fixed a bground effect refresh issue.
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@@ -110,6 +110,10 @@ namespace API
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iwd->effect.bground = new_effect_ptr;
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iwd->effect.bground_fade_rate = fade_rate;
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restrict::window_manager.enable_effects_bground(iwd, true);
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if (fade_rate < 0.01)
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iwd->flags.make_bground_declared = true;
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API::refresh_window(wd);
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}
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}
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@@ -155,14 +159,14 @@ namespace API
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auto iwd = reinterpret_cast<restrict::core_window_t*>(wd);
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internal_scope_guard lock;
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if (restrict::window_manager.available(iwd))
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iwd->expr_colors = wdg_colors;
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iwd->scheme = wdg_colors;
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}
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widget_colors* get_scheme(window wd)
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{
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auto iwd = reinterpret_cast<restrict::core_window_t*>(wd);
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internal_scope_guard lock;
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return (restrict::window_manager.available(iwd) ? iwd->expr_colors : nullptr);
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return (restrict::window_manager.available(iwd) ? iwd->scheme : nullptr);
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}
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void attach_drawer(widget& wd, drawer_trigger& dr)
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@@ -172,7 +176,7 @@ namespace API
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if(restrict::window_manager.available(iwd))
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{
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iwd->drawer.graphics.make(iwd->dimension);
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iwd->drawer.graphics.rectangle(true, iwd->expr_colors->background.get_color());
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iwd->drawer.graphics.rectangle(true, iwd->scheme->background.get_color());
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iwd->drawer.attached(wd, dr);
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iwd->drawer.refresh(); //Always redrawe no matter it is visible or invisible. This can make the graphics data correctly.
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}
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@@ -805,7 +809,7 @@ namespace API
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{
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internal_scope_guard lock;
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if (restrict::window_manager.available(reinterpret_cast<restrict::core_window_t*>(wd)))
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return reinterpret_cast<restrict::core_window_t*>(wd)->expr_colors->foreground.get_color();
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return reinterpret_cast<restrict::core_window_t*>(wd)->scheme->foreground.get_color();
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return{};
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}
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@@ -815,10 +819,10 @@ namespace API
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internal_scope_guard lock;
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if (restrict::window_manager.available(iwd))
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{
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auto prev = iwd->expr_colors->foreground.get_color();
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auto prev = iwd->scheme->foreground.get_color();
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if (prev != clr)
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{
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iwd->expr_colors->foreground = clr;
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iwd->scheme->foreground = clr;
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restrict::window_manager.update(iwd, true, false);
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}
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return prev;
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@@ -830,7 +834,7 @@ namespace API
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{
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internal_scope_guard lock;
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if (restrict::window_manager.available(reinterpret_cast<restrict::core_window_t*>(wd)))
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return reinterpret_cast<restrict::core_window_t*>(wd)->expr_colors->background.get_color();
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return reinterpret_cast<restrict::core_window_t*>(wd)->scheme->background.get_color();
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return{};
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}
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@@ -840,10 +844,15 @@ namespace API
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internal_scope_guard lock;
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if (restrict::window_manager.available(iwd))
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{
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auto prev = iwd->expr_colors->background.get_color();
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auto prev = iwd->scheme->background.get_color();
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if (prev != clr)
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{
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iwd->expr_colors->background = clr;
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iwd->scheme->background = clr;
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//If the bground mode of this window is basic, it should remake the background
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if (iwd->effect.bground && iwd->effect.bground_fade_rate < 0.01) // fade rate < 0.01 means it is basic mode
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iwd->flags.make_bground_declared = true;
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restrict::window_manager.update(iwd, true, false);
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}
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return prev;
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@@ -855,7 +864,7 @@ namespace API
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{
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internal_scope_guard lock;
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if (restrict::window_manager.available(reinterpret_cast<restrict::core_window_t*>(wd)))
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return reinterpret_cast<restrict::core_window_t*>(wd)->expr_colors->activated.get_color();
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return reinterpret_cast<restrict::core_window_t*>(wd)->scheme->activated.get_color();
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return{};
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}
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@@ -865,10 +874,10 @@ namespace API
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internal_scope_guard lock;
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if (restrict::window_manager.available(iwd))
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{
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auto prev = iwd->expr_colors->activated.get_color();
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auto prev = iwd->scheme->activated.get_color();
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if (prev != clr)
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{
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iwd->expr_colors->activated = clr;
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iwd->scheme->activated = clr;
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restrict::window_manager.update(iwd, true, false);
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}
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return prev;
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