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Building Nana C++ Library
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requires:
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# Building Nana C++ Library directly with make
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If you are using make directly, it require:
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X11, pthread, Xpm, rt, dl, freetype2, Xft, fontconfig, ALSA
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Writing a makefile for creating applications with Nana C++ Library
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Example of writing a makefile for creating applications with Nana C++ Library
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-------------------
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```
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GCC = g++
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/*
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/**
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* \file basis.hpp
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* \brief This file provides basis class and data structures required by the GUI
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*
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* Basis Implementation
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* Nana C++ Library(http://www.nanapro.org)
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* Copyright(C) 2003-2015 Jinhao(cnjinhao@hotmail.com)
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* Copyright(C) 2003-2016 Jinhao(cnjinhao@hotmail.com)
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*
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* Distributed under the Boost Software License, Version 1.0.
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* (See accompanying file LICENSE_1_0.txt or copy at
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* http://www.boost.org/LICENSE_1_0.txt)
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*
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* @file: nana/gui/basis.hpp
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*
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* This file provides basis class and data structrue that required by gui
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*/
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#ifndef NANA_GUI_BASIS_HPP
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@ -151,7 +151,25 @@ namespace nana
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appearance();
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appearance(bool has_decoration, bool taskbar, bool floating, bool no_activate, bool min, bool max, bool sizable);
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};
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/// Provided to generate an appearance object with better readability and understandability
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/** @brief Provided to generate an appearance object with better readability and understandability
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A window has an appearance. This appearance can be specified when a window is being created.
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To determine the appearance of a window there is a structure named nana::appearance with
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a bool member for each feature with can be included or excluded in the "apereance" of the windows form.
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But in practical development is hard to describe the style of the appearance using the struct nana::appearance.
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If a form would to be defined without min/max button and sizable border, then
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\code{.CPP}
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nana::form form(x, y, width, height, nana::appearance(false, false, false, true, false));
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\endcode
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This piece of code may be confusing because of the 5 parameters of the constructor of `nana::form`. So the library provides a helper class for making it easy.
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For better readability and understandability Nana provides three templates classes to generate an appearance object:
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nana::appear::decorate, nana::appear::bald and nana::appear::optional. Each provide an operator
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that return a corresponding nana::appearance with predefined values.
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*/
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struct appear
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{
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struct minimize{};
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@ -160,7 +178,20 @@ namespace nana
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struct taskbar{};
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struct floating{};
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struct no_activate{};
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/// Create an appearance of a window with "decoration"
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/** @brief Create an appearance of a window with "decoration" in non-client area, such as title bar
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*
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* We can create a form without min/max button and sizable border like this:
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* \code{.CPP}
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* using nana::appear;
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* nana::form form(x, y, width, height, appear::decorate<appear::taskbar>());
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* \endcode
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* The appearance created by appear::decorate<>() has a titlebar and borders that are draw by the
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* platform- window manager. If a window needs a minimize button, it should be:
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* \code{.CPP}
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* appear::decorate<appear::minimize, appear::taskbar>()
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* \endcode
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*/
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template< typename Minimize = null_type,
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typename Maximize = null_type,
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typename Sizable = null_type,
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@ -181,7 +212,8 @@ namespace nana
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);
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}
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};
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/// Create an appearance of a window without "decoration"
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/// Create an appearance of a window without "decoration" with no titlebar and no 3D-look borders.
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template < typename Taskbar = null_type,
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typename Floating = null_type,
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typename NoActive = null_type,
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