               if (!add_sprite(output, out_buf, sprites+isprite, &argc, &argv))
 | 
						|
                  goto out; /* error in add_sprite */
 | 
						|
 | 
						|
               break;
 | 
						|
            }
 | 
						|
         }
 | 
						|
 | 
						|
         if (isprite < 0) /* sprite not found */
 | 
						|
         {
 | 
						|
            fprintf(stderr, "simpleover: --add='%s': sprite not found\n", name);
 | 
						|
            break;
 | 
						|
         }
 | 
						|
      }
 | 
						|
 | 
						|
      else
 | 
						|
      {
 | 
						|
         fprintf(stderr, "simpleover: %s: unrecognized operation\n", argv[0]);
 | 
						|
         break;
 | 
						|
      }
 | 
						|
 | 
						|
      result = 1; /* ok  */
 | 
						|
   }
 | 
						|
 | 
						|
   /* Clean up the cache of sprites: */
 | 
						|
out:
 | 
						|
   while (--nsprites >= 0)
 | 
						|
   {
 | 
						|
      if (sprites[nsprites].buffer != NULL)
 | 
						|
         free(sprites[nsprites].buffer);
 | 
						|
 | 
						|
      if (sprites[nsprites].file != NULL)
 | 
						|
         (void)fclose(sprites[nsprites].file);
 | 
						|
   }
 | 
						|
 | 
						|
   return result;
 | 
						|
}
 | 
						|
 | 
						|
int main(int argc, const char **argv)
 | 
						|
{
 | 
						|
   int result = 1; /* default to fail */
 | 
						|
 | 
						|
   if (argc >= 2)
 | 
						|
   {
 | 
						|
      int argi = 2;
 | 
						|
      const char *output = NULL;
 | 
						|
      png_image image;
 | 
						|
 | 
						|
      if (argc > 2 && argv[2][0] != '-'/*an operation*/)
 | 
						|
      {
 | 
						|
         output = argv[2];
 | 
						|
         argi = 3;
 | 
						|
      }
 | 
						|
 | 
						|
      image.version = PNG_IMAGE_VERSION;
 | 
						|
      image.opaque = NULL;
 | 
						|
 | 
						|
      if (png_image_begin_read_from_file(&image, argv[1]))
 | 
						|
      {
 | 
						|
         png_bytep buffer;
 | 
						|
 | 
						|
         image.format = PNG_FORMAT_RGB; /* 24-bit RGB */
 | 
						|
 | 
						|
         buffer = malloc(PNG_IMAGE_SIZE(image));
 | 
						|
 | 
						|
         if (buffer != NULL)
 | 
						|
         {
 | 
						|
            png_color background = {0, 0xff, 0}; /* fully saturated green */
 | 
						|
 | 
						|
            if (png_image_finish_read(&image, &background, buffer,
 | 
						|
               0/*row_stride*/, NULL/*colormap for PNG_FORMAT_FLAG_COLORMAP */))
 | 
						|
            {
 | 
						|
               /* At this point png_image_finish_read has cleaned up the
 | 
						|
                * allocated data in png_image, and only the buffer needs to be
 | 
						|
                * freed.
 | 
						|
                *
 | 
						|
                * Perform the remaining operations:
 | 
						|
                */
 | 
						|
               if (simpleover_process(&image, buffer, argc-argi, argv+argi))
 | 
						|
               {
 | 
						|
                  /* Write the output: */
 | 
						|
                  if ((output != NULL &&
 | 
						|
                       png_image_write_to_file(&image, output,
 | 
						|
                        0/*convert_to_8bit*/, buffer, 0/*row_stride*/,
 | 
						|
                        NULL/*colormap*/)) ||
 | 
						|
                      (output == NULL &&
 | 
						|
                       png_image_write_to_stdio(&image, stdout,
 | 
						|
                        0/*convert_to_8bit*/, buffer, 0/*row_stride*/,
 | 
						|
                        NULL/*colormap*/)))
 | 
						|
                     result = 0;
 | 
						|
 | 
						|
                  else
 | 
						|
                     fprintf(stderr, "simpleover: write %s: %s\n",
 | 
						|
                        output == NULL ? "stdout" : output, image.message);
 | 
						|
               }
 | 
						|
 | 
						|
               /* else simpleover_process writes an error message */
 | 
						|
            }
 | 
						|
 | 
						|
            else
 | 
						|
               fprintf(stderr, "simpleover: read %s: %s\n", argv[1],
 | 
						|
                   image.message);
 | 
						|
 | 
						|
            free(buffer);
 | 
						|
         }
 | 
						|
 | 
						|
         else
 | 
						|
         {
 | 
						|
            fprintf(stderr, "simpleover: out of memory: %lu bytes\n",
 | 
						|
               (unsigned long)PNG_IMAGE_SIZE(image));
 | 
						|
 | 
						|
            /* This is the only place where a 'free' is required; libpng does
 | 
						|
             * the cleanup on error and success, but in this case we couldn't
 | 
						|
             * complete the read because of running out of memory.
 | 
						|
             */
 | 
						|
            png_image_free(&image);
 | 
						|
         }
 | 
						|
      }
 | 
						|
 | 
						|
      else
 | 
						|
      {
 | 
						|
         /* Failed to read the first argument: */
 | 
						|
         fprintf(stderr, "simpleover: %s: %s\n", argv[1], image.message);
 | 
						|
      }
 | 
						|
   }
 | 
						|
 | 
						|
   else
 | 
						|
   {
 | 
						|
      /* Usage message */
 | 
						|
      fprintf(stderr,
 | 
						|
         "simpleover: usage: simpleover background.png [output.png]\n"
 | 
						|
         "  Output 'background.png' as a 24-bit RGB PNG file in 'output.png'\n"
 | 
						|
         "   or, if not given, stdout.  'background.png' will be composited\n"
 | 
						|
         "   on fully saturated green.\n"
 | 
						|
         "\n"
 | 
						|
         "  Optionally, before output, process additional PNG files:\n"
 | 
						|
         "\n"
 | 
						|
         "   --sprite=width,height,name {[--at=x,y] {sprite.png}}\n"
 | 
						|
         "    Produce a transparent sprite of size (width,height) and with\n"
 | 
						|
         "     name 'name'.\n"
 | 
						|
         "    For each sprite.png composite it using a Porter-Duff 'Over'\n"
 | 
						|
         "     operation at offset (x,y) in the sprite (defaulting to (0,0)).\n"
 | 
						|
         "     Input PNGs will be truncated to the area of the sprite.\n"
 | 
						|
         "\n"
 | 
						|
         "   --add='name' {x,y}\n"
 | 
						|
         "    Optionally, before output, composite a sprite, 'name', which\n"
 | 
						|
         "     must have been previously produced using --sprite, at each\n"
 | 
						|
         "     offset (x,y) in the output image.  Each sprite must fit\n"
 | 
						|
         "     completely within the output image.\n"
 | 
						|
         "\n"
 | 
						|
         "  PNG files are processed in the order they occur on the command\n"
 | 
						|
         "  line and thus the first PNG processed appears as the bottommost\n"
 | 
						|
         "  in the output image.\n");
 | 
						|
   }
 | 
						|
 | 
						|
   return result;
 | 
						|
}
 | 
						|
#endif /* SIMPLIFIED_READ */
 |