fix and improve animation(#335)
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baa64a1461
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@ -1,7 +1,7 @@
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/*
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* An Animation Implementation
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* Nana C++ Library(http://www.nanapro.org)
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* Copyright(C) 2003-2018 Jinhao(cnjinhao@hotmail.com)
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* Copyright(C) 2003-2020 Jinhao(cnjinhao@hotmail.com)
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*
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* Distributed under the Boost Software License, Version 1.0.
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* (See accompanying file LICENSE_1_0.txt or copy at
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@ -29,13 +29,12 @@ namespace nana
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public:
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/// function which builds frames.
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using framebuilder = std::function<bool(std::size_t pos, paint::graphics&, nana::size&)>;
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struct impl;
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public:
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frameset();
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void push_back(paint::image); ///< Inserts frames at the end.
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void push_back(framebuilder fb, std::size_t length); ///< Inserts a framebuilder and the number of frames that it generates.
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private:
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struct impl;
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std::shared_ptr<impl> impl_;
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};
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/// Easy way to display an animation or create an animated GUI
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@ -68,8 +67,17 @@ namespace nana
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void pause();
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/// Renders the animation at a fixed position
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void output(window wd, const nana::point& pos);
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/// Renders the animation at a rectangle
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/**
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* If the size of rectangle is not equal to the size of frame, it stretches the frame for the size of rectangle.
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* @param wd Output window.
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* @param r Generator of the rectangle. The generator gets called every time rendering occurs.
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*/
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void output(window wd, std::function<nana::rectangle()> r);
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void fps(std::size_t n);
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std::size_t fps() const;
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private:
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@ -40,6 +40,7 @@ namespace nana
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{
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drawing::diehard_t diehard{ nullptr };
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std::vector<nana::point> points;
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std::vector<std::function<rectangle()>> areas;
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};
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struct framebuilder
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@ -184,7 +185,7 @@ namespace nana
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std::list<frame> frames;
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std::list<frame>::iterator this_frame;
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std::size_t pos_in_this_frame{ 0 };
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mutable bool good_frame_by_frmbuilder{ false }; //It indicates the state of frame whether is valid.
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mutable bool good_frame_by_frmbuilder{ false }; //It indicates the state of frame.
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impl()
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: this_frame(frames.end())
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@ -200,52 +201,96 @@ namespace nana
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switch(frmobj.type)
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{
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case frame::kind::oneshot:
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_m_render(outs, [&frmobj](paint::graphics& tar, const nana::point& pos)
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_m_render(outs, frmobj.u.oneshot->size(), [&frmobj](paint::graphics& tar, const nana::rectangle& area)
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{
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frmobj.u.oneshot->paste(tar, pos);
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if(frmobj.u.oneshot->size() == area.dimension())
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frmobj.u.oneshot->paste(tar, area.position());
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else
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frmobj.u.oneshot->stretch(rectangle{frmobj.u.oneshot->size()}, tar, area);
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});
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break;
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case frame::kind::framebuilder:
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good_frame_by_frmbuilder = frmobj.u.frbuilder->frbuilder(pos_in_this_frame, framegraph, framegraph_dimension);
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if(good_frame_by_frmbuilder)
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{
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nana::rectangle r(framegraph_dimension);
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_m_render(outs, [&r, &framegraph](paint::graphics& tar, const nana::point& pos) mutable
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_m_render(outs, framegraph_dimension, [framegraph_dimension, &framegraph](paint::graphics& tar, const rectangle& area) mutable
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{
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r.x = pos.x;
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r.y = pos.y;
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tar.bitblt(r, framegraph);
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if(framegraph_dimension == area.dimension())
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tar.bitblt(area, framegraph);
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else
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framegraph.stretch(tar, area);
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});
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}
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break;
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}
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}
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//Render a frame on a specified window graph
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void render_this(paint::graphics& graph, const nana::point& pos, paint::graphics& framegraph, nana::size& framegraph_dimension, bool rebuild_frame) const
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//Render a frame on a specified window graph. If this frame is created by framebuilder, it doesn't rebuild the frame.
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void render_this(paint::graphics& graph, const rectangle& area, paint::graphics& framegraph, nana::size& framegraph_dimension) const
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{
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if(this_frame == frames.end())
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return;
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// If the frame is EOF, then renders the last frame
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std::list<nana::frame>::const_iterator pf = this_frame;
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if (pf == frames.end())
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{
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if (frames.size())
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{
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pf = frames.begin();
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std::advance(pf, frames.size() - 1);
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}
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else
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return;
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}
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frame & frmobj = *this_frame;
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switch(frmobj.type)
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const frame & frmobj = *pf;
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switch (frmobj.type)
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{
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case frame::kind::oneshot:
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frmobj.u.oneshot->paste(graph, pos);
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if (frmobj.u.oneshot->size() == area.dimension())
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frmobj.u.oneshot->paste(graph, area.position());
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else
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frmobj.u.oneshot->stretch(rectangle{frmobj.u.oneshot->size()}, graph, area);
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break;
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case frame::kind::framebuilder:
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if(rebuild_frame)
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good_frame_by_frmbuilder = frmobj.u.frbuilder->frbuilder(pos_in_this_frame, framegraph, framegraph_dimension);
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if(good_frame_by_frmbuilder)
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{
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nana::rectangle r(pos, framegraph_dimension);
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graph.bitblt(r, framegraph);
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if (framegraph_dimension == area.dimension())
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graph.bitblt(area, framegraph);
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else
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framegraph.stretch(graph, area);
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}
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break;
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}
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}
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nana::size this_frame_size(const nana::size& framegraph_dimension) const
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{
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// If the frame is EOF, then renders the last frame
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std::list<nana::frame>::const_iterator pf = this_frame;
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if (pf == frames.end())
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{
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if (frames.size())
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{
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pf = frames.begin();
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std::advance(pf, frames.size() - 1);
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}
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else
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return{};
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}
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const frame & frmobj = *pf;
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switch (frmobj.type)
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{
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case frame::kind::oneshot:
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return frmobj.u.oneshot->size();
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case frame::kind::framebuilder:
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if (good_frame_by_frmbuilder)
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return framegraph_dimension;
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break;
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}
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return{};
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}
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bool eof() const
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{
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return (frames.end() == this_frame);
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@ -285,8 +330,10 @@ namespace nana
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}
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private:
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template<typename Renderer>
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void _m_render(std::map<window, output_t>& outs, Renderer renderer) const
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void _m_render(std::map<window, output_t>& outs, const nana::size& frame_size, Renderer renderer) const
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{
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nana::rectangle frame_area{frame_size};
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for(auto & tar: outs)
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{
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auto graph = API::dev::window_graphics(tar.first);
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@ -294,7 +341,13 @@ namespace nana
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continue;
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for(auto & outp : tar.second.points)
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renderer(*graph, outp);
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{
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frame_area.position(outp);
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renderer(*graph, frame_area);
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}
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for(auto& area_fn: tar.second.areas)
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renderer(*graph, area_fn());
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API::update_window(tar.first);
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}
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@ -400,19 +453,32 @@ namespace nana
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}
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}
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void render_this_specifically(paint::graphics& graph, const nana::point& pos)
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// Renders current frame to a specified graphics
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void render_this_frame(paint::graphics& graph, const rectangle& area)
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{
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if(state.this_frameset != framesets.end())
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state.this_frameset->impl_->render_this(graph, pos, framegraph, framegraph_dimension, false);
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state.this_frameset->impl_->render_this(graph, area, framegraph, framegraph_dimension);
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}
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// Renders current from to all outputs graphics
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void render_this_frame()
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{
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if(state.this_frameset != framesets.end())
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state.this_frameset->impl_->render_this(outputs, framegraph, framegraph_dimension);
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}
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bool move_to_next()
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nana::size this_frame_size() const
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{
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if (state.this_frameset != framesets.end())
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{
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return state.this_frameset->impl_->this_frame_size(framegraph_dimension);
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}
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return{};
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}
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bool next_frame()
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{
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if(state.this_frameset != framesets.end())
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{
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@ -465,10 +531,11 @@ namespace nana
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thr->thread = std::make_shared<std::thread>([thr]()
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{
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nana::system::timepiece tmpiece;
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tmpiece.start();
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while (true)
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{
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thr->active = 0;
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tmpiece.start();
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{
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//acquire the isg lock first to avoid deadlock that occured by an event hander which operates the animation object.
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@ -481,7 +548,8 @@ namespace nana
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continue;
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ani->render_this_frame();
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if (false == ani->move_to_next())
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#if 0 //deprecated
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if (false == ani->next_frame())
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{
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if (ani->looped)
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{
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@ -491,9 +559,11 @@ namespace nana
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}
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else
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++thr->active;
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#endif
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}
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}
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#if 0 //deprecated
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if (thr->active)
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{
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thr->performance_parameter = tmpiece.calc();
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@ -508,6 +578,47 @@ namespace nana
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if (0 == thr->active)
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thr->condvar.wait(lock);
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}
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#else
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thr->performance_parameter = tmpiece.calc();
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if (thr->performance_parameter < thr->interval)
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nana::system::sleep(static_cast<unsigned>(thr->interval - thr->performance_parameter));
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//Restart timing this frame
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tmpiece.start();
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// Move to next frame
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{
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std::lock_guard<decltype(thr->mutex)> lock(thr->mutex);
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for (auto ani : thr->animations)
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{
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if (ani->paused)
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continue;
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if (false == ani->next_frame())
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{
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if (ani->looped)
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{
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ani->reset();
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++thr->active;
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}
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}
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else
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++thr->active;
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}
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}
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if (0 == thr->active)
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{
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//There isn't an active frame, then let the thread
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//wait for a signal for an active animation
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std::unique_lock<std::mutex> lock(thr->mutex);
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if (0 == thr->active)
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thr->condvar.wait(lock);
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//Restart timing for this frame when this thread is waking up.
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tmpiece.start();
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}
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#endif
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}
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});
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@ -668,7 +779,7 @@ namespace nana
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{
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drawing dw(wd);
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output.diehard = dw.draw_diehard([this, pos](paint::graphics& tar){
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impl_->render_this_specifically(tar, pos);
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impl_->render_this_frame(tar, rectangle{ pos, impl_->this_frame_size() });
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});
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API::events(wd).destroy.connect([this](const arg_destroy& arg){
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@ -679,6 +790,25 @@ namespace nana
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output.points.push_back(pos);
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}
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void animation::output(window wd, std::function<nana::rectangle()> r)
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{
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auto & output = impl_->outputs[wd];
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if(nullptr == output.diehard)
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{
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drawing dw(wd);
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output.diehard = dw.draw_diehard([this, r](paint::graphics& tar){
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impl_->render_this_frame(tar, r());
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});
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API::events(wd).destroy.connect([this](const arg_destroy& arg){
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std::lock_guard<decltype(impl_->thr_variable->mutex)> lock(impl_->thr_variable->mutex);
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impl_->outputs.erase(arg.window_handle);
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});
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}
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output.areas.push_back(r);
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}
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void animation::fps(std::size_t n)
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{
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if (n == impl_->fps)
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