add event filter contributed by A2Razor
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@@ -755,7 +755,7 @@ namespace detail
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}
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template<typename Arg>
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void draw_invoker(void (::nana::detail::drawer::*event_ptr)(const Arg&), basic_window* wd, const Arg& arg, bedrock::thread_context* thrd)
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void draw_invoker(void (::nana::detail::drawer::*event_ptr)(const Arg&, const bool), basic_window* wd, const Arg& arg, bedrock::thread_context* thrd)
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{
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if (bedrock::instance().wd_manager().available(wd) == false)
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return;
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@@ -770,7 +770,7 @@ namespace detail
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if (wd->other.upd_state == basic_window::update_state::none)
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wd->other.upd_state = basic_window::update_state::lazy;
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(wd->drawer.*event_ptr)(arg);
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(wd->drawer.*event_ptr)(arg, false);
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if (thrd) thrd->event_window = prev_event_wd;
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}
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@@ -1626,7 +1626,7 @@ namespace detail
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}
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}
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bool bedrock::emit(event_code evt_code, core_window_t* wd, const ::nana::event_arg& arg, bool ask_update, thread_context* thrd)
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bool bedrock::emit(event_code evt_code, core_window_t* wd, const ::nana::event_arg& arg, bool ask_update, thread_context* thrd, const bool bForce__EmitInternal)
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{
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if (wd_manager().available(wd) == false)
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return false;
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@@ -1642,7 +1642,7 @@ namespace detail
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if (wd->other.upd_state == core_window_t::update_state::none)
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wd->other.upd_state = core_window_t::update_state::lazy;
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_m_emit_core(evt_code, wd, false, arg);
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_m_emit_core(evt_code, wd, false, arg, bForce__EmitInternal);
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bool good_wd = false;
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if (wd_manager().available(wd))
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