fix a issue that children does not show when showing lite-widget
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871ddd25af
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@ -24,12 +24,12 @@ namespace nana
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//class window_layout
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//class window_layout
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void window_layout::paint(core_window_t* wd, bool is_redraw, bool is_child_refreshed)
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void window_layout::paint(core_window_t* wd, bool is_redraw, bool is_child_refreshed)
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{
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{
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if (wd->flags.refreshing || wd->drawer.graphics.empty())
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if (wd->flags.refreshing)
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return;
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return;
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if (nullptr == wd->effect.bground)
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if (nullptr == wd->effect.bground)
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{
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{
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if (is_redraw)
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if (is_redraw && (!wd->drawer.graphics.empty()))
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{
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{
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wd->flags.refreshing = true;
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wd->flags.refreshing = true;
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wd->drawer.refresh();
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wd->drawer.refresh();
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@ -305,7 +305,10 @@ namespace nana
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void window_layout::_m_paint_glass_window(core_window_t* wd, bool is_redraw, bool is_child_refreshed, bool called_by_notify, bool notify_other)
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void window_layout::_m_paint_glass_window(core_window_t* wd, bool is_redraw, bool is_child_refreshed, bool called_by_notify, bool notify_other)
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{
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{
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if (wd->flags.refreshing && is_redraw) return;
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//A window which has an empty graphics(and lite-widget) does not notify
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//glass windows for updating their background.
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if ((wd->flags.refreshing && is_redraw) || wd->drawer.graphics.empty())
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return;
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nana::rectangle vr;
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nana::rectangle vr;
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if (read_visual_rectangle(wd, vr))
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if (read_visual_rectangle(wd, vr))
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