make it more readable
This commit is contained in:
Jinhao 2020-01-29 01:29:42 +08:00
parent 462aadcc26
commit 1a91511d64
2 changed files with 31 additions and 83 deletions

View File

@ -95,6 +95,13 @@ namespace detail
typedef tree_node<element_type> node_type;
typedef typename node_type::value_type value_type;
enum class enum_order
{
stop, //Stop enumeration
proceed_with_children,
proceed
};
tree_cont()
:root_(nullptr)
{}
@ -234,59 +241,6 @@ namespace detail
return 0;
}
template<typename Functor>
void for_each(node_type* node, Functor f)
{
if(nullptr == node) node = root_.child;
int state = 0; //0: Sibling, the last is a sibling of node
//1: Owner, the last is the owner of node
//>= 2: Children, the last is is a child of the node that before this node.
while(node)
{
switch(f(*node, state))
{
case 0: return;
case 1:
{
if(node->child)
{
node = node->child;
state = 1;
}
else
return;
continue;
}
break;
}
if(node->next)
{
node = node->next;
state = 0;
}
else
{
state = 1;
if(node == &root_) return;
while(true)
{
++state;
if(node->owner->next)
{
node = node->owner->next;
break;
}
else
node = node->owner;
if(node == &root_) return;
}
}
}
}
template<typename Functor>
void for_each(node_type* node, Functor f) const
{
@ -296,24 +250,18 @@ namespace detail
//>= 2: Children, the last is is a child of the node that before this node.
while(node)
{
switch(f(*node, state))
enum_order order = f(*node, state);
if (enum_order::stop == order)
{
case 0: return;
case 1:
{
if(node->child)
return;
}
else if (node->child && (enum_order::proceed_with_children == order))
{
node = node->child;
state = 1;
}
else
return;
continue;
}
break;
}
if(node->next)
else if(node->next)
{
node = node->next;
state = 0;

View File

@ -1,7 +1,7 @@
/*
* A Treebox Implementation
* Nana C++ Library(http://www.nanapro.org)
* Copyright(C) 2003-2010 Jinhao(cnjinhao@hotmail.com)
* Copyright(C) 2003-2020 Jinhao(cnjinhao@hotmail.com)
*
* Distributed under the Boost Software License, Version 1.0.
* (See accompanying file LICENSE_1_0.txt or copy at
@ -184,10 +184,11 @@ namespace nana
class trigger::item_locator
{
public:
using enum_order = tree_cont_type::enum_order;
using node_type = tree_cont_type::node_type;
item_locator(implementation * impl, int item_pos, int x, int y);
int operator()(node_type &node, int affect);
enum_order operator()(node_type &node, int affect);
node_type * node() const;
component what() const;
bool item_body() const;
@ -228,6 +229,7 @@ namespace nana
: public compset_interface
{
public:
using enum_order = tree_cont_type::enum_order;
using node_type = tree_cont_type::node_type;
item_rendering_director(implementation * impl, const nana::point& pos):
@ -240,10 +242,11 @@ namespace nana
//0 = Sibling, the last is a sibling of node
//1 = Owner, the last is the owner of node
//>=2 = Children, the last is a child of a node that before this node.
int operator()(const node_type& node, int affect)
enum_order operator()(const node_type& node, int affect)
{
iterated_node_ = &node;
// Increase/decrease indent
switch (affect)
{
case 1:
@ -255,7 +258,7 @@ namespace nana
}
if (iterated_node_->value.second.hidden) // Skip drawing if the node is hidden
return 2;
return enum_order::proceed;
auto & comp_placer = impl_->data.comp_placer;
@ -275,9 +278,9 @@ namespace nana
pos_.y += node_r_.height;
if (pos_.y > static_cast<int>(impl_->data.graph->height()))
return 0;
return enum_order::stop;
return (node.child && node.value.second.expanded ? 1 : 2);
return ((node.child && node.value.second.expanded) ? enum_order::proceed_with_children : enum_order::proceed);
}
private:
//Overrides compset_interface
@ -1642,7 +1645,7 @@ namespace nana
node_(nullptr)
{}
int trigger::item_locator::operator()(node_type &node, int affect)
auto trigger::item_locator::operator()(node_type &node, int affect) -> enum_order
{
switch(affect)
{
@ -1654,7 +1657,7 @@ namespace nana
}
if (node.value.second.hidden) // Do not account for hidden nodes
return 2;
return enum_order::proceed;
impl_->assign_node_attr(node_attr_, &node);
nana::rectangle node_r;
@ -1687,15 +1690,12 @@ namespace nana
}
}
return 0; //Stop iterating
return enum_order::stop; //Stop iterating
}
item_pos_.y += node_r.height;
if(node.value.second.expanded && node.child)
return 1;
return 2;
return ((node.child && node.value.second.expanded) ? enum_order::proceed_with_children : enum_order::proceed);
}
trigger::item_locator::node_type * trigger::item_locator::node() const