improve window manager refresh process

This commit is contained in:
Jinhao
2016-04-20 02:07:38 +08:00
parent 3dbe94cd6c
commit c512b2dad5
13 changed files with 98 additions and 76 deletions

View File

@@ -845,13 +845,13 @@ namespace detail
{
window_layer::paint(wd, false, refresh_tree);
this->map(wd, force_copy_to_screen);
wd->drawer.graphics.save_as_file("d:\\button.bmp");
wd->root_graph->save_as_file("d:\\button_root.bmp");
}
else if (effects::edge_nimbus::none != wd->effect.edge_nimbus)
{
this->map(wd, true);
//The window is still mapped because of edge nimbus effect.
//Avoid duplicate copy if action state is not changed and the window is not focused.
if ((wd->flags.action != wd->flags.action_before) || (bedrock::instance().focus() == wd))
this->map(wd, true);
}
}
else
@@ -1398,9 +1398,10 @@ namespace detail
if (!established)
{
using effect_renderer = detail::edge_nimbus_renderer<basic_window>;
//remove the window from edge nimbus effect when it is destroying
using edge_nimbus = detail::edge_nimbus_renderer<core_window_t>;
edge_nimbus::instance().erase(wd);
effect_renderer::instance().erase(wd);
}
else if (pa_root_attr != root_attr)
{