Added some basic geometry functionality (only tangent generation for now).

This commit is contained in:
2023-12-07 17:16:08 +01:00
parent b89f19ed98
commit 1d8ef0bac8
3 changed files with 242 additions and 0 deletions

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@@ -0,0 +1,37 @@
#pragma once
#if !defined(MIJIN_GEO_GLM_ADAPTER_HPP_INCLUDED)
#define MIJIN_GEO_GLM_ADAPTER_HPP_INCLUDED 1
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include "./geometry_traits.hpp"
namespace mijin
{
template<>
struct Vector2Traits<glm::vec2>
{
constexpr float getX(const glm::vec2& vector) const noexcept { return vector.x; }
constexpr float getY(const glm::vec2& vector) const noexcept { return vector.y; }
constexpr void setX(glm::vec2& vector, float value) const noexcept { vector.x = value; }
constexpr void setY(glm::vec2& vector, float value) const noexcept { vector.y = value; }
};
static_assert(Vector2<glm::vec2>, "Vector2Adapter not working.");
template<>
struct Vector3Traits<glm::vec3>
{
constexpr float getX(const glm::vec3& vector) const noexcept { return vector.x; }
constexpr float getY(const glm::vec3& vector) const noexcept { return vector.y; }
constexpr float getZ(const glm::vec3& vector) const noexcept { return vector.z; }
constexpr void setX(glm::vec3& vector, float value) const noexcept { vector.x = value; }
constexpr void setY(glm::vec3& vector, float value) const noexcept { vector.y = value; }
constexpr void setZ(glm::vec3& vector, float value) const noexcept { vector.z = value; }
};
static_assert(Vector3<glm::vec3>, "Vector3Adapter not working.");
}
#endif // MIJIN_GEO_GLM_ADAPTER_HPP_INCLUDED