refactor
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@@ -1,7 +1,7 @@
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/**
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* A Bedrock Implementation
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* Nana C++ Library(http://www.nanapro.org)
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* Copyright(C) 2003-2016 Jinhao(cnjinhao@hotmail.com)
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* Copyright(C) 2003-2017 Jinhao(cnjinhao@hotmail.com)
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*
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* Distributed under the Boost Software License, Version 1.0.
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* (See accompanying file LICENSE_1_0.txt or copy at
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@@ -70,6 +70,9 @@ namespace detail
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element_store& get_element_store() const;
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void map_through_widgets(core_window_t*, native_drawable_type);
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//Closes the windows which are associated with the specified thread. If the given thread_id is 0, it closes all windows
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void close_thread_window(unsigned thread_id);
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public:
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void event_expose(core_window_t *, bool exposed);
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void event_move(core_window_t*, int x, int y);
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@@ -92,7 +95,6 @@ namespace detail
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private:
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void _m_emit_core(event_code, core_window_t*, bool draw_only, const event_arg&);
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void _m_event_filter(event_code, core_window_t*, thread_context*);
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void _m_except_handler();
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private:
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static bedrock bedrock_object;
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