add fps modifier for animation
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@@ -1,6 +1,7 @@
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/*
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* An Animation Implementation
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* Copyright(C) 2003-2013 Jinhao(cnjinhao@hotmail.com)
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* Nana C++ Library(http://www.nanapro.org)
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* Copyright(C) 2003-2015 Jinhao(cnjinhao@hotmail.com)
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*
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* Distributed under the Boost Software License, Version 1.0.
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* (See accompanying file LICENSE_1_0.txt or copy at
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@@ -27,15 +28,13 @@ namespace nana
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friend class animation;
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public:
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/// function which builds frames.
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typedef std::function<bool(std::size_t pos, paint::graphics&, nana::size&)> framebuilder;
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using framebuilder = std::function<bool(std::size_t pos, paint::graphics&, nana::size&)>;
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struct impl;
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public:
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frameset();
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void push_back(const paint::image&); ///< Inserts frames at the end.
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void push_back(paint::image&&);
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void push_back(framebuilder& fb, std::size_t length); ///< Insters a framebuilder and the number of frames that it generates.
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void push_back(framebuilder&& fb, std::size_t length); ///< Insters a framebuilder and the number of frames that it generates.
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void push_back(paint::image); ///< Inserts frames at the end.
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void push_back(framebuilder fb, std::size_t length); ///< Insters a framebuilder and the number of frames that it generates.
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private:
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std::shared_ptr<impl> impl_;
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};
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@@ -51,9 +50,9 @@ namespace nana
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struct impl;
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class performance_manager;
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public:
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animation();
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animation(std::size_t fps = 23);
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void push_back(const frameset& frms);
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void push_back(frameset frms);
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/*
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void branch(const std::string& name, const frameset& frms)
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{
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@@ -75,6 +74,9 @@ namespace nana
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void pause();
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void output(window wd, const nana::point& pos);
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void fps(std::size_t n);
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std::size_t fps() const;
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private:
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impl * impl_;
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};
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@@ -44,7 +44,6 @@ namespace nana
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widget * widget_{nullptr};
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nana::paint::graphics* graph_{nullptr};
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unsigned draw_width_{static_cast<unsigned>(-1)};
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//bool has_value_{true}; //deprecated
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bool unknown_{false};
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unsigned max_{100};
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unsigned value_{0};
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