improve stability of event
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@@ -86,13 +86,12 @@ namespace detail
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private:
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std::vector<key_value_rep> table_;
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};
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//class window_manager
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//class window_manager
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struct window_handle_deleter
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{
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void operator()(basic_window* wd) const
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{
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bedrock::instance().evt_operation().umake(reinterpret_cast<window>(wd));
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delete wd;
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}
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};
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@@ -399,7 +398,7 @@ namespace detail
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if (wd->flags.destroying)
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return;
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if(wd->other.category == category::root_tag::value)
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if(category::flags::root == wd->other.category)
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{
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auto &brock = bedrock::instance();
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arg_unload arg;
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@@ -844,10 +843,10 @@ namespace detail
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//Thread-Safe Required!
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std::lock_guard<decltype(mutex_)> lock(mutex_);
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//It's not worthy to redraw if visible is false
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if (false == impl_->wd_register.available(wd))
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return false;
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//It's not worthy to redraw if visible is false
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if(wd->visible && (!wd->is_draw_through()))
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{
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if (wd->visible_parents())
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@@ -1573,7 +1572,7 @@ namespace detail
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wd->drawer.detached();
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wd->widget_notifier->destroy();
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if(wd->other.category == category::frame_tag::value)
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if(category::flags::frame == wd->other.category)
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{
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//The frame widget does not have an owner, and close their element windows without activating owner.
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//close the frame container window, it's a native window.
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